Tag Archives: Warhammer Fantasy

Is the Internet and Tournament Mindset the Destruction of the GW Hobby?


I’ve had this buzzing around in my head for a while, thinking of all the nuances and subtleties so that I can try to put across my point of view with this post. I’ll be the first to admit that in general I believe the Internet to be a good thing. However, as with many things in life that which can be used to benefit mankind can also be used for the exact opposite. Just as there are places that you can visit out in the real world that will bring enlightenment and joy, so too are there places where one can place their life in mortal danger.

While gaming generally doesn’t result in the fatality of either party (there are games in ancient civilisations where the captain of the winning team was offered as a sacrifice – this was considered an honour!) I think that sometimes having our community be so large can actually be a detriment to it.

While we benefit greatly from the vast melting pot that is the wargaming community and its online smorgasbord of thought I do believe that a lot of this, not all but a lot, tends to push most gamers into a single direction. The reason that I have titled this post the way I have is because I feel this affects the Warhammer Fantasy and 40k populations more so than any other. My belief here may be just down to the fact that Games Workshop reaches a larger portion of the gaming world than any other company’s offerings, even with an ever larger number of people deserting it for reasons I won’t go into here. It is also worth bearing in mind that a lot of the competition owes a lot to the Sherriff and his band, as without them breaking through into the mainstream it’s likely that none of them would be here now to make the market as saturated as it is.

Warhammer of both varieties has developed over a long period of time, more so than any other game, therefore the other rule sets have evolved to the current environment in which GW found itself; namely the tournament scene. I don’t think I’ll end up with a huge number of dissenting voices when I say that GW’s competitors generally have much tighter rule sets that lend themselves nicely to the tournament mindset. I’ve read a lot of articles that decry GW for their rules being badly written, for the games we hold around a dining room table this generally isn’t a problem as we can work things out and get the game going. Yet, when one adds in the competitive nature that is present at a tournament; that interpretation of a badly written rule becomes all the more important. I’m sure we’ve all seem mammoth threads that have popped up on forums the world over when someone has asked others to chime in on how something should be interpreted.

I’ve heard stories of people refusing to play games because they were trying to optimise their list and prepare for a tournament while another gamer was wanting a pick up game so he could just play the game he loved. To be honest that one post was the spark that got me thinking about things and led to this blog post.

Every forum you go to that allows the posting of army lists generally consists of advice for how competitive that list would be in a tournament setting. If people even bother to specify their list as “friendly” they will still get some advice that will try to “optimise” that list. One could argue that if a list is for a friendly game then getting advice on that list is rather moot anyway but I digress.

Somehow the Internet has transformed our appreciation of the hobby into a maelstrom of extracting every ounce of power out of our lists and weighing up the choices between character/unit selection, magic lores and item options. As soon as a new book is released it is stripped down to its bare bones and assessed against how well it would perform in that all-pervading competitive setting.

I’m aware that there are large numbers of tournaments running the world over, perhaps GW caused this themselves when they held their own tournaments, it may be that they’ve encouraged this, whether intentionally or not. I’ve also read a number of times that people have decried that the rules for Fantasy and 40k are not fit for tournaments, they are too random to necessarily be a true reflection of one’s generalship. This criticism is normally levelled at the random terrain generation and its effects for 8th Edition Fantasy.

I happen to have a lot of fun playing Warhammer Fantasy, even with the lack of opponents within my gaming circle. I’d say we play friendly games but we do like to play hard too so one could say we’re at a happy medium. Are we really playing a game that was meant for tournaments? If you consider the amount of players that use Comp systems to change the way the game is played (I’m not a fan of these systems myself) that try to “improve” things for tournaments then one could easily argue the games are not in a fit state for such. Then there is the perceived balance issues between various army books which also can tip the scales in one player’s favour just because of which army they bought.

I wonder whether these conditions on their own would be a non-issue, but having them all brought together into the ever-present online world we’ve created some kind of homunculus similar I suppose to the birth of Slaanesh from the Eldar fluff. All our thoughts and emotions have coalesced into this being that we are now all bound to.

