Having had the models since Salute earlier this year it has taken me long enough to paint them, but they’re done now and just in time for the 21st December 2012 and the end of the world! (Seriously though if the world ends tomorrow I owe A LOT of people drinks lol) That’s enough chatter, here are some pictures of my Left 4 Dead 2 special zombies. Enjoy.
I found these miniatures amongst the Hesslefree range at Salute all those months ago. With moving house and just general life, I haven’t been able to paint them up until now. I do have the miniatures for the other special zombies from that most fantastic of “lets just have a laugh and shoot hundreds of zombies” game that I love so much (seriously I have wasted many an afternoon racking up kills on Left 4 Dead), and I will no doubt display them when they’re done. For now here’s a look at the Witch and the Tank. Now all I need to do is come up with game rules for them…
As is starting to be a regular affair, Wednesday night is gaming night for those of us here at 6 inch. Last night saw myself, nBreaker, Servitob and a guest appearance from Mrs Servitob around the gaming and enjoying a good table top fight to the death. For those long time readers you may remember me writing a review of the rules for a zombie apocalypse game called No More Room in Hell [NMRH] by Iron Ivan Games. It may have taken several months but last night was the first time we’d played it as a group. Up til this point I’d only managed to have a few play-test games with myself.
So how did the game go? Well we each had one survivor and started with the basic scenario of all of us in a farm house the first night of the outbreak of zombieness (have I just made up a new word there?). The game is won by us either boarding up all of the windows & doors on the ground floor or getting to an escape vehicle parked half way to the edge of the board. The game went a little as follows. The first turn had a complete absence of zombies as I managed to roll well above the zombie threat level meaning that there was no spawnings, allowing myself, nBreaker and Mrs Servitob to board up several windows whilst Servitob ran for the car. The next two turns were a little more eventful as the zombies started spawning. Servitob did some awesome kung-fu actions to take down the undead on his run for victory, I fired multiple shots from by big-ass pistols taking down a couple more, Mrs Servitob had trouble trying to board up the back door with the zombies braking through, but with some help eventually beat them off, whilst nBreaker ran up stairs and started looking for supplies in the rooms. He managed to find some Kevlar body armour, food and an awesome replica geek sword from a movie with all those elves & dwarves and stuff. As the hoard kept coming Servitob did the honourable thing, started up the car and proceeded to commit vehicular zombie-slaughter as he rounded the house to the back door allowing all of us to jump in and drive to safety. The End.
So thoughts on the game. It was a lot of fun. Despite me forgetting some stuff and having to look it up, the game ran smoothly. The game dynamics are simple. It’s all D10 based and basically to succeed at anything you have a stat and you have to roll equal too or under that value. Combat is quick with many zombies dropping to the ground in the game.
So Pros for the game:
- It’s quick and simple to play, overall it took us about an hour for the whole game.
- There is a lot of potential for roll-play and the game lends itself to inspiration and use of initiative very easily. In many ways it is an RPG.
- Although I scrath-built some terrain, it is easy to come across what you need in the typical toy shop (I have many toy cars for future games)
- Although you can command groups of survivors together, having only 1 model each results in a very co-operative style of game play. You don’t have to fight each other in order to win the game, in fact working together is often the best way to win.
- The zombies are not player controlled. They basically move towards the nearest survivor. This allows for many people to play at once.
- You only need a hand full of models for survivors (and about 50 zombies).
- The game is a skirmish game and so works well with only a hand full of models, but you still need lots of zombies.
- I also feel that once you start adding multiple groups of survivors that the game will get a little too complicated and take a lot longer to play. And if you like the co-operative nature of the game then this will go once people start having large groups.
- Some of the upgrades and rules (such as turning into a zombie after being bitten) are for a campaigns only and have no effect in a one-off game (ok I’m being a little nit-picky here).
All in all though it is a very fun game to play, and if you only use a few models, very quick too.
I do love looking at their website and seeing where some of their . . . inspiration comes from. They do some fantastically characterful miniatures. I must admit one of my favourites is the Elvis impersonator.
