Tag Archives: Tyranids

Kharn the Betrayer has some fun (lessons on how to loose with Eldar)

Yesterday afternoon I had a couple of games against the youngest member of our gaming group.  He has been using his Chaos Marine army and has learnt fast.  We had two 1500 point games, the first against my Tyranids, the second against my Eldar.  The Tyranid game was quick and bruttle, the Chaos Marine army being tabled in turn 4 and most of the Tyranids were still around.  His choice of Kharn the Betrayer proved entertaining in both games.  In the Tyranid game Kharn and his faithful Berserkers munched through a 17 strong Termagant unit before half of the Tyranid army (including the Doom of Malan’tai – more about him in another post) shot the snot out of the unit.  Kharn being on his last wound was assault by yet more Termangants and had some fun killing lots of them before he was taken out.

The next part of my post though is listed in the title – How to loose with Eldar.  So here’s the lesson.

  1. Roll dice badly.  How I can fail so many 3+ saves I will never know.
  2. Have your opponent pass 9 out of 10 3+ saves repeatedly.  Most of his marines were Plague Marines with their Feel No Pain ability, but they hardly used it as he kept passing 3+ saves.  The only ones I was able to kill were those hit by Fusion Guns and Wraithcannons.
  3. Have both your Wave Serpent and Falcon one shooted and explode in turn 3.
  4. Get your Wraithguard into close combat (really bad move on my part).
  5. Not having enough Jetbikes.
  6. Moving your Striking Scorpions out of cover in the woods to get battle cannoned by a Defiler.  Only the poor Exarch lived.
  7. Let the Daemon Prince assault your Dark Reapers in turn 2.

Now I know you shouldn’t blame everything on dice rolling, even if the first 2-3 points are basically that, but it doesn’t help when the dice gods are looking the other way.  There were some mistakes on my part and the biggest ones are listed above.  So was there anything that went well? My Fire Dragons did what they do best and metled the Defiler.  The Jetbikes made themselves useful.  And what about my favourite Scorpions?  Well as I said the got battlecannoned in turn 2, but Eldar of match has to go to this guy;

The Scorpion Exarch.  Despite loosing his entire unit to bad leadership, he still managed to take down the Daemon Price in close combat, a Rhino and in the last turn head shoted Kharn himself!  So at least one thing went well.

On the serious, non-moaning side I’ve been learning very quickly how to use my Eldar, mainly due to bad choices in both army construction and battle tactics and I hope not to repeat these mistakes.

Tyranid Prime

As part of GW’s “we’ll make a unit but not the model for it” range I have made my own Tyranid Prime.  The paint job isn’t finished yet but I just wanted to show it to the world anyway.  The best part about this model is that it’s made entirely out of parts from my bits box.  Enjoy.

Dark Eldar Tactics – Webway Portal

Over the weekend the floating citadel played host to yet another mega-gribble. At the behest of Space Marine Commander supremo Servitob we strong-armed Gribblin into bringing more Tyranids than meets WHO safety guidelines (that’s 5000pts in old money) to fend off the amalgamated forces of the rest of us.

The side of “good” had 1000pts per player and consisted of me and my Dark Eldar, nBreaker and his fancy new Orks, Carabus and his fancy new Grey Knights and Servitob with a decidedly more twin-linked Space Marine force. Rather than play the same kind of scenario game we did the last time this was going to be a much more simple throw down. While last time out the scales tipped ever so slightly in favour of the sex-legged ones by the time the smoke settled on this one the Tyranids had been resoundingly beaten. The heaviest losses were suffered by nBreaker and his Orks, I lost 14 models total and Servitob had Marines on the board at the end of the game, in fact, more of his army survived all the way through, a first for him and well worthy of some kind of trophy, if we could be bothered or had one on hand (we couldn’t and didn’t).

One of our other friends came along with 1000pts of Raven Guard as mathematically minded readers may have totted up that 4 people and 1000pts a piece doesn’t quite equate to the 5000pts of extra-galactic Xenos filth we were up against.