Personally I’m happy with my “beer and pretzels” gaming with my friends. Despite some people’s arguments that they go to tournaments just to have fun and play some games I don’t think that really holds water. A tournament is about winning and I can’t rationalise someone who would go into that environment just to “have fun” and them actually having fun if they got their butt whooped by all the more competitive players. If that same person tuned their list to a tournament level to stop that from happening, well, you’re not just there to have fun then are you?

Considering what GW have put into 8th it seems they have really gone against the tournament mindset and created a game they just want you to have fun with. We’ll have to see what this year’s impending 6th Edition 40k release does with those rules (although I’m expecting the rulebook will be £50 after the latest round of price hikes) and if they move to a more tournament like set. I will congratulate GW on the fact that so far the Fantasy books for this current edition do seem to be nicely balanced and fair, we’ll see if they can keep that up once we get to some of the more popular and currently powerful armies out there.

I do think this tourney thinking might not be a bad thing though. While the GW offerings might be far from perfect for these things, WarmaHordes, Infinity and Malifaux for example work far better, in my opinion, because they can be played for fun but also have a robust enough rules system that a transfer to a more competitive environment works with no extra effort needed. Is the fact that these other companies do it better going to get to the point where GW either has to tighten up its own rules writing or make way for the other games that are snapping at its proverbial heels?

I’m interested to hear what anyone else things about this and how we might see this work for new offerings such as the current 6 Inch Move anticipation generator Drop Zone Commander.

Advertisements

Games Workshop Increase Depth to Which They Shaft Customers – story at 11


In what many of you may regard as a slow news day I come with a story that will be of no surprise to absolutely nobody. Next month the mudslinging will begin again as perennial gaming bad boys Games Workshop chuck another round of above inflation rises onto their stock.

While one may be forgiven for thinking that this does not impact too much on those of us ensconced within the mighty fortress that is the 6 Inch Move floating citadel it does mean that we will not be bringing you a project we’d been alluding to since the start of the year.

Last year, the Warhammer Fantasy contingent here at 6 Inch Move came up with an idea. We had decided to run our own version of the fan favourite “Tale of X Gamers” while putting our own twist onto the genre. I was planning on putting together a 3000pts force and showing you all, dear readership, that this could be done on a budget if one were to plan appropriately and be clever with what was purchased. We’d have been assembling and painting our way to fully painted armies and we’d have been showing our work here on this very organ. The reason behind this was to show that despite the Sherriff’s eye-watering prices that with a little forethought you could get the army you want for less than you think and I’m not just talking about a 20% discount from online retailers and some lucky purchases from eBay.

Sadly, after reading rumours about price increases around the net today I had the news confirmed by my FLGS. Therefore it is with a heavy heart that I have decided that I can no longer support this endeavour. I’ll be sticking to my other games and enjoying the 3000+pts of Ogres that I already have. From talking to the others involved with this project it looks like they will also be doing the same. I’m saddened it has come to this but belts are tight these days and despite the hobby’s luxury status I can get a lot more for my money from other games systems that I enjoy just as much. I should be able to now make that custom gaming board I’ve been thinking of.

The silver lining to all this is that I don’t live in Australia, if this rise goes on there as well…. that’s not going to be pretty.

Mantic and the Sheriff on the Warpath


Hi Interweb users. Well this is my first post since my ascension from obscurity to the lofty heights of the floating citadel. I have to say I am very happy to be here and gaming with the citadel’s members.

So where to start? I could say I have been gaming for a million years and in that time I have experienced games from the sheriff, role-playing (the book and online versions,) to historical and whole host of systems, but do you care about what I have done? No. Not really! So I shall move on to the point of the post.

