Tag Archives: Warhammer Fantasy

Warhammer 8th Edition – 2nd Game Findings


There are about three or four things I can think of writing a post for today, however, I really feel that I should follow up by telling you all about the second game of Warhammer we played using the new edition of the rules. This means, of course, that I will now forget the amazing topics I have selected for posting later in the week, no doubt they would have been chock-full or profound insights into the gaming world and its community, I apologise now for depriving you of such unbridled awesomesauce.

From the picture gracing the beginning of this post you can probably guess what I was fielding. I knocked up a 2000pts Daemons list while Gribblin penned a new Happy Tree Friends list. It wasn’t massively dissimilar from the list I took against against the Vampires but this one had a Treeman in it, not that Gribblin has the best of luck with Treemen in general (a trend to be repeated this time around). I came up with a list that used what I had to hand, it ended up being suprisingly effective, here is what I took;

Herald of Tzeentch with Master of Sorcery (Lore of Death) and Spellbreaker – General

Herald of Slaanesh Battle Standard Bearer with Standard of Sundering and Siren Song

Masque of Slaanesh

25 Daemonettes with Full Command and the Siren Standard

20 Bloodletters with Full Command and Icon of Endless War

10 Flesh Hounds

5 Flamers

3 Blood Crushers with Standard and Icon of Endless War

It was compact, with hindsight my spell lore choice was wrong and I might as well have not taken the banner because we totally forgot it was there for the whole battle. Our scenario was to kill each other (nice and simple) and the deployment was the random rolls. Luckily I ended up with my entire army either on my left flank or in the centre, so I naturally turtled my army together with only the Blood Crushers heading out towards the right of the centre protecting that flank around the Haunted Mansion in the middle of the table. Gribblin rolled for his stuff and everything pretty much ended up in the middle other than the Treeman who had to be delpoyed on my right flank far away from everything.

Through the course of the battle the Haunted Mansion did more damage to my troops than the Wood Elf shooting (D6 Str1 hits, I rolled average for hits but nearly every hit I rolled a 6 for the wound roll). I got off Purple Sun once which ended up clearing line of sight through a unit I wasn’t aiming for so the Herald got peppered by arrows in the following turn. The Bloodletters got flank charged by Wild Riders and sat there for a few turns before my rampaging Daemonettes arrived to help them out. To be honest the Daemonettes were the stars of the show, the Flamers didn’t do too badly as they rolled oodles of shots every turn, but the Slaanesh troops just tore things apart. Always Strikes First is really nasty and the fact I took a big block of 25 helped minimise the impact of casualties. They ripped apart Treekin, massacred the Wild Riders and then ate through Glade Guard. Sure they are only Strength 3 but the sheer number of attacks is ridiculous and then they are re-rolling their misses and dice just mount up, with Wood Elves having next to no armour to speak of, it just made things better for the Daemons.

I held back my Herald which kind of gimped him, Lore of Death has some pretty low ranges on its spells so didn’t get to make much use of the fact he knew all the spells. Overall magic can have a much bigger impact on the game but if things go wrong it can hurt you just as much, it’s a very risky business nowadays but if you have access to a level 4 Wizard I can’t see a hugely compelling reason not to take one. With the bonus to cast and dispel you don’t really need support either, sharing your pool dice with another wizard using smaller bonuses doesn’t see all that good. For armies like Daemons the Battle Standard bearer is now a must. Even though we forgot the banner I gave to mine the re-rolls on Instability tests was great, even when I rolled and eleven, re-rolled and got an eleven again. 8th really did give the BSB a boost and I expect them to be much more prevalent than they used to be. Certain armies always have benefitted from one but with the current changes I feel that almost every army will try and cram one in.

Little things like being able to move your units backwards provides you with options that were not really there before, this allows you to expand your thinking when moving your troops, there isn’t just the option of trudging forwards. If you think you might just be within range for something to charge you, now you can shuffle back a few inches and, barring a lucky dice roll, be odds on to avoid it and gain the bonus for charging yourself in the next turn.