This large scale battle allowed me to experiment with my list a little, here’s what I crammed into my 1000pts;

Archon with Agoniser, Shadowfield, Phantasm Grenade Launcher and Webway Portal

5 Incubi in a Raider

8 Hekatrix Bloodbrides with Syren, Agoniser and 2 Shardnets

10 Kabalite Warriors with Splinter Cannon

8 Wyches with Hekatrix, Agoniser and Shardnet

6 Reavers with two Blasters

Ravager with Nightshields, Flickerfield and Disintegrators

Everything bar the Ravager and the Archon with his Incubi were deployed in reserve. This was a risk, I knew, but as this was a game with more than two players I thought that would balance out OK. I was right!

Turn 1 the Archon’s Raider zipped over the halfway line, hopped off and deployed the portal. Turn 2 and the Bloodbrides arrived followed by everything else on turn 3. My army held and won our right flank pretty much on their own, the amount of wounds my combat troops inflicted was ridiculous with my Archon seeing off a Tervigon, unit of Termagants, unit of Rippers (although he had some help on this one) and finally killing off a Tyrannofex. I had two unit at full pain tokens at the end of the game and my combat drugs roll of 6 helped out all the Wych units.

The portal worked quite well although I did worry about putting the Warriors in it, in the end my concerns were justified as the sole remaining Biovore shot them, didn’t scatter and killed 7 of the 10 after I had failed to move my unit correctly out the portal which left everything bar the Splinter cannon out of range. Amusingly even though they ran off, the Bloodbrides shot it down with their Splinter Pistols before they could assault.

Due to the other armies on the field shooting up the Tyranid lines I think I got away with things. Historically when you played with a webway portal you’d take two of them and put them on Sybarites in your warrior units so you would have one on each flank, of course you could fly vehicles out of them then too. Now you get cheaper portals but there are far fewer models who are capable of taking one. This serves to generally make them a more expensive option to start with.

From using this one as a test I can see that if I were playing a normal game I’d still want two of them. Ideally you want that portal down on turn one as waiting for another turn could rob you of the advantage of using the portal to bring your units on which is the whole reason behind taking the portal in the first place! Sticking with one portal makes your army predictable, after all you can’t bring vehicle units through it so your reach isn’t huge, the piecemeal nature of Reserves can also mess up your plan of course. Two portals would give you a choice of where to concentrate your force and means your enemy cannot just gun for one portal and know where you will be.

You could of course us the portal as a distraction, drop it hoping your opponent will focus around it and then bring on troops in Raiders of Venoms from your own table edge, sure it’ll be another turn before you can disembark and get somewhere (going flat-out) but hopefully you’ll have duped the opposition and then you can capitalise on that. Seems like a suitably Dark Eldar like ploy but you are spending a chunk of points on Wargear you’re not going to use.

My own 1500pts army is based a lot on being mobile and has a lot of vehicles in it, once the webway portal is deployed you are stuck to it, especially with foot infantry. Redeploying or shifting your forces will be much slower than if you can re-embark onto transports. Sure the average Dark Eldar player is expecting to lose most of those transports in turn two but just one that survives can get a unit to the otherwise of the battlefield pretty quickly.

While the webway portal does have its advantages I think it can also be a massive liability. In multi-player games like the one we had those disadvantages are minimised. The problem for Gribblin is that the collection of armies we have means that each individuals weaknesses are covered by the strengths of another army. Especially so now that we are all playing with our own forces, ones we’ve studied and worked out ourselves. I doubt I’ll use the portal in many games myself, mainly due to the limits it places on you. Sitting down the portal unit and your heavy support against an entire army’s worth of deployment on the opposite side of the table isn’t a sure-fire way of getting your guys safely where they need to be and terrain placement could screw with your carefully orchestrated plans.

Putting your assets in transports provides much greater mobility and the chance to react more quickly and while I would never recommend a reactive strategy when playing an opponent sometimes you need to do that to maintain the initiative.

These are just my thoughts from using it in a single game, but these big battles do give us the option to try new things that may cause catastrophic losses should they be tried in a normal 1 v 1. While these big games are fun I think we might rein it in back to the normal format for now so that we each can see our armies in the spotlight a bit and give Gribblin a shot at each of us individually.