There has been much flying all over the web about the sheriff and what he is doing, from banning online sales out of the EU to Finecost. Having recently just got back into 40k, as members of the citadel enjoy the occasional game, I bought into the system around the time of the Grey Knight release, so it seemed natural to get them as my beloved Necrons of old were, what can I say, left in the dark with a very old rulebook. I know there are rumours flying around about them coming soon, but I couldn’t wait, I’m not built that way. I needed something shiny and new, nothing comes more shiny than the current range of Grey Knights. I may go on about these in additional posts but I seem to be rambling and not getting to the point of what I am trying to say.

Mantic Games (There you go swiftly back to the point!)

Mantic have been on the scene now for a little while and I was initially not too impressed with the Elves. Then the undead came out and I was more impressed  with them, then the various version of the Dwarfs. Ok now they are getting better and better. Then I saw the latest Orks and I thought WOW! These are nice. However, as always I looked, liked and then dismissed them. Why?

Because I always ended up looking at the Sheriffs version of Fantasy and I always liked the look of them. I was even getting pressure from some of the members of the floating citadel to get a new army and join in (nothing like a little pressure to part money from the wallet! Don’t take a lot with us hobby gamers) and then it hit us. The sheriff’s new rules, regulations and price rise and Finecost! I vowed not to buy from them as an army went up to £500 – £600, which I was not prepared to pay.

So I started to look around and went back to Mantic for a look see. Around the same time, while keeping up on the interweb, I was watching my usual dose of YouTube and Beasts of War, they announced Mantic would be on live and there would be a big announcement or two. So last night I sat and watched.

I watched as more pictures were released of the beautiful aggressive looking Orks and I thought I could afford these, I would not be able to spend less then say £800 for Orks from the sheriff and these were about £100 – £150 for a massive army. I was getting quite excited at this point.

Then they announced 3 more armies, Goblins, Dark Elves and finally (as requested by so many) Humans. Wow! So now I can have even more choice and the quality keeps improving with each release. There was also to be a new full rule book with history and fluff, just what I like. We all need a little fluff J

There was discussion about costs and a little ribbing thrown the Sheriff’s direction, not undeserved in my opinion and they announced that they were replacing a couple of metal units. Currently they do 5 undead cavalry for £25 in metal and they are replacing them with this new fandangle resin-plastic. At this point my eyes started rolling as I thought of Finecost from the Sheriff. Ronnie from Mantic then said that they were going to keep the same price but add another 5 models. So that is 10 now for the £25 as the material is cheaper to produce. I wonder who should take note that a cost saving in material should offer a price reduction or more for your money??? Do you need me to say??? Cough, Cough Finecost…

So I am thinking that this all sounding great, I am quite excited and will be looking into the range and getting the rules, which are FREE by the way. The LIVE video continues and they get onto the subject of the future and then they officially confirm that they are working on a Sci-Fi version of the game called Warpath. Yippee!!! Now I am all for trying different systems and periods but Sci-Fi is my thang. So this is great news.

Could Mantic truly be an alternative to the Sheriff? My answer…

WATCH THIS SPACE!

Games Workshop – Worth It Depending on Your Point of View


Now, I have to admit that there are few topics as likely to be as vociferous as the conversations around the Sherriff’s pricing strategy. Often lamented as going off the slots that particular units fill from a force organisation or army list point of view. At least that would go some way towards explaining why 10 White Lions cost you the same as a college education. This “myth” is debunked by the awesome Arachnarok that I think is well priced for the size of the kit.

However, what I don’t want is another rant against the Games Workshop massive and their inflation (and wallet) busting decision-making. What I actually want to say today is that perhaps I can start to understand the other side of the fence right now.

Way back when I first started getting into Warhammer Fantasy I looked through the armies and ended up with a load of stuff for the Tomb Kings. I’ve long been a fan of the Undead in the Warhammer universe and the Egyptian styling was an aesthetic that had great appeal to me. My enthusiasm for the army was only blunted after a brutal crushing at the hands of the floating citadel’s very own Wood Elf hippy-meister Gribblin. I sold the Nehekharans and my Beastmen in 2005 and never looked back, however they will always be my first army and now, as many of you will know, they are the next in line to be released.