I’m not sure about the new Terrain rules though, I like the random number of elements there are on the table as well as the new scenarios to play, however, not knowing if a wood is really a wood, or the chance that walking near that building could lose you half a unit just seems a mite too unpredicatable. I know they are trying to show off just what the Warhammer world is like, but these funnies and random elements do not translate to a game where you are trying to test each other. I’ll continue with it for a while but some of the elements (haunted mansion for instance) can have too great an impact on things.

Overall, two games in I am enjoying the new version of Warhammer, I pick up the rest of the models to make my 3ooopts army this Friday. Hopefully some hours of gluing various bits to my personal body parts will mean that I then end up with something I can chuck on the table and have a go properly with an aarmy list I’ve worked out and bought to with the new edition in mind. I can then play something while painting the rest of my War of the Ring units.

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6 Inch Move – Trying Out 8th Edition at the Home of Warhammer


With the days of Summer now dwindling as we approach Autumn, the 6 Inch Move team descended from our floating citadel to take some well-earned (mostly) days off. August is traditionally a month for vacationing and so we took breaks from our usual employment of reconfiguring printers and people’s faces to spend time avoiding wives/girlfriends through various creatives uses of our time. I thought I’d catalogue some of this as it may be of interest to all those web-trawling Googlebots.

During the first day of our vacation we decided to stick with something traditional, not quite a slap-up dinner at Mrs Miggin’s Pie Shoppe but nonetheless decidedly tasty. We started with a hearty McDonalds breakfast before heading up north to balmy Lenton and it just so happened that it was the first day that the Island of Blood boxed set was being demonstrated. Unfortunately not all of us were allowed out to play, Gribblin spouted some nonsense about his girlfriend (how he can be asked to spend time with her rather than his mates after taking her to see all three Twilight movies and the DVD releases I do not know) so it was just the three of us making the pilgrimage this time. In reality we had travelled several hours north just to get a Fat Bloke burger but mum’s the word on that if our wives are reading.

While taking in the store we took a look over the display they had for the new set, to whet your whistle I provide a recently released screenshot of how things look from the box.

I have to say that I was impressed with the quality of the models. We were almost instantly beset by an other-enthusiastic red shirt doing his best Del-boy Trotter impression hoping we’d lay down some cash for a set. Servitob, piqued from his normal Warhammer Fantasy malaise decided to take up his offer of trying the game out. I’d already read through the rules but good ol’ Servitob is not normally into this kind of thing, he took part as the verminous Rat-men while I was left with some haughty Elves.

The models are really good, high quality and if you collect either of the armies in the box you could do a lot worse than grab this set. Some of the models seem a little odd to include as a set but for learning to play they have a good selection of different types of models. We were apparently destined to try to kill each other which we set about in short order. Memorable moments of the battle were the first turn Skaven magic phase, a level 1 Warlock Engineer fried my Mage with a single Warp Lightning cast, the Warp Fire Thrower decimating the unit of Sword Masters almost to a man, the Ellyrian Reavers fleeing a charge and then not rallying for two turns, the cremated Sword Masters seeing off the unit of Clanrats supporting the Warp Fire Thrower that had scorched them earlier. This was then joined by the Griffon riding Elf hero scaring off the Skaven Warlord’s regiment bt landing behind it and saying “BOO!” in a particularly loud and menacing fashion. When all things were tallied up both sides had been thinned massively and we happily called it a draw.

First impressions of the game were very favourable, things have been streamlined and the game play is faster, Servitob hasn’t played for a few editions but also took a liking to things, you know how much by the fact he tried to paint a Skaven the other day. When we got home in the evening he even suggested we arrange another game. Our red shirt wasn’t quite up to scratch with the new rules, he needed reminding of a few things every now and again but from talking to him he was new there so I’m not going to be too hard on him. I have to say I did enjoy the game, the warmachines included as part of the Skaven are really evil,  don’t fancy facing those across the table in a proper battle but in general the game was quite bloody with both Elves and Skaven dying in  droves.

We had a quick look round the store, went for our burgers and then took a trip to Maelstrom Games as we were in the neighbourhood. I’ll write-up another post charting the battles we have fought of 8th edition proper to give a better impression of how we found the game, currently we have used Wood Elves, Daemons of Chaos and Vampire Counts, full run down coming soon so stay tuned.