We are thinking of running a little friendly league among us. Nothing overly competitive just a fun way of organising who plays against who and seeing who is coming out on top. While we’ve now all beaten the Tyranids collectively it’ll be interesting to see how my Dark Eldar fare against the guys that I have been fighting with. Those Grey Knights seem quite nasty and Servitob’s new pimped out Marines are also more of a worry.

Monster Review – Mothballing Carnifexes

No this is not some new game in which you throw clumbs of insects at Carnifexes, this is to do with what I hinted at in my last post – that I don’t intend on using Carnifexes in my Tyranid armies anymore.  This for me is a bit of a sad moment, the Carnifex has been a mainstay of my favourite alien army for the…16-17 years that I’ve been playing them (has it really been that long?).  But I find myself unimpressed with their performance since the changes in the latest codex, hence my decision to ‘mothball’ them.  In previous editions of the codex you had two simple choices for monstrous creatures; the Hive Tyrant and the Carnifex.  Now the Tyrant was often needed to lead the army, which ment that your main tank-buster and general battering-ram was the Carnifex.  However the 5th edition codex has provided you with many more monsterous options, and to be honest I think they’re all better than the Carnifex.  The poor guy seems to have lost his niche in the army.  To help explain my point lets have a quick look at the other monsters avaliable (I’m not counting special characters or the mycetic spore before you ask).

Hive Tyrant

In my humble opinion I think that the Hive Tyrant is one of the best monsters in the game, and by far the best available to the Tyranids.  It occupies a HQ slot, and has a list of upgrade options to rival any top HQ choice in the other armies.  Before upgrades this beastie weighes in at 170pts, comes equipped with a set of scything talons, a bonesword and a lash whip, he is a synapse creature, has shadow in the warp and 2 psychic powers (out of a choice of 4).  His statline is also impressive; WS 8, S&T 6, 4 Wounds, I5 and 4 Attacks.  His standard weapons outfit causes instant death and reduces all attackers’ Initiatives to 1, plus you can upgrade him with a long range tank-busting weapon or a large blast template weapon that would make any Ork player cry.  Personally I think that this is all a bargin for under 200pts.  Add in a few Tyrant Guard and you’ve got a unit (albeit a 300-400pt one) that can take on just about anything they encounter.  Any Tyranid army over 1000 points needs one of these creatures.


The Tervigon is the second monsterous HQ choice available to the Tyranids, though for every unit of Termagants in your army, you can take a Tervigon as a Troops choice. . . humm monsterous Troops.  This monster is considerable weaker than the Hive Tyrant when it comes to combat strength: WS 3, S 5, I1, A3, but it does have 6 wounds so thats something.  It costs you 160pts which isn’t too bad when you think that it is also a synapse creature, has shadow in the warp, a psychic power and a ranged weapon as standard.  Its main feature though is that it spawns Termagants.  You can spawn 3D6 Termagants every turn so long as you don’t roll a double.  In addition to this it passes on the benefits of some of its upgrades to nearby Termagant units.  So you have a monsterous creature that could potentially spawn hundreds of points worth of other units for you, whilst boosting those already around it.  All of a sudden 160pts sounds like a good buy.  Plus you could take it as a Troops choice and camp out on an objective, spawning as you sit there.


The only Fast Attack monster in the list, and a bit of a lightweight as far as monsters go; it has a S&T of 5 and only 2 Attacks, plus its armour save is only 4+ compared to the 3+ standard for the Tyranid monsters.  Its WS and BS are only average too.  Like the Tervigon it too costs 160pts, so whilst being weak and feeble, what are its redeeming qualities?  Well for one thing it’s Jump Infantry, so thats a Deep Strike ability plus a 12″ move.  It also comes with 2 ranged weapons the same choice of tank-killing heavy venom cannon or infantry splating stranglethorn cannon.  It also has the ability to guano spore mines on a unit it flies over.  It’s nothing special in close combat and is essentially a gun beast, but its speed also means that it can get down a flank quickly and even though it’s only strength 5, it’s still a monster and rolls 2D6 for armour penetration, so it’s a threat to most vehicles.