Plenty of shiny new models are splashed across the Internet as every Tom, Dick and Ramses is linking and reposting the images. Now, I have to admit to being super-impressed with the new items. I loved the imagery before and they’ve done a really great job of updating things and adding in stuff that I like. The Sphinx are obviously the stand-out models for the new range and as it follows the same kind of pricing as the Arachnarok I would be happy to part with my cash for that.

The real reason for the post though is to talk about the Tomb Guard. These guys were one of my favourite units in the original book, OK the models weren’t all that hot really but I liked them. The new models look amazing and yet they are stuck in the new GW scheme of “elite unit requires you to sell your soul to afford them” or the £25 for 10 models bracket. I in no way agree with GW stinging people for that much money and as Warhammer is now a game of large infantry formations the marketing staff must be laughing all the way to the Ferryman as they no doubt have the funding for the bribe to take them to their infernal destination.

£50 for a starting unit of 20 (who uses normal infantry units in lower numbers than this really?) is the same as a battalion for most armies and you tend to get way more than 20 models in one of those (with the possible exception of the Beastmen one). Yet, now I see one of the armies I have always had a soft spot for get one of these plastic sets and I can honestly say that I would actually part with the cash for this unit. Now, I’d use a discount retailer to save as much as I could but if the only place I could get them charged the full amount I reckon I might pay it!

I’ve pre-ordered the book for Tomb Kings so I’m going to give them a look, I will more than likely look at the possibilities for making unit fillers if I choose to do an army but the Tomb Guard would need to be two boxes strong at least for any unit even with a filler anyway, 10 models on their own would not be enough to do this allowing for wounds to be taken without ruining the ranking of the unit. I like unit fillers for their opportunity to reduce the cost of a unit to purchase and they can look really good too, however, if I were to use fillers I’d expect my opponent to be able to tell how many were left in a unit by totting up the ranks and files from the movement tray without anything too abstract.

So here I am, annoyed by the prices GW want us to pay but then also looking at something that to me is a fantastic piece of design work and my heart overriding my head. Watch out Gribblin I may need to get some more sand, after all, how could I not want to field one of these?;

Games Workshop – Punters Justifying the Spend


Recently on the Warhammer Forum I came across a topic that slightly echoes what I was talking about in my Voting with your Wallet discussion. For those of you with RSI or who are just too lazy to click on links let me do a bit of TL;DR for you. The poster is asking whether people are actually bothered by how much things cost now from our capitalist Sherriff.

What really did things for me was the recent Advance Orders for the Dark Eldar Beastmasters. This is a Fast Attack choice in the army and they were pretty popular under the old Codex and are still decent and destined to be popular with the new book. The problem is that GW has released these as metals, not even a metal boxed set mind you, but individual blisters. There is £8 for the Beastmaster himself and you can take 5 of these per unit. There are three different kinds of beasts that you can then take per Beastmaster, each of these beasts are sold individually at, you guessed it, £8 a pop. Bear in mind that you are going to want multiples of these in a squad the cost rises pretty rapidly. A full unit of these guys costs more than a 1500pts Imperial Guard army!!!

In the back of my mind I think I’ll be completing my already written Dark Eldar list and that’ll probably be from discount online retailers following stuff I sell on eBay so no money is actually spent. However, looking at the thread on the forum it is really interesting to see the different responses that people have. I kind of figured all this out myself already and was going to remark on it then this post came along and gave me an even better excuse to discuss things.

Going back to my childhood (again) Games Workshop was a great place you could go in and pick up a blister pack for a few quid. It was easy enough to start your collection with pocket-money, nowadays when your Hive Tyrant costs over £30 (the price of two metal tactical squads when I started) you can’t quite see things in the same light. Things are even worse in fantasy of course. With GWs ’10 men in a box’ philosophy you’re OK in 40k as 10 is a pretty standard number for a squad, in Warhammer though you are probably looking at 20-30+ models for one regiment and now you are paying £18 for those 10 men a unit of plastics now costs more than metals used to. It’s even worse if you have a unit like Stormvermin or Phoenix Guard, one benefits from large numbers in a unit the other costs more than making them out of solid gold.