6 Inch Move – Top Posts So Far


So we are one year into our blogging adventure, and here’s a run down of our top five most popular posts:

Rolling in at positions 5 and 4 are parts of ZombiePirate’s excellent assessment of the effects that Warhammer 8th Edition is having on the army lists. Well researched and well thought out, the spambots have been paying close attention to these posts!

5) Warhammer 8th Edition – Army Power Levels Explored Part 3

4) Warhammer 8th Edition – Army Power Levels Explored Part 1

At number 3 we have a popular post by Gribblin giving his initial experienced eye-view of the release of Warhammer 8th Edition:

3) Warhammer 8th Edition – My Thoughts

Coming in at number 2 is ZombiePirate on the always complicated and convoluted subject of which army to choose for Warhammer:

2) Warhammer 8th Edition – Choosing an Army

…And the most popular post on 6InchMove so far is:

1) Firestorm Armada vs Full Thrust

Both are great games, but the fact that we prefer Firestorm Armada generated a lot of controversy at the time which places this post firmly at the top spot!

Skaven eXtreme Speed Painting


6InchMove brings you the latest in extreme speed painting, from sprue to finish in under thirty seconds!

We do this kind of stuff so you don’t have to. Remember kids, servitob is a trained speedfreak / moron, your mileage may vary.

Don’t try this at home! (unless they’re not your miniatures)

Warhammer Fantasy 8th Edition – Impressions of the Book


The world awaits with a collective held breath. Tomorrow sees the general release of the eagerly awaited 8th Edition of Warhammer Fantasy, the book that can also be used to fatally resolve all rules conflicts. There are many fans who already have their grubby little mitts on a copy, legal or otherwise.

I took a trip out to our friendly local games store yesterday to grab my per-ordered copy as Thursday is delivery day. Due to being a normal(-ish) person though work has crippled the time I was able to spend perusing the Sherrif’s latest work. Going out last night to see Predators also didn’t help. Not trying to boast but I am quite happy that I have my hands on the book already, while my focus is still in preparing for War of the Ring I am looking forward to diving in and seeing what this new version is all about. Just like when Microsoft released Internet Explorer 8 the new 8th edition Warhammer Fantasy rules build off what has already been in use for a while elsewhere. Mainly this means that certain rules that we see in War of the Ring are amalgamated. This isn’t surprising when you look at the Rules section which is handily attributed to Mat Ward one of Games Workshop’s most polarizing games developers. While his work on War of the Ring is considered very good just as many people would like to string him up by his manhood for the travesties his works in other games systems have been. To misuse a popular internet phrase, I believe the sentiment behind Mat Ward and his work is “LOTR or GTFO”.

While I am not currently going to comment on the rules themselves, I have afterall yet to give them a full read through, I will talk about the book itself. It is easy to navigate, the book is split into two sections, one concerned with all the rules for the game and then another for all the “bumf”. All the information for the background of the armies as well as painting, army building and conversion advice etc… Now, I happen to be of the same opinion as someone else that I was reading earlier this week. I’d be happier if they split the book into two. I understand that they want to give some background of the races for their world and keeping in a few pages would be fine but really there are that many rules in this book that you could massively reduce the size of the volume by splitting things up. People might be happier if they got just the rules for £20 or £25 and then they could choose whether they wanted all of the extra stuff and pay for it appropriately.

The new book really is well made, being in full colour and everything I have to say it is a quality piece of work. Yet there is a load of stuff that doesn’t really NEED to be in there and if someone was looking at getting into the game then they would be better off waiting until the new box set in September, however there is some discussion on just how expensive it is going to be. Producing a pure rulebook, even a soft back version, at a reduced price would be enticing to the market and bring GW into line with their competitors. Anyone that didn’t want to fork out for the (guesstimated) £60-70 would then have an option to grab the rules and whatever models they wanted to start the game with.

I’ll put up my thoughts on the rules changes once I’ve been through them but I still hold out that £45 is too much, despite the fact that it is a really well put together product. Once I have read the rules changes I’ll be more of an opinion on whether it was worth the £40 I got it for, but I must say that my first impressions are favourable.