Tag Archives: Wyrd

Collette Du Bois – Shenanigans!


As Servitob’s picture from the weekend alludes to we had a bit of a gaming session this past Saturday. Due to the lovely weather and the number of attendees scattered throughout the day we decided to throw open the patio doors from the buccaneering side of the floating citadel and enjoy some gaming al fresco. nBreaker was the first to arrive and so we decided to crack out the Malifaux for our game before anyone else turned up.

We setup the terrain and then flipped for our Strategies, I got Destroy Evidence and nBreaker got Treasure Hunt. We then each picked two Schemes, I announced one of mine and kept the other secret. As the dust cleared we were both sitting on 3 VPs and most of our forces had been gutted (I love Cassandra, she killed two full health minions in one activation). This was the closest and most bloody game of Malifaux that we’ve ever had but it was also super enjoyable.

For this game I ran the Showgirls box set, this was the first time I’d had the opportunity to run the girls after the last few games running a Seamus crew and Raspy before that. I’d had a lot of success with Raspy and her offensive magic stylings but it has been a while since I looked over the Malifaux stuff so we were a bit rusty and I therefore hadn’t unlocked all of Collette’s tricks.

After the game we had a lot of time for some reflection. nBreaker took Lady J again, backed up by the Judge, Samael Hopkins, a Witchling Stalker and Death Marshal, with the Scales of Justice for the large breasted sword master herself. I knew that he therefore had a lot of ranged power and some melee powerhouses.

The first thing that stands out about Collette and her crew is that every one of them has the ability to use Soulstones, I started the game with 7 in my pool and there are plenty of ways in which to generate more. The game lasted six turns and I had great fun learning of and pulling off a lot of shenanigans. Cassandra ate through Samael and the Witchling Stalker, then Collette used her abilities to swap places with her, landing Cassandra near to the melee forces of Lady J’s crew but keeping the much more important Collette out of harms way. This teleporting tricksiness allowed me to accomplish all the objectives that earned my those 3 VPs.

Unfortunately I had some bad luck with the cards, pulling the Black Joker or 1’s when I really needed to get off some spell combos, however, nBreaker played a much tighter game too and made me pay for spreading myself out and missing those combos. I’ve noticed a couple of things I could have done with the crew since the game finished and I am looking forward to using them again. The Showgirls are certainly very different from the Cult of December, they aren’t really a direct damage kind of crew, they pull off all kinds of funky things that distracts and annoys your opponent but I think I’m going to have to study things out a lot more in order to better work out the vectors for winning.

However,saying that I did always keep my focus on completing my objectives and having done that keeping Collette alive stopped nBreaker from completing another objective that would have netted him 1 more VP and therefore the win. I don’t think it will be that long before he is beating me to a bloody pulp but I think next time he might try out his new Dreamer crew and as I’ve not faced them it may prove to be a very interesting game.

What this game did show me though was how much fun Malifaux is. We played the Strategies from the newest book and took Schemes for the first time too, it provides a real twist to the game so that you aren’t always sure of what your opponent is up to. He had an objective to kill Cassandra, I’d stacked her defence to over 30 on a duel total and thought she’d be safe to have a go at Lady J in my activation but when a Red Joker was cheated in it sealed her fate, that was a VP to nBreaker that I didn’t know about until the end. It made me understand why the Red Joker was applied to that Duel, he was also lucky enough to draw the Black Joker in his hand and therefore remove it from the game, whereas my Black Joker appeared 2 or 3 times at really annoying moments.

I’ll be back for more though, I can guarantee that!

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Malifaux Rising Powers – Impressions


Anyone with a Wyrd bent will no doubt be aware that the second book for the excellent Malifaux has been released. There was a little delay in getting the books out to the non-US market post Gen Con but those players within the 6 Inch Move floating citadel have our grubby little mitts on our copies now.

So, what’s in the book then? When you look at the Rising Powers book it is pretty much the same size as the original rulebook, you’re not going to find any duplication here either, if you want to know how to play the game you’re going to have to pick up the first book. While Rising Powers does introduce some new rules it doesn’t give you everything you need to play, it just adds some bits here and there so is a true expansion rather than an alternative. One of the first things you notice is that the book is chock full of fluff, not the actual desiccated remains of its authors, but background story setting the scene for the new Masters, Henchmen etc… as well as telling you what people are up to following on from where things were left in the main rulebook. It’s of the same quality as what we got in the first book too, giving you little insights into the world of Malifaux, as usual the artwork presented throughout is excellent as well.There is an expanded section on working out encounters, the Schemes and Strategies from the first book are expanded upon and there are now Shared Strategies that you can use as well as a pointer to downloadable Story Encounters that I have yet to check out. There are more ideas for creating and setting up Encounters, including indoor locations and these parts are what takes up the majority of the “rules” section of the new book. In between all of this is the story sections leading up to what people are really interested in, the new models.