So, we have a thread asking about people’s reactions to this and the vast majority of these people are more than happy to keep paying whatever the asking price is raised too. I have to qualify this that I know a lot of people buy stuff online and from discount outlets but a lot of the people in the thread above are talking about stuff from GW stores. Some will only buy from eBay second-hand to save costs, but there are still a good number of people who will walk into a store and spend their money on full price stuff. It is now impossible to start an army on our pocket-money, for many youngsters I can imagine that parents have to pay out the significant start-up fee for their games. I know you can argue that all you need is a character and some troops, but I ask you, dear Internet, have you really ever done that? I know I tend to plan an army and buy it, I may start at 1000pts for 40k but I’ll be working to a goal of the full army and the outlay for even this size of force is not insignificant even with a low model count army like the ubiquitous Space Marines (who little Johnny is probably going to be encouraged to pick up first anyway).

The justification that people use is that other hobbies are more expensive so they feel they are still getting a good deal. Well, my car costs less than a Ferrari too… While this seems to be a prevailing feeling among those that are still happy to part with vast sums of cash to fund their habit I can’t help but think they are missing the point. The point isn’t that this is a cheaper hobby than others we could choose, it is that it is now vastly more expensive than it used to be. I would imagine the only other market in which goods have increased by a similar amount is housing! My house cost almost twice as much as my parents when they bought it in the mid 80s. In the nineties I could get a unit of metal terminators in blister packs for £15, now they are plastic and nearer £30.

It doesn’t take long for a conversation regarding GW to turn to their aggressive price rising strategy and people say that their prices should come down and people would buy more. The problem here is that while there are enough people who are willing to part with their cash in spite of these rises then there is no incentive for the Sherriff to consider doing anything about it. I’m looking at the minimum I need to do to finish off my GW projects  and then focus on other games as needed. I’ll have my armies and play them but I can see my disposable income going to a lot of other places before GW gets a share. If you’re happy to keep paying through the nose for stuff then who am I to argue, but if you are one of the people who do keep spending it then please don’t come around here complaining about the next price increase, while you continue to make a demand GW can but continue to ensure a supply.

I fear that the longevity of this hobby may be hurt by the crippling costs involved with getting into it. New blood is always good for a hobby but with all the cheaper alternatives even the high street presence of GW may not be enough to maintain their age-old dominance. Something needs to change but it needs the customer base to do it and unfortunately a lot of these people seem to have money to burn!

ZombiePirate Announces His Retirement…


… from Warhammer Fantasy and 40k.

Yeah! This might take some explaining.

I have been involved with gaming for almost 20 years, ever since the day my Dad and I I first stepped into GW Dudley and bought me my first Space Marine Captain. I saw second edition 40k arrive and although I didn’t touch Fantasy for many years I remember the High Elves Vs Goblins box set as the current edition when I was little. Over the years games have come and gone, and as all long time (proper) hobbyists know this is never just a hobby, it is an obsession. Speak to any gamer and the norm is to recount each other with tales of swathes of metal and plastic models hidden in almost every available nook and cranny numbering similarly to Xerxes’ crusading Persians in the 5th Century BC.

I can attest to this as I’ve bought far more models than was ever possible for me to paint or even play, I am a sucker for a good-looking model though, it’s the artist in me, that’s my excuse and I am sticking to it. The rather sensationalist headline to this post is not something that has come idly on a whim however. Various other denizens of the floating citadel can attest that I have voiced this particular idea before it is just now, after a long and hard thought out plan of what I want from my gaming future that this decision has been reached. I’ve looked at my model count, looked at what we as a group are playing, and then made a decision. This may come as a shock, considering that 8th edition of Fantasy has come out and we reviewed it rather favourably, I also have 3000pts of models for it too. Not only that but the Dark Eldar are on the horizon, being released next month, an army that I have been waiting an awful long time for to come of age. It’s an awful long time since we last had a game of 40k and I can’t see Warhammer being much of a goer with War of the Ring now making appearances on our gaming tables.