I’ve really taken a shine to this new addition to the Tyranid army.  This at first might seem odd as the Mawloc isn’t too much to look at WS 3, I 4 and 3 Attacks means that it’s only average in close combat.  Its main feature is that when it deep strikes onto an enemy unit you place the large blast templete down instead and all models under it take a S6 AP2 hit!  This can prove very useful it you land infront of the right unit…or a complete disaster if you emerge 12″ from your intended target and right infront of a Space Wolves Librarian with 5 Wolf Guard Terminators (yes this is what happened the first time I used it).  I’ve found though that it isn’t so much the “Terror from the Deep” that is what makes the Mawloc worth having.  For me it’s the monster’s speed.  It has the option in its movement phase to burrow under the ground.  Next turn it will emerge (no reserves roll needed) via the deep strike rules anywhere on the table.  That means you can get this monster where you need it (say in the enemy’s lines) in your second turn.  Oh and did I mention that it has 6 wounds and cost 170pts?


A long standing creature in Tyranid Lore, but his first appearance in standard 40K.  This poor fellow got downgraded from a gargantuan to a monsterous creature for this codex.  It has an impressive stats line WS5, S&T6, W6 and A6, giving it more attacks than any other Tyranid monster.  It also comes with 2 sets of scything talons (that’s a whole bunch of re-rolls) and a multi-shot ranged weapon.  It doesn’t suffer deep-strike mishaps and is fleet so you can get it to where you need it pretty easily.  The problem is that such a large target tends to attract a lot of attention.  You can also choose to upgrade it to a Trygon Prime which makes it a synapse creature and improves its ranged attack.  This does however push the model over the 200pts threshold.  I do like using it though as it does have a habit of scaring the !”$% out of people when it emerges.


A gun beast without compare.  This monster has 6 wounds and a 2+ save.  Although it’s only average in combat (WS3, A3) it does come with three ranged weapons that it can fire in each shooting phase.  For its main gun you have the choice of a longer ranged flamer template weapon, an Assault 20 (yes really!) short ranged attack or a 48″ range S10 Assault 2 tank-buster cannon.  The one thing that gets me though about the last gun is how many S10 weapons in the game are there that only have an AP 4?  This cannon can punch through a Land Raider with ease, but can’t kill a Space Marine in Power Armour . . . something a little wrong about that.  All this ranged attacking goodness with an armoured shell that says *rasberry blow* to krak missiles does come at a cost; 250 pts and that’s before you upgrade it.  I have however used it with some success, so I’d recommend taking one, if you have the points to spend.


And now for the star of the post and the reasoning behind why they’ll be staying on the self for a while.  After looking at all the other monsterous creatures available to the Tyranids, what does the Carnifex have to offer?  Well its 160pts, so that’s the same as the Harpy and the Tervigon and only 10 points cheaper than the Hive Tyrant and the Mawloc.

So what do you get?  Strength 9 is the only thing it has over the other monsters.  This is impressive and its 4 Attacks are also nice, but then you factor in the WS3 and I1 and all of a sudden it’s not so impressive.  Special rules . . . when it charges it’s I3! which is still lower than the Tyrant, the Harpy, the Trygon and the Mawloc, plus it’s lower than the average I4 of most of your opponents, so although I like the whole image of the ‘living battering ram’ rule, it really has little impact in game unless you also upgrade your Carnifex with Adrenal Glands to give it another +1I when it charges.  Ok so you want to make a close combat fex? You might think to add to this a set of crushing claws (+D3 attacks) to give you a potential 8 on a charge!  Shame the crushing claws make you hit at I1 regardless, thus making the battering ram rule and adrenal glands useless.  It also makes your fex over 180 pts, and it doesn’t have a ranged weapon yet, that would cost you yet another bunch of points, taking it over 200pts.  This is more than enough to buy a Trygon which has a higher WS, W, I and A, plus fleet and a nasty ranged weapon.  The Carnifex is also rather slow when compared to the Harpy, Trygon and Mawloc.  This lack of speed is ok for the Tyrant and Tervigon who can act as more of a commander/support role, and the Tyrannofex who really should be gunning stuff down rather than hitting them in combat.