If I was to pick a main critical point about the book it would be that there are no pics of the new minis, while we’ve already had some insight with the Kirai, Collette and Gremlin boxes there is a large hole for the rest of the new forces. With some really nifty artwork I am hoping that they can translate them into awesome models, judging by the quality of what we have already seen I have high hopes. Each of the main factions gets a new Master, from what has already been released I reckon we’ll be seeing a new Guild and Neverborn starter set too to match the Arcanist and Ressurectionist sets already released. Henchmen are introduced for the first time too, these lads and lasses are an alternative to taking a Master and open up several more options for constructing your list. They can be taken with a Master if you are inclined but each has their own Special Forces type which changes what you can bring into your army. Not only are there new Totems for the new Masters but there are new faction Totems such as we saw within the first book. There are then a whole host of new Minions that expand on what was already on offer. You get much more of a feel for the Lawman style of the Guild with the extra options added into their section, while the first book really showed the forces linked to each Master you now can see more of the run of the mill Guild employees.

The new Masters aren’t a carbon copy of anything we have already seen, each one is genuinely different to stuff that we can already use and I have to commend Wyrd for this. Coming up with new themes for a Crew is going to be one of the hardest things they have to try, I’m looking forward to finishing reading all the back story to see more of how these newcomers interact with personalities already established in the narrative.

Considering that Wyrd seem to be one of these companies on the fringe of gaming, not having the market presence of your Games Workshops or your Privateer Presses but for me now we have more of a repertoire to judge them on I really hope that they generate a lot of success with their product. The Malifaux world is something vastly different from what we have already seen and its mechanics are interesting to say the least. I can recommend this book to anyone that wants more of what Malifaux has to offer, for anyone looking at starting the game then you’d be better served getting the first book as you then have all the rules you need, but there are enough starters to find something that will appeal to anyone and things are getting better and better.

I’ve looked at and played a lot of different games and this one just continues to impress. I look forward to trotting out Collette and her Showgirls in the not too distant future to see how they play.

if you’ve resisted Malifaux for a while, now may be the time to take a train through the Breach and see what the City has to offer!

Malifaux – Rising Powers


ZOMG!!!!

It isn’t often that (I believe anyway) I start a post with the kind of poor spelling/grammar that is very much enjoyed by a large section of the Internet world. However, being the veritable bubbling cauldron of manliness that I am, what with a penchant for spending my down time playing with plastic toy soldiers, there are a few newsworthy items that, upon catching my attention, spring forth in childish glee.

I am not referring to Servitob’s subtle manipulations of the laws of averages from our last game of Firestorm, but to something else that has graced my monitor. Being such a self-confessed geek, I am probably not alone in having a number of newsletters that arrive in my inbox on a rather frequent basis. One of them this morning was from a company I have bought miniatures from in the past and it included some info on new models coming out for Malifaux and a pre-order for things to come. This is the reason for my loss of control and posting such a misuse of abbreviation at the head of the post, I’ll even try to recreate the moment for you with the following;

Yes, that’s right, Malifaux is getting bigger!!!

See that? THREE exclamation marks together… what is the world coming too? While the only partakers of the Malifaux deliciousness are myself and nBreaker at the moment it is a much-loved game. I was very impressed when I first tried it and the mechanics are unique enough to provide a game experience far different that what I am used to with the normal chucking of dice. Therefore the news that the game is expanding is really good news, especially with the final few models for the original release coming out as we speak.

Currently the details of what is in the book are sketchy, although there are pictures of the new starter kits that are coming out and from the colour text on the Wyrd site you get a feel for where the factions are heading. To save you the bother of searching I’ll include the pictures of the starter kits and some of my own descriptions.

Let’s start off with my current favourites, the Resurrectionists;

Oh yes, here we go, Asian themed Undead and there was me thinking that zombie hookers was where it was at. It’s really nice to see that the miniature’s quality is still as high as ever and I really like what they have done with these. It’ll be really nice once I can see what they do, they certainly stand out as rather unique among the current batch of Resurrectionists, whether this means there will be a whole new set of more Asian styled models coming into this faction we’ll have to wait and see, but I’m excited to see the spell and ability lists and look at how to absorb them into my games.