I am therefore pledged to sell off my 40k and Fantasy stuff, I’ve already got rid of quite a bit and have a swelling Paypal account to prove it. I’m sticking with War of the Ring, it’s a very good game, is less prone to arguments over rules and gives me my army level fix from a universe that I enjoy a lot. I really like to models and the simplicity, the fact it is inspiring me to keep painting is another plus point. Malifaux is staying too, we haven’t had chance to throw down recently and I need to assemble my Collette box but it provides a different experience to the other games we have so I am sticking with it, the fact it needs only a handful of models is another bonus. Firestorm Armada gets a lot of regular play and we are starting to properly expand the fleets we use. I need to assemble some ships to get me ready for our 750pt games but this is also staying on my play list. We then also have Warmachine. Everyone in our play group has at least some Warmachine stuff and I know generally people like it. I’ll therefore be adding a little to my Retribution force to hit 35pts, enough for a proper game, I think I need to buy one more boxset and a couple of blisters to be done, £30 tops I think. That will then constitute the capacity of my regular gaming along with Space Hulk of the board and card variety. D&D will continue and having a reduced number of models to paint now I should also be able to spend more time writing campaign adventures.

In order to compare what’s changing, here is a list of games systems I currently have models for;

  • Warhammer Fantasy – 3000pts one army plus various other models
  • Warhammer 40k – over 4500pts from two armies
  • Uncharted Seas – 2 Fleets
  • Necromunda – Original Escher boxset (still boxed) with additional Heavy Plasma Heavy
  • Firestorm Armada – Can probably do almost 1000pts of Dindrenzi
  • Warmachine – Not a lot these days, but working towards that 35pts of Retribution
  • War of the Ring – Almost 1500pts from the Fallen Realms list
  • Malifaux – Ressurectionists and Arcanists forces

Those are the major systems that I have stuff for. I’ve already started selling the 40k stuff, still plenty of other stuff to shift. Once I’m done I’m hoping the results will be me having stuff for;

  • Firestorm Armada
  • Warmachine
  • War of the Ring
  • Malifaux

Much less gaming real estate and still a good variety of games from skirmish to army level. This feels like a good move to me and I’m waiting for the Sherriff to cancel the pre-order I chucked up for the Dark Eldar. With fewer games I reckon not only will I be able to get to play them all but there is also a universe-ending chance that I may end up with it all painted…

I wonder if retiring from those games qualifies me for some kind of pension?

Warhammer 8th Edition – New Terrain Rules Investigated


I am about to open up yet another post stating my own personal opinion about something. Regular readers are no doubt aware that we do this from time to time, I mean, what else is the Internet for if not expressing one’s self? This is also the reason why the 6 Inch Move citadel is a floating one, kind of like Dalaran from Warcraft. In order to avoid the vitriol of close-minded nerds who seem unable to grasp the concept that other people might think differently than they do, we magically airlifted the bunker in which the writing team were hiding themselves. Since doing this we’ve, thankfully, stayed out of range of the majority of nerd rage.

As is inevitable with a new set of rules there is the potential to divide a community into camps who like the changes and those who do not. This isn’t quite as polarised as it may seem though as many people will like certain changes that others do not and dislike some changes that another party may find works well for them. Now, no rule set is ever going to be perfect, humans are imperfect creatures and GW has a long history of ambiguity and unclear writing. This then lends itself to division between players, in general this division does not result in a clash of sabers but there are camps out there in Internetland that will defend their particular standpoint with the full force of a cabinet minister being caught on a night out with some ladies of ill-repute. Normally this is reserved for the various power levels of individual armies, yet this preamble is getting towards what I would like to discuss today; the new terrain rules.

