Tag Archives: Terminator

Warhammer 40000: Salamander Space Marine Terminator Assault Squad


An update from my post the other day… Being a bit quicker with the brush than the rest of the floating citadel’s minions I managed to complete my squad, up to a standard I am pleased with. Not one bit of army painter involved here, no sir-ee, this here is genuine paintbrush work with absolutely no dippage.

The other big change from my regular stuff is that these guys are magnetised, meaning their arms are moveable and removeable. Poseable action figures are awesome, and you can pull their arms off in slow motion when they inevitably fail their armour saves. On a more practical note, you could swap out for lightning claws should you get bored with your master crafted thunder hammers. Yeah right!

Click for a close-up, I dare ya!

Advertisements

Space Hulk Mission III – Rescue


*Fiction Based On A Night of Playing Mission III*

It had been a wild party. Sergeant Thumpy was entering his 51st year of service in the Blood Angels, and frankly everyone needed an excuse to have some fun. They had been stuck on this derelict space hulk for the best part of three months and things were getting boring. When Thumpy thought about it, he quite liked his job. But the hours could drag on a bit, and the seconds themselves could be quite dull, but on the whole he was content to be a Space Marine Sergeant of the first company. Mind you, he wasn’t so sure joining the Blood Angels had been such a good move. They were forever posted to these damned space hulks. It’s all they ever seemed to do nowadays. Not like those Imperial Fists who generally spent their days polishing their uniforms and relaxing in some ridiculously luxurious palaces under some weak cover story they were guarding the place. Thumpy had a pen friend in the Ultramarines who often sent him post cards from sunny seaside towns and glorious beach worlds. But not the Blood Angels. More space hulks, more multilimbed corpse nibblers to bash.

The party had reached a frenzy over the course of about three days, and one thing was now certain, the place was a mess. Not a normal alien infested type of mess, but a real booze and curry type of mess only achievable in the absence of females. Not that anyone really cared, except Sergeant Colin. However, tidying up was yet another way to relieve the boredom and satisfy his OCD, so Sergeant Colin had left his quarters with a squad two days ago in search of cleaning supplies.

The radio crackled into life.
“Thumpy, come in, this is Colin.”
“Report, Sergeant.” “Brother Steve has found a janitors closet on deck 3 west, he reports he has found an operational vacuum cleaner.” “Good work Colin, I will tell the men and bring a squad to assist. Thumpy out.”
Thumpy immediately got dressed and assembled a squad from the space marines who were no longer passed out. He picked up his massive thunderhammer and storm shield. This truly was an awesome weapon. He had used it for several years, and it’s mighty power had trashed many hotel rooms and wrecked many hire cars whilst on deployments around the galaxy. Why on terra did the quartermaster issue it to him for hulk duty he had no idea. Within the tight confines of a corridor you barely had room to scratch your armored butt, let alone swing a six foot hammer.

“Sergeant Colin, report.”
“I hear you, Sergeant. Brother Billy Bob is showing us his latest dance moves.” “What type?” “Latin jazz, will keep you posted.” “Keep up the good work, but keep an eye out for xenos.” “Will do.”

Between Sergeant Thumpy and the vacuum cleaner stood a horde of unco-operative genestealers. He would have to bash his way through. Luckily, Brother Keith had remembered to bring an assault cannon. Soon the walls were pasted with purple blood.

“This is Sergeant Colin, we are now at critical dancing mass, and we have you in visual. Brother Phil has found an old set of disco lights and a Girl’s Aloud disc relic and we are really getting down.” “I see you Sergeant Colin, you are quite a mover. We will look for refreshments on our way.”

Thumpy opened a door off the corridor. He could hear the bass bumping and see flashing lights ahead. Behind the door lurked a stinking horror. The stench was appalling. He retched in pain as his nostrils filled with toxic gas. He could smell fried chicken, combined with peri-peri. It was obviously coming from an ancient blocked drain which had had thousands of years to fester. Immediately the music down the corridor stopped as marines stopped dancing and clawed for fresh air. The party was over for now. It was at times like this that Thumpy really wished Sergeants could wear helmets. With only a vacuum cleaner to clean up this mess it was going to be a long night.