So you go for a gun beast instead . . . well the Harpy costs the same amount as the Carnifex and automatically comes with 2 guns, plus it can fly.  Ok it’s a bit whimpy, but when the main incoming fire is S8 and AP3 or better this means nothing, as T5 or 6 you’re still wounding on 2 and the beast gets no armour save.  You really do miss the 2+ save that the Carnifex used to have.  The Tyrannofex costs 90 pts extra, has a bucket full of guns and that coverted 2+ save.

And as for the Carnifex’s one redeeming asset; Strength 9, this is less impressive too when you realise that S6 or S9 you’ll still be wounding most of your targets on a 2+.  Against tanks is the only time it really has any benefit as you’ll automatically penetrate against anything except a Land Raider, but then again the other monsters only need to get 4 or more on 2 dice to rip through most vehicles too, so that’s hardly a challenge for them.  Oh and incase you were wondering about the high strength instant deathing T4 models, well other than characters most of the T4 multi-wound models are in the Tyranid list anyway, and any characters will be striking before you in combat, with even the powerfists striking at the same time, so it’s more likely for your poor Carnifex to be torn down first.  The only great thing about them is that you can put them in units of 3 (if you have 480pts to spend) or in a mycetic spore.

Overall I just don’t think that the Carnifex is worth taking anymore.  The Trygon and the Mawloc do a much better job in close combat, whilst the Harpy and the Tyrannofex are better at range.  Add to this that the unit producing Tervigon is the same price and the awsome Hive Tyrant only costs 10pts more and you start to realise that there are better options for monsters to spend your points on.  This I feel is said as for over a decade the Carnifex has been the ultimate shock troop monster in the game, unfortunately a years worth of gaming with the new codex has made me realise just how much of a bad deal they had with the latest codex and until the next re-write I think mine might sit back and watch as more badass beasties take to the field.

Hive Fleet Gribblin Feeds

This weekend found the 6 inch move team, plus one other, playing an impressive 4000pts game of 40k.  As I can field a large army of Tyranids it was decided that it would be a grand alliance of Space Marines (Servitob), Choas Marines (plus one), Eldar (Carabus), Dark Eldar (ZombiePirate) and Tau (nBreaker) against my horrible gribblies.  Above is a picture of the army I used.  So what did I pick?

  • Hive Tyrant; bonesword, lash whip & heavy vemom cannon, plus 3 Tyrant Guard with lash whips
  • Tyranid Prime; bonesword, lash whip & deathspitter
  • 2 Hive Guard
  • 3 Vemonthropes
  • 2 Lictors
  • 3 Zoanthropes
  • 5 Tyranid Warriors; deathspitters & venom cannon
  • 5 Tyranid Warriors; devourers & barbed strangler
  • 25 Termangants with fleshborers (2 units)
  • 25 Termagants with spinfists (2 units)
  • 30 Hormagaunts
  • 15 Genestealers plus Broodlord
  • 8 Ripper Base with Tunnelling
  • 5 Raveners with Rending Claws
  • Harpy
  • 20 Gargoyles
  • 3 Tyranid Shrikes
  • Trygon Prime
  • Mawloc
  • 2 Biovores
  • Carnifex; 2 twin-linked devourers
  • Carnifex; stranglethorn cannon

How did they get on?  Well ZombiePirate had written up secret objectives for everyone, each with their own victory points value.  Somehow I managed to win, not that you would have guessed by what I had left at the end of the game; a dozen Termagants and 5 Ripper bases, compared to their Ravenger, Defiler, Chaos Predator, Hammerhead etc that they had left.  The Tyranid’s primary objective was to eat as much as they could (now there’s a surprise), and after managing to kill 17 units I had done enough damage to the alliance to score a win, but only a marginal one.  They had managed to collect over 1500 victory points from their objectives, whilst I’d gained 1700.