This is probably (next to the introduction of True Line of Sight) the cause of the majority of discussions regarding the new rules. I bought the issue of White Dwarf that heralded the arrival of 8th Edition and it provided some insights there. For every scenario in the rulebook there is a guide telling you how to set up terrain for a game, this panel normally refers you to page 142 which says for you to place D6+4 pieces of terrain on the table. Normally this is done by rolling on a table and looking up what that roll represents, some terrain pieces are then rolled for to see which particular type you get. For instance, you could roll for a building, you then roll again on another chart to see what kind of building that is. Sometimes you will get just a normal building, however, in the majority you are going to get a piece of terrain which can have an impact on units nearby. These rules range from a modifier to certain dice rolls (i.e. a minor buff) to the potential to cause significant damage across a unit.

GW have explained that the Warhammer world isn’t just a fantasy medieval version of our world, it is something wholly different where the very land is as much a threat as the inhabitants. This in turn raises the argument about what do you want from a game? Do you want a test of generalship one person to another?, or do you want a narrative whereby you are just playing a game and the battlefield is as much an enemy as the army you are facing off against? Historically Warhammer has been a game where one person faces another to see who marshals their forces better to complete an objective (normally kill everyone, take names and maybe try to hold table quarters in turn 6). With the addition of scenarios there is now a range of battles you can fight without having to make stuff up yourself and I commend GW for this. However, when the terrain has the potential to kill off your dudes, I believe the game loses focus. Sure, there is as much a chance for your opponent to fall foul of the things that you do and it does ask you to make decisions that you would otherwise not have to make during the game, however, you are not there to fight against the board, you are supposed to be having fun with a friend. I’ve only played a few games of 8th so far and am looking forward to more, however, in one game terrain did virtually nothing, in the second game it had a much more profound effect. We rolled a Haunted Mansion and dropped it in the middle of the table. If units are nearby it does a random number of Strength 1 hits to every unit in range. Now, strength 1 might not seem like much, but rolls of a 6 always wound in the new edition, you can imagine where this is going. Even with armour and ward saves I was losing troops every turn I was near it, we used a proper mansion to represent it as well so the building was quite large. To be honest I almost lost more models to the Mansion than I did to the enemy!

Considering you are also going to have a minimum of 5 pieces of terrain on the battlefield chances are that only one of those is not going to be something out of the ordinary, thereby you are either going to be flicking through the rulebook to find out what they are, have to remember, or write down what each terrain element actually represents. I don’t think that this helps the flow of the game. While it can provide for some comical moments (Daemons getting nailed by S1 ghosts…) I’m not sure that it fits within a wargame where the general MO is to crush your opponent into dust. I’m still going to play a few more games with these terrain rules before our group makes a decision on whether to use them or not. However, another thing it brings up is the tournament scene.

Now, I am not a tournament player, never have been and more than likely never will be, yet I don’t think the new terrain rules fit in with the tournament crowd. They want a straight fight over a battlefield and to see who comes out on top using competitively built armies. There are enough spells and magic items out there to counter or survive without stumbling into a stream and suddenly finding your expensive unit of elite troops has just got splattered due to some bad dice rolling. I know that these inclusions in the rules doesn’t mean that you have to use them, but it does give an insight into the minds of the games developers. If these rules are included and from that you assume that you are being encouraged to use them, does that mean that Warhammer is not being developed with tournament players in mind? They are certainly a very vocal bunch, especially on the matter of whether their army got borked by the changes in the new rules. If GW are trying to create a game that represents the world as much as the inhabitants of it then are they trying to take us down the route of narrative games and moving away from the “gamer vs gamer who plays better” principles that have existed since I have been into the hobby (almost 20 years). Are future tournaments going to be more around having fun with others that you haven’t faced before rather than trying to come out on top as the only incentive?

I just think we won’t see many tournaments using these terrain rules. It’ll certainly slow down the games as you have to stop for certain features to do their thing. How do you feel about the new terrain rules?