Space Hulk – Mission 2 Review


After many weeks of waiting the day finally arrived that we broke out the boards and setup the rather enormous map for Space Hulk’s second mission, the adequately named “Exterminate”. It took Servitob and myself around twenty minutes in order to actually set the board up as it uses most of the pieces from the set and it’s lucky that our dining table extends as we needed the space to accommodate all the floor plan. In this mission, like the first one, you have a single squad of Marines, however, this time you get a Chainfist, an Assault Cannon and the Sergeant with Thunder Hammer and Storm Shield rather than a third Power Fist, the Heavy Flamer and the Power Sword Sergeant. Although there are  a lot of corridors there are also a number of rooms and the players take it in turns placing one of the Terminators in any of the rooms (unless previously occupied) facing in any direction. This inevitably leads to the Marine player putting his dudes down in the most advantageous positions while the Genestealer player tries to fux with them.

In terms of the Genestealer menace all the “2” blips are removed and you make a shuffled stack of all the “1” and “3” blips, you get two a turn but nothing to start the game with. We did our usual of one player is Marines and then switch sides and refight the battle. This can mean that the person playing the Genestealers second may be granted a better insight into how to win, but I will not excuse myself like that, I had the dice curse where the vast majority of my rolls were a 3 or less and that is never good.

First time through I was the ‘Stealers, the Marines have to get within 6 squares of each of the 2 areas that the Genestealers can enter (thereby splitting the squad up) or wipe out everything that comes at them. Genestealers simply need to kill all Humans. So, first time we play through and I stand off the Assault Cannon for most of the game. I manage to dispatch the Space Marine Sergeant who is hovering at the top of the board supported by a Storm Bolter armed squadmate. I tried to move a massive swarm this way and then catch the others from behind while amassing another force to their front. Let’s just say it didn’t work, or it could have done if Servitob wasn’t rolling 5’s or 6’s all the time with alarming regularity. I lost wave after wave of aliens without even getting close. Every time I managed to jam the overwatching Storm Bolters he’d always managed to pull out the counter that would allow him to unjam it before blasting more Genestealer to redecorate the walls. I lost by virtue of the fact all the Stealers were wiped out. My mistake was not throwing bodies at the Assault Cannon, if I had done this then it would have depleted its ammo faster and I’d have had a change to get in there and cause some damage.

When we switched roles things went very different. My own Sergeant saw off some aliens in close combat before getting whooped while Servitob learnt from my mistakes and threw bodies at the Assault Cannon, it ran out of ammo and my very first shot after reloading was 3 2’s which caused the thing to explode killing the Marine… pretty much summed up my day. After that it was a war of attrition that I was destined to lose. I jammed, had no Command Points to unjam, or threw dice so low things walked through a hail of fire and straight into combat. These things happen but it was still getting tense towards the end as a single Terminator remained gunning down Genestealers before finally being overwhelmed.

Bring on Mission 3…

Nostalgia is a Dish Best Served Cold


Back in 1989 I was living in a small provincial german town called Berlin. These were exciting times indeed for us ‘Berliners’ (which, incidentally means ‘donut’ in german). It was exciting mainly because there was this game called ‘Space Hulk’, and my friend had a copy.

We would play into the small hours, terminating and genestealing to our hearts content, and life was good. Time moves on, and twenty years later I am sat at ZombiePirateXXX’x dining room table with the very same game, albeit the new edition.

It is stunning. That’s it, really. The original was awesome, very tense, very exciting yet very simple. Space Hulk always was one of GW’s greatest games. The new edition brings this out superbly. A few minor rule tweaks, but the original fun is all there straight out of the box. The quality of the models and boards is very good. They are well crafted and excellently detailed, making the game even more atmospheric. Yes, thats right, atmospheric. The tension during play can be cut with a knife, and a game that has that is very rare indeed.

Space Hulk – Rules Review


While not managing to get in a game over the weekend I did manage to have a read through the rulebook. It really is quite short but then again it’s not a complicated game to play, at least in terms of the rules, strategy is another matter. The accompanying campaign book is a lot thicker and I am looking forward to sinking my teeth into it over the next few days. I’ve also cut out all the models and pushed them together and am impressed by how snugly they fit.

m410467a_xx010699001_SHLorenzo_445x319

As with Space Hulk of old all actions cost action points. The Space Marine player restricted to 3 minutes a turn while the Genestealers enjoy a much more leisurely pace. In terms of action points a Terminator (if they die they certainly won’t be back) they get 4 a piece, whereas Genestealers get 6. Moving and turning cost differing amounts depending on which side you are playing but most things cost 1ap to perform. You can combine things like moving and shooting which costs 1ap thus allowing you to save action points. However, just like chess you’re going to want to have your moves planned out if you’re the Marine player as you are up against it time wise. Also, even though the ‘Stealer player is allowed to spend as much time as they want in their turn, you’ll also want to get done pretty sharpish in order to cut down on the thinking time your opponent gets. If you can make decisive decisions quickly when you’re playing the gribbly aliens then you are going to put even more pressure on the time sensitive warriors of Humanity and that can lead to unexpected mistakes which give you the openings to cram four limbs worth of armour piercing talons down their collective throats.