Morning to you all out there in internet land. Today I’m giving my thoughts on a game that I picked up the rules for last month. I’ve been meaning to write this post for weeks, but you know what life is like. The game is called No More Room in Hell and is a table top zombie apocalypse game. This should not be confused with a recently developing mod for Half Life 2 that has the same name.
The game itself is a skirmish game (well sort of). I’m not usually the fan of skirmish games I prefer larger scale, full army sized battles (hence the 10,000pts Tyranid army). Each player has control of around 4-6 survivors that are trying to stay alive in a world full of brain-eating zombies. You will also need about a 50 zombies – hence the ‘sort of’. So why do I like the look of this game? Well to be honest I’m just a fan of the whole zombie apocalypse genre. I like many of the movies such as 28 Days Later and Zombieland and I’m a really big fan of the Left 4 Dead series of computer games (yes I’m one of those sad people who manged to get the 53,595 kills to get the Zombie Genocidest achievement – how did I ever get a girlfriend?). So when I heard about NMRIH I picked up a copy of the game and have been slowly working towards getting the models and scenery together to start playing. So this is a rules review, not a games review, I’ll let you know how it plays very soon.
The concept is very simple, as is the core mechanics of the game. Each player has one or more groups of survivors and they have to work together to achieve the objective, such as boarding up all the windows or doors, reaching an escape vehicle etc. There is however nothing stopping you from attacking survivors from other teams. Your survivors have 4 attributes – Guns, Fists, Guts and Survive, essentially how good at shooting, melee, how brave they are and how many wounds they can take before the die. You make up your own characters to form your survivors. There are three types of survivors; Shot Callers, who are the real heroes of the game, Back Ups, who are reliable in a fight, and Sheeple who are there to protect your heroes by getting eaten. Each has a different points allowance to make up your Guns, Fists and Guts scores (Survive is predetermined by the type of survivor). Next comes survival skills which is a list of abilities that your survivors possess, such as Guns Akimbo (duel wealding weapons), Outdoorsman (ignore difficult terrain), and Badass Zombie Slayer (extra point of Survive). There are also drawbacks such as Fat Bastard and Yellow Bellied Coward which reduce the points cost of the model and allow you to buy more survival skills. The final layer of character construction is the
weapons, I mean gear. You have a nice choice of generic weapons such as pistols, rifles, flamethrowers and of course chainsaws, plus other gear like body armour, torches and first aid kits.
The game works on the alternating activation principle that starts with the winner of an initiative roll. You can then move, shoot and/or fight a melee with one of your groups of survivors. Then play passes to the next person and so on. The whole system is based on the D10, and to be successful in all most anything you do, you have a score to get equal to or lower than on a single D10. For example if you have a Guns score of 7 you need 7 or less to hit your target. All weapons have an AP (attack person) and an AZ (attack zombie) score. The idea being that zombies can only be killed by taking out what’s left of their brain, whilst a person can be killed in oh so many ways.
The zombies are the more traditional shambling, brain-dead variety rather than the rage infected sort seen in recent films such as I Am Legend and 28 Days Later, and of course the Left 4 Dead games. There is however the option to have these types of zombies instead. The zombies are not normally player controlled, though again this can be an option. They roll for initiative as well, but will always go either first or last. They automatically form up into groups (hordes) if they get close enough to each other. For movement they automatically move towards the nearest survivor, thus making your survivors’ movement/position critical in the game.
The game also includes various tables for Fear reactions, what you find when walking into closed rooms, and more campaign based things such as the hunger effects and what happens to your survivors if they’ve been bitten. There are also examples of scenarios and campaigns for you to play.
So what do I think? Well if you hadn’t already guessed I am slightly biased towards NMRIH. I like the genre, the simplicity of the rules and the customisation of survivors. I also like the way the zombies work without a player, so if you’re really sad and lonely you could play my yourself. It’s also allowed me to indulge my creative side as I’ve started making some basic buildings to use for the game. That and I felt like a big kid again
What don’t I like? Maybe I’m just thick but the odd rule could perhaps do with a bit more explaining or examples. I would like to have seen some more survival gear options (light laser sites for the guns) but you could always house rule those. My last down point is more to do with aesthetics. I know that sticking to black and white reduces printing costs, but the rulebook is very, very grey.
All in all I’m looking forward to taking my zombiemania to the tabletop.