The general theme of the game was as follows; every alliance unit (other than the Dark Eldar and the Daemon Prince) sat back and shot the hell out of my Tyranids for the first few turns.  The 2 Wyches uinits with Succubi assaulted the Hormagaunts and killed the entire unit in a single combat phase (ouch!).  The Wyches then got massacred to shooting from a Warrior unit and the devourer armed Carnifex which then gave nice targets to the Succubi (though the Warriors with Tyranid Prime seriously put up a fight – both Succubi only had 1 wound left by the end of it).  The Ravenger and Raiders spent time pot shooting at stuff whilst the Mandrakes were seen off by the second Warrior unit on the other flank.

The Tau took the first casualties of the game when my Biovores got a lucky first turn shot and wiped out an entire unit of Fire Warriors.  They then spent many turns of shooting and a Fire Warrior unit managed to beat a Termagant unit in close combat for a couple of turns before the Kabalite Warriors gave them a hand.  The Tau commander and the 3 Crisis suits he was with had a close encounter with the High Tyrant (enough said really), whilst the Hammerhead had lots of fun shooting its Railgun and missing a lot.  nBreaker did however manage to capture 2 of his objectives and score some nice victory points for the alliance.

The Eldar did a lot of damage with their Guardians and Fire Dragons, weakening the Mawloc enough for the Space Marines to kill it in combat, plus seriously hurting the Harpy and finishing of the Tyrant with Bladestorming Avengers.  This was however after the Tyrant and his Guard had stomped all over the Autarch and his Scorpions, plus finishing of the Guardians and said Tau units.  The Fire Dragons got eaten by Genestealers and the Falcon was first immobolised by the last Zoanthrope, and then had the creature assault it and headbut the pulse laser off it.

Servitob didn’t disappoint us by having his entire Space Marine force wiped off the table again, but he did do a lot of damage on the way out.  Taking out the Mawloc, the Harpy and a horde of Termagants.  He did get unlucky though when his Assault Terminators suffered a deep strike mishap and ended up getting lost in the Warp as they tried to teleport into the battle.

The player who scored the most vicotry points for the alliance was the newcomer who for this post at least I shall call Plus One.  This is a lad who has only just started to play wargames and we are glad to have him join us. His Daemon Prince kept two units of Termagants occupied, whilst the Raveners tried to take it down – didn’t quite work, the Raveners got shot up by the Chaos Predator on the way in and then what was left was splatted by the Daemon Prince.  He lost an rather large unit of Chaos Marines to the Genestealers, then massacred said aliens with rapid fire from the his other unit.  Due to him taking down the Carnifex on that flank there really was nothing to challenge the Defiler or Predator so they had lots of fun re-painting the terrain Ichor purple.  All in all a really fun game.

So what would I change in my army?  Well when it comes to the way I played there were a cpuple of stupid mistakes I made – such as deep striking the Trygon Prime right infront of the Fire Warriors, Crisis Suits and Kabalite Warriors (it didn’t last very long) that I hope not to repeat.  I also don’t think I will be deep striking this much stuff again, I just felt like there was too much missing in the earlier stages of the game (not enough targets for the alliance to shoot at), and even if a unit like a Trygon emerges in turn 2 (which it did) it wouldn’t be able to do anything except get shot at until turn 3 so I might start deploying some things as normal.  The other big change would be to take the Carnifexs out of the army, and I plan on writing another post about that, as they’re just not worth the points at the moment.

Still a good game, thanks for the fun guys.

Something for the Weekend?

Far from being an invitation for an illicit triste, today’s post here at 6 Inch Move is a heads up for what the good folks of the floating citadel are planning for their Saturday afternoon!

Rather than throw down in a usual fashion we are going to be playing a large scale 40k battle, this will be showcasing Gribblin’s Tyranids, 4000pts of them to be exact. Against this collection of multi-limbed combat monstrosities will be the motley collection of allied forces from the rest of the 6 Inch Move crew plus a special guest. We’ll be showing off Chaos, Space Marines, Eldar, Tau and my own Dark Eldar to try and halt the planet-nomming menace in a custom scenario designed for the day.

I’m hoping that we can take some photos to show you what goes on and we’ll let you know next week how the game panned out. I wonder how many pain tokens I get for Fluffy the Bio-titan?

