That’s right, through the aligning of various celestial bodies and arcane rituals of a sort we’re unable to share on a publicly available medium, Gribblin and I turned up for some tabletop bases gaming goodness.
In usual 6″ move style it’s taken us a good while to get together, more people were invited but apparently the virgin’s blood may have been contaminated as not everyone was able to make it on the day.
What did we get up to then? Well, I’ll tell you.
Firstly we got around to playing a game of Star Trek Attack Wing. It occurs to me at this point that it might be nice to show some photos, especially as we’re now playing over a lovely GF9 space mat that I purchased a day earlier. I have the asteroid one if you care, it is very nice. Gribblin brought his fully upgraded Borg Tactical Cube while I took a species 8472 fleet composed of two Bioships with a far more frugal load out. I really enjoy the customisability of Attack Wing, it builds on what was started with the upgrades available in X-wing, but with the extra crew and pilot talents, as well as being able to mix and match from across the range, there’s a lot of potential there. Yes, I know it can be frowned upon to take things out of faction but I like to think of them as in faction versions of stuff that there aren’t options for currently. You also pay extra for it of course.
It was a very good game, I kept my ships in formation and unleashed the very best that Fluidic space could muster. The first few turns put some serious hurt on the Borg as the Bioship Alpha’s ability ensured there were auxiliary power tokens on the Cube and an early crit scuppered its actions as well, thus reducing its ability to regenerate. It tried to make a run for it but the agile Bioships doggedly pursued their quarry. In the end I lost a Bioship to the Tractor Beam/Cutting Beam wombo combo but that left the Alpha with a target lock on the Cube which it used to good effect by unleashing a blast of energy so vast there was no chance of regeneration. It was a tough game and losing the one Bioship delayed that killing blow as it was poised and ready to unleash something itself.
Following some lunch and a brief respite we cleared away the Trek and setup a game of Dropzone Commander. Gribblin once again fielded his alien warmongering Shaltari against the righteous forces of my meat shield UCM.
It was a game that I felt up against it a lot of the time. I refused one flank and left it to the fast-moving Shaltari, knowing that if I took the fight to them I’d be in a poor position as I could be outmanoeuvred. I took the centre building with two Bear squads, sadly, in a moment of poor planning I lost the Condor supporting them, even the 2″ bonus movement for moving on roads was not going to help. Luckily though I used my air cav infantry battalion to swap the objective over and flee the board with my “home” objective I’d won earlier. So, on turn 6 we both had 2 objectives off the table, however, Gribblin had is grubby downloaded consciousness on the final objective and was trying to evac by land with a Terragate. Luckily for me not only had I plinked a damage point off it earlier, but my Wolverine scouts had a clear line of sight to it and so it was, at pretty much the last roll of the dice I used the Kodiak’s orbital strike to target the gate. I rolled a hit and then watched with bated breath as the dice that would ultimately decide the fate of the game span across the table.
When the die came to rest it showed that a gaping crater in the earth was all that was left of the plucky transport. Having no infantry actually inside it meant that the Shaltari could only watch with horror as they lost the objective. The UCM won on kill points as I’d managed to take out several of Gribblin’s units and all of mine were still healthy enough to not count for anything. Needless to say it was a very close game and was a rather nail-biting finish. Just the kind of game that we enjoy.