And as if that wasn’t enough, Wyrd seem to have taken all the things that I am drawn too in a typical manly fashion and carved them into pure gaming gold. When I first started looking at Malifaux I bought the Ortegas, feeling that hot female masters were the way to go, this lead to me then grabbing Rasputina who I first started working with when we finally got the game to the table. So really my first proper faction was the Arcanists. Raspy was awesome and laid down a lot of the early smackdown flinging around pillars of ice and cursing people with repeating spells of frozen doom. While nBreaker is now the happy custodian of my Guild stuff I still maintain my Arcanists and these have been sitting out recently due to the zombie hookers I mentioned earlier.

Have a guess what Wyrd has done? They’ve taken my lovely zombie hookers, added a heartbeat and released an entire squad of them as an Arcanist set… I don’t think I can even find the superlatives to describe my happiness. Again I know we don’t have any rules yet but the theme here and the amazing models mean that I can almost guarantee that these are going to be finding their way onto my table at some point in the near future. Each of the models is really characterful and adds a new facet to the Miners and Steamfitters Union. Although if I field my Convict Gunslinger alongside this lot I can’t imagine him looking where he is shooting too much.

Wyrd really do produce some quality metal and it is nice to see that the standard has not dropped since they went from a model company to a true gaming powerhouse. While this game may not have the exposure of Warhammer or Warmachine the niche they have carved for themselves is very welcome and I will be continuing to support their efforts on the apparent strength of their new stuff. Seeing an expansion so soon after the original game shipped is a testament to Malifaux’s popularity.

There are a couple of other starter sets announced too, Leveticus finally gets himself a box and yet more Gremlins appear too, although, I will not post pictures here in case anyone has a weak stomach, click the link already posted above to find out what hideous abominations are crawling out of the Bayou in August.

One of the other things to notice is the Terraclips stuff from World Work Games. I haven’t looked at their main site, just the stuff posted on Wyrd but if this stuff allows you to make a typical 3′ by 3′ field for gaming on I reckon on getting at least the sewer set, I think it looks fantastic as a rendering and if they can turn a finished product of similar quality they could well be onto a winner. the one problem we have at the moment is the amount of terrain we play with. While I have a pretty decent collection not all of it works for Malifaux and you do need to have quite a lot of the field covered for the game to work properly.

The fact that all this new goodness appears to be coming around August makes things even better. I love the fact that August is also my birthday and will be the one year anniversary of the blog too. I am hoping that we will get more details of other starter sets for the Guild and Neverborn in the not too distant future to round things out but the future is looking really bright for Malifaux gamers.

A Wild Tabletop Game Appears – GW Competitors, I Choose You!


Last night I got a call from Servitob and was asked to come and help give a demo of Firestorm Armada to a chap considering diving into the Storm Zone. So it was I packaged up all my gear and made the drive over to his house picking up Gribblin along the way. Even though I had planned to spend my time sat at home painting my Haradrim it was nice to get to have a game of Firestorm for the evening and it was a close game. By then end all that was left was a heavily damaged Dindrenzi Battleship supported by two undamaged Cruisers beating on the Terran Battleship that was also starting to take damage. Servitob conceded at the end of turnĀ  7 but it really was a game where out fortunes went back and forth as to who was holding the upper hand.

However, this isn’t a post about Firestorm, that was just a pre-amble to what I have been trying to come up with the words for over the majority of this week. There should be no surprise that personally I am unconvinced by the new version of Warhammer Fantasy and that all of us here feel a great sense of excitement about War of the Ring. Odd how two games from the same company can bring about such different emotions. I know there are a lot of people out there in Internet land that cannot stand 40k, I happen to find it an interesting and fun game, this may depend on the environment in which you play it though. My friends and I enjoy chilling out and playing with each other, we don’t take the super competitive armies nor do we go to tournaments.