Dark Eldar – They Love Alice Cooper’s Signature Hit

Things may seem a little quiet here recently, what with the only post being Servitob’s pining for his now departed vehicular sweetheart over the past few days, however, I’d like to justify that silence by blaming it on my one year old Nephew! A weekend visit and within 24 hours four fully grown adults were laid low with a virulent disease that wouldn’t go amiss being ejaculated from one of Gribblin’s much-loved Tyranid phallus cannons.

I spent Sunday night lying perfectly still convincing my stomach that the rotation of the Earth was not enough movement for it to consider vomiting forth the Roast Beef dinner I’d consumed earlier. Needless to say Monday was spent considering what I wanted to leave my loved ones when I was finished off by whatever it was I’d contracted and Tuesday was spent in a much more chipper mood but still wondering if I’d need to make a run for the porcelain throne.

Now things are virtually back to normal and my chambers within the floating citadel have been fumigated to prevent re-infection. I’m still owed about and day and a half’s worth of sleep from somewhere.

Obviously that’s not what I want to post about though, however, your display of concern regarding my malady is appreciated Internets.

In the not too distant past I posted regarding the fact I felt the need to cast off the long-clasped shackles of the Sherriff, partially for my own sanity as well as for that of my collection. I have been dutifully selling off bits and pieces via on-line tat bazaar eBay and am happy to report that I have only lost 10 Lootas to the ether of the postage system and my Ork Warboss (painted) was man-handled by a silverback somewhere between the Post Office and its destination, arriving in more pieces than when the model was originally bought. My Space Wolves have all gone to a better home too. There is still a large amount of Orks to get rid of, 40 Boyz, assorted vehicles (2 Trukks, some Bikes a Battlewagon and a Stompa no less) with a few characters thrown in. Once these are re-homed I’ll have a massive reduction in my model real estate.

As one of our more astute commenters also noted “we’ll see how long this lasts” and it may turn out that never were truer words spoken. The gamer is a creature of habit, his hobby is not a normal one. He does not concern himself with mediocrity nor restraint, he is characterised by an unhealthy obsession with his charges, spending more than anyone rightly should on acquiring, assembling and leaving stuffed on a shelf, little men (and scantily clad girlies) in their hundreds if not thousands. Due to its market prevalence on the high street the entrance-way to this haven of miniature megalomania the Sherriff’s own Games Workshop is like breeding ground for the gaming nerds of tomorrow. It’s certainly how I was introduced into the hobby and I dread to think of the thousands of pounds I’ve pumped into those places as I’ve grown up (or not if you think playing with toy soldiers is childish).

This preoccupation with miniatures is something not easily understood by the non-gaming public and for me personally Games Workshop is like a metaphorical crack-pipe and, 40k especially, a lethal combination of home-cooked methamphetamine! I enjoy their games a lot, despite the well publicised flaws and other games being available. Games Workshop stuff is readily available and there are plenty of opponents you can find. This is tempered partly by the fact that I may be a little bit sad which would certainly explain the “woe is me, I need to sell all my loot, I have too much ARGGGHHHHH” philosophy that was prevalent before daylight savings kicked in. Another fact is that eBay is literally chock full of stuff for sale from Warhammer and 40k, it’s a buyers market and therefore not ideal conditions for making a lot of money out of your punters. I don’t just want to get rid of stuff without getting what I feel is fair return for things.

The final nail in the coffin is, of course, the arrival of the Dark Eldar. Others may not understand the fact that after waiting twelve long years for this incarnation of them I have waited long and hard in order to throw cash at a company not known for its customer relations. However, look at the fanbois waiting for their next sniff of Steve Jobs’ table scraps, they might only have to wait 12 months for the next “must-have” fashion accessory iDevice and the behaviour is almost the same, just without the social acceptance that comes from having an overpriced Apple device crammed into a sweaty pocket.