That’s not all as every turn the Marine commander gets to pick a token out of a cup which gives him a number of Command Points. These can be used as additional action points and, more importantly, can be used in the Genestealer turn. Ran out of time to put your dudes on Overwatch? Well, spend Command Points to lay down a suppressing fire with the Incinerators and fall back by squads to the APC….. ah-hem. Just be sure you remembered what was on that token though, you get to see it at the start of the turn but then it’s placed on the mission board and your opponent moves it according to your spend, at the end of the turn it’s turned over again and if you spent more Command Points than you were entitled to you lose the game immediately!

Overwatch allows you to basically stare down the corridor you are in and shoot anything that moves within range. Genestealer bursts out of a bulkhead in front of you? No problem, now you can gun it down, every step they take closing you down allows you to have another shot. However, if you roll any double on your dice, your gun jams and you have to spend time clearing it and with the speed of the Genestealers a jam at close range will probably result in Marine kibble.

m420151a_xx010699001_SHBursting_445x319

Guard is effectively the melee equivalent of Overwatch, helping you out when a horde of aliens are determined of ripping you a new one. Definitely worth it if you’re staring down some of these guys and you have one of the more melee oriented Marines out front.

Some of the missions cause you to find an artifact or relic, while others want you to torch certain sections of the map (it’s nice to know that in the far flung reaches of the future mankind still resorts to chucking in gouts of smouldering napalm in order to complete missions). I’m lo0king forward to working my way through this as there are some maps that are played over more than one level (with the chance of falling down the stairs and breaking their neck in the cases of the Terminators) and some of the maps look like they use every single tile that comes in the box. I have yet to go through the whole book but they look varied enough on the face of it to keep things interesting. I want to play through it all and document the campaign here on the blog for you all to enjoy.

Rules wise therefore I give the game a whopping 9/10 Zombies. I’ll give a fuller rating once I’ve actually been able to play it.

m410448a_60010699001_ENSHContents_873x627

Space Hulk – Hands On First Impressions


SpaceHulk_EN_550x364

I went to the Post Office yesterday to get what I anticipated was my copy of Space Hulk that I had pre-ordered when Games Workshop sent out the email announcing its availability. From the email I got this morning telling everyone that it hits stores this Saturday they let on that all the webstore copies have already been sold. I’m also aware that our local independent stockist had his order cut from 40 copies down to 35, of those there are only 2 that were not prebooked for his customers. Looks like GW judged the market right on this one as I can imagine that this weekend the game will not be available as the copies will sell out quickly.

I remember queuing outside of a Games Workshop store one weekend in the 90s when they were releasing the first Sisters of Battle Codex for 40k, I wasn’t the only one there, we were grabbing stuff left right and centre (I think I nabbed the book and a Battle Sisters squad box). Space Hulk is something else though and there hasn’t been a GW boxed game like this in quite some time.

When I grabbed the box the thing is quite hefty, I don’t have any photos yet but am hoping to get some “action” shots over the weekend when we see how it plays. The card stock for the boards and tokens is amazingly thick and I suspect it will stand up to substantial punishment. There are quite a few sheets of stuff for all the rooms and the corridors and the detailing on them is superb throughout. A debossing technique has been used so it lends more of a 3D air to the boards and it works really well. The dice are larger than the standard size and have a nice marbled effect.

The miniatures are fantastic, the plastic is good quality and on inspection I couldn’t find much in the way of mould lines and I’m sure no-one has actually been able to miss the previews of them on the web or via White Dwarf and other forums. I am already planning the paint jobs and colour schemes for the Terminators as a start. The box art is good and the bottom shows each individual model to assist with painting. I’m hoping to get some friends round over the weekend so that I can then report on how the game plays both from the Marines standpoint with their 3 minute time a turn time limit and the gribbly Genestealers.

My only reservations are that the egg timer is pretty basic (imagine a melta bomb with digital count down for example, would have been way cooler) and in the books there are about 12 pages on Space Marines and only a two page spread on the Tyranids to add background for the Genestealers. Anyone that has followed Games Workshop over the past 10 years will be aware of the increasing prevalence of pushing Space Marines and seeing the contrast in flavour added to the game made me chuckle.

Overall I’d say this is well worth the cash, even if you’re only looking to convert the models for use in a 40k game. Two squads of individually sculpted Terminators are worth the price of admission alone when you consider how much the normal Termie box costs.

Watch this space for another review once we’ve taken things for a spin.