From this I have been wondering about how people decide on which games they will play. For many years now GW has not been the main player, there are a number of viable competitors exciting the market, I’ve had the fortune to play a number of these and some I’ve looked into but never took off. Sure I’ve gone through a large part of my adult life with no one to play with (yeah, I know, /violin) but since getting in with my current pals we do play some games and not others. Firstly, I think I should make a list with all the games I’ve spent money on getting the rules and/or models for in the not too distant past;

  • Warhammer Fantasy
  • Warhammer 40,000
  • War of the Ring
  • Warmachine
  • Hordes
  • Infinity
  • Secrets of the Third Reich
  • Malifaux
  • Sphere Wars
  • Necromunda
  • Confrontation
  • Dungeons and Dragons
  • Magic: The Gathering
  • LOTR: CCG
  • Uncharted Seas
  • Firestorm Armada
  • World of Warcraft: TCG

That’s a lot of stuff that has come around, far more than any of us could actually get around to gaming with, yet as I have said in previous posts I am a sucker for fantasy worlds. Some of these games all I ever got was the rules, some of them have good models, some of them don’t. I like the rules for Secrets of the Third Reich but the models are hideous. So, let’s put up another list of the games that are really the ones that our group will be playing in the foreseeable future;

  • Warhammer 40,000
  • War of the Ring
  • Malifaux
  • Warmachine
  • Firestorm Armada
  • Dungeons and Dragons

This is still quite a long list, Warhammer Fantasy may pop back in there later but at the moment I have little inclination to get the new rules and finish off my High Elves. But, how did we come to the conclusion that this is what we would be playing. Well, a large part of it is what people are willing to spend their money on, a lot of the games listed at the top I guess most of our group has never even heard of. I am always looking through gaming forums and spotting what is new and if the models are good (we bought stuff for Sphere Wars from Salute just because the models were really awesome, I don’t see us playing it ever if I’m honest with everything else happening). Warhammer 40,000 is a long time favourite of the group, it’s what we started playing together and we all have armies for it. War of the Ring is obviously the newbie for us but it looks a solid rule set and we are all really excited by it, more so than anything else for a while. Warmachine is throw back to our individual gaming days as we all have models for this game already, we’ve had a couple of games of Mk2 and people are keen to keep it around to play now and again.

Malifaux is awesome, currently there are only myself and nBreaker playing it, but I love the Fate Deck mechanic and the game is a lot of fun, it is quick to play and is different from the other games that we play, hence it stays. Firestorm allows us to take a break from normal gaming as it is a completely different setting, we all really enjoy it so again, it stays. D&D got a resurgence after we tried 4th Ed at Salute, Servitob is currently DMing a campaign and I think we are almost at the end of his current set of prepared stuff. It tends to be a quite light-hearted game (we are currently running through a mine that has a beholder as the foreman who has a magical hat which allows him to look human for public appearances) and expands the gaming circle to include Mrs Servitob playing her emo Wizard.

So, we have a broad range of games that are across genres and settings, each has a rich universe to enjoy and allows us to test our grey matter against one another. But with all the other games out there how many do you feel comfortable playing, how often do you get to play them all and how do you decide which ones are keepers and which drift into obscurity?

Malifaux: Rules Review


I love skirmish games. I feel no remorse in making this statement and after months of anticipation all it took was my wife to go out to her school’s Bingo night as an opportunity to invite nBreaker around for our first bash at Malifaux.

In preparation for our clash I re-read the rulebook to try to keep myself fresh with the core rule concepts, but as this was a first game I knew we’d be living out of the rulebook for this. So, before we do anything else let’s give all of you readers out there an idea of the game and how it plays.

Malifaux is set in a hybrid universe that mixes elements from the Old West, Steampunk and Horror genres. If you chucked frontier America from the 1800’s, Magic: The Gathering and Tomes: Spirit Guide referenced in Ghost Busters, wined and dined them, then took them back to your place for some “coffee” then I am sure the resultant offspring would look a lot like what we have here. Despite this mix of things though it all fits together very well.

There are 5 factions to choose from, these are; The Guild (the ruling faction), The Resurrectionists (I wouldn’t want to go to hospital here, I’m just saying), The Arcanists, The Neverborn (homicidal teddy bears included) and The Outcasts (mercenaries that can either be hired into another faction or play as their own). There is a lot of variety between the factions and each of them has three starter sets which have different play styles. I won’t go into each one here but there should be something to suit everyone’s tastes and there are some really good sculpts throughout the range.

Army selection is a little like MkII Warmachine. You select an encounter level which determines how many Masters you can take (1 for a Scrap and 2 for a Brawl), this also sets how many soulstones you can spend on recruiting your force. Unused soulstones can be kept and used in-game, a nifty little mechanic that has you working out the most efficient use of your stones. Scraps can be from 1-40 Soulstones and Brawls up to 75. Each Master has their own cache of Soulstones so you should end up with something after spending them but there are maximums you can use in-game, 8 for Scraps and 10 for Brawls. The Master doesn’t cost anything to hire but all the other models do, there are other limits on the minions you can take depending on how common they are. We played a pretty easy 25SS game that makes best use of the starter boxes. I took my Rasputina Cult of December starter box against nBreaker’s Death Marshall’s crew led by Lady Justice.