This is my hobby after all and therefore I should be able to enjoy it. Spending time with chums and gaming is a simple pleasure and with the arrival of the nipper on the horizon having something I can do to wind down and have some time to myself may become even more of a reprieve. We may not currently be playing a lot of 40k or Fantasy, but if I can store them all appropriately why not keep stuff around so I have the better options for what to play when people are willing? I certainly wouldn’t mind playing some more 40k, even if War of the Ring is a really good game, sometimes we’ll need a break and I’d like to keep my options open. Especially with eBay being so crammed, now may not be the time.

I still think what I was doing was right at the time I made the decision, unexpected bills have been coming in and therefore not wasting money buying a load of models has done us well. Crikey, with all these swinging moods you might think I had breasts or something…

Tyranid Swarm – Hive Fleet Gribblin Arrives

Well folks the long awaited day has arrived!!!  I have finally finished painting my entrie Tyranid collection!!!  For the benefit of those readers who have not been with us that long, many months ago I made a promise not to be buying more models until my entire Tyranid collection was painted.  This was done to both appease my long suffering girlfriend and aid in the recovery of my bank account which had taken a serious hit after the new Tyranid release earlier this year.  I kind of kept the promise (I did spend my birthday money on sum stuff).  Anyway enough woffle heres some picks.

So whats in Hive Fleet Gribblin?  Well here’s the HQ units.

  • 5 Hive Tyrants (including 1 winged)
  • 5 Tyrant Guard
  • 1 Tervigon
  • 1 Tyranid Prime
  • The Parasite of Mortrex

For the Elites:

  • 2 Hive Guard
  • 4 Lictors
  • 3 Venomthropes
  • 4 Zoanthropes
  • The Doom of Malan’tai
  • 2 Pyrovores
  • 8 Ymgarl Genestealers

The Troops:

  • 22 Tyranid Warriors
  • 49 Genestealers plus 3 Broodlords (including my Space Hulk Genestealers)
  • 103 Termagants
  • 32 Hormagaunts
  • 11 Ripper Bases

The Fast Attack units:

  • 3 Tyranid Shrikes
  • 10 Raverners
  • 33 Gargoyles
  • 1 Harpy
  • 24 Spore Mines
  • 6 Meiotic Spores

And fianlly the Heavy Support units:

  • 7 Carnifexes
  • 3 Biovores
  • 1 Trygon
  • 1 Mawloc
  • 1 Tyrannofex

Oh and a Hierophant Bio-titan named Fluffy.  Including the weapons that they’re armed with thats around about 10,000 points before you start adding extra bio-morphs etc.

So what next for Hive Fleet Gribblin?  Well I’m working on some Mycetic Spores which should add an extra tactical element.  I also want to get the rest of the special characters, especially the Swarmlord.  Other than that there’s isn’t much else to get . . . unless I plan on going to Forge World . . . humm . . .

Tyranid Hierophant

Well its been a long time coming, but I’ve finally finished my Tyranid Hierophant Bio-titan!!!!!!!  For those readers who have been with us for a while you might remember I made a pledge not to buy any models until my Tyranid army was painted.  To be honest I’ve not quite kept up with that (I did spend my birthday money on stuff), and I haven’t been painting much of my Tyranids recently either – I’ve been too caught up with War of the Ring and Firestorm.  Anyway that’s the excuses out of the way.  Here are some pics of the finished model.  I’ve had to use my phone camara as my proper one has died, so apologise for the poor resolution.

A Pledge

Just a quick post from me today.  I’ve been a bit quiet on the blogging front recently.  This has mainly been because of an increased work load from various teaching course, work etc.  But what I just wanted to say is this.  I Gribblin will be buying no more models for any gaming system until my entire Tyranid Army is painted.  I’ve made this promise to several people (including my long suffering girlfriend) and now that it is out on the net it’s official.  Now most of you are thinking so what?  Well I’ve had a Tyranid army since I first starting playing many, many years ago, but with the re-release earlier this year my collection has multiplied like the spawn of a Tervigon.  It’s now at an impressive 10,000 points, but only about half of that is fully painted.  Which is why I’ve made this pledge.  I will no doubt tell you all when I’m finished, and will also be posting some pictures of the work along with one of the whole force when it’s done.  Now where did I put my paint brush?