Possibly the most remarkable thing about Malifaux is that it doesn’t use dice. Instead you use a deck of cards with two jokers, you can either use a standard deck of cards or purchase a Malifaux deck themed to your faction. I have a nice purple deck to complement my Arcanists. Everything you do in the game requires a flip of a card from your deck, this normally adds a stat from a model’s profile to give you a total, either against a flat number or a total from the flip of another player. As a part of this there is a Cheat Fate mechanic, each player has a “Control Hand” of cards they draw at the start of the game and replenish every turn, once in each duel (a duel is the flipping of the cards to get a result of an action) you can replace the card you flipped from your deck with one from your hand, the suits are just as useful as the numbers on the cards in certain respects. Models who can use Soulstones (pretty much just Masters at this point) can spend a Soulstone in order to draw another card and ADD this to their total. This can make it really hard for an opponent to stop you from doing something if you get decent cards at the right action. Learning when and when not to Cheat Fate and/or use your Soulstones adds a lot of depth to the game.

Each turn is split into three phases, one that begins the turn with resolving certain game effects, discarding any cards from your hand you don’t want and then drawing replacements. The next phase deals with the turn, each player draws a card and the higher number goes first, you can spend a soulstone to have another go if you drew the lowest card, if you are then at a higher number than your opponents they can spend a soulstone to grab another card too. The highest scoring players goes first. You activate a model and perform all its actions and then your opponent gets a go with one of theirs. Before the battle begins you pick a Scheme, which is a mission you are trying to achieve, these are picked through flipping a card and matching the number to a table in the rulebook. There are quite a few Schemes and these can be made more interesting via Strategies which I will probably leave for another post.

Armed with your scheme your Crew then tries to achieve that while stopping the enemy, all Schemes are announced at the start of the game so you know what your opponent is up to in terms of his main objective.

Each model gets action points to spend, this allows them to walk, charge, climb, boost their abilities, cast spells and smash people’s faces in. The Duel mechanic is used to resolve all combat and casting actions. This makes for a quick game, our first game wasn’t as fast as it could have been but when we started to see how quick certain things are resolved it gives you an idea about how fast the game is going to play once you get used to it. Malifaux plays fast. nBreaker has already given his impression that this game is fast and brutal, an assessment I’d agree with. Once you succeed in a duel there are a number of Triggers that the model can activate. This means you can get extra damage or perform an extra action and things of this nature, this adds another dimension of strategy as these normally have suit requirements and getting one of these off at the right time can secure victory or deny your opponent an advantage. It is these Triggers that help to speed up and brutalise the play.

Each game takes places over 6 turns and at the end the person holding the most victory points wins. All of the Schemes and Strategies tells you how you can claim these Victory Points.

In a nutshell that is how Malifaux plays and a brief overview of the rules. I may post up a rundown of how our game went from my point of view later on, but my first impressions of this game are very favourable. It has depth to its gameplay but still retains a simplicity that new players will find accessible to get to grips with. I think this game has a bright future and it is one of the more original offerings I’ve had the pleasure of playing. This is the first of what I hope will be many games and we are planning on demoing it to our play group at the next meeting.

After having played it I give Malifaux a massive 9/10. Awesome background, really nice models and a great playing game. As we are big fans of low model count, fast playing games here at 6 Inch Move I reckon this one could become a favourite.

Slow News Day


In what may be classed a “slow news day”, or, “I have things to post but don’t have the time to do it at the moment” er… day I thought I’d just make a quick note that people probably already know all about. Current 6 Inch Move favourite Uncharted Seas has a new cousin. Spartan Games have released information about their latest release, the futuristic Firestorm Armada. As I haven’t seen the core rules I’ll hold back from calling this Uncharted Seas in space, yet I can imagine that there are probably going to be a lot of similarities between the game as the rules set for the naval battles we are using are pretty solid.

There are a decent number of races to play and they will be releasing each in a starter box as per US, keep an eye on their website as they will be updating it with piccies and information regarding the new game. I know that some people have been waiting with bated breath for this to finally hit the shelves. Even with the love for US that we have in our gaming circles at the moment I don’t think we’ll be seeing this added to our list of games, we’ve really got enough on our plates before throwing in extra things.

In other new, Wyrd, the company behind global phenomenon Malifaux have updated their website, not to the pleasing of some of their customers judging by threads on their forums. Check it out if you want though, it’s certainly different to the way it was before.