Tag Archives: Space Wolves

Monday Morning 40k – 6 Inch Move Style


Yeah, I know what you’re thinking, no posts for ages and then you get two posts within moments of each other!

For various reasons that are frankly none of your business, I took Monday off from work. Being one of the minority in our gaming group that actually works a proper week I normally don’t have the luxury of slobbing around, so Gribblin, Servitob and I decided the best way to spend that time was to crack out the 40k armies and have a bit of a rumble.

I spent Sunday night writing up some new lists as we were going to be playing with 1000pts lists. I knew that Servitob was going to be using his Blood Angels for the first time, so I put a pen to paper and came up with a Space Wolves list as well as a bit of a try-out Ork list. I’ll post up the Ork list I used first as these are the guys I went with against Servitob.

Big Mek – Shokk Attack Gun and Cybork Body

10 Lootas

3 Mega Nobz – 2 Combi-rokkits

30 Shoota Boyz – Nob with Power Klaw and Bosspole

30 Shoota Boyz – Nob with Power Klaw and Bosspole

5 Flash Gitz – Shootier, More Dakka

Never used the Gitz before but thought about giving them a try, after all, 24″ Str 6 Assault 2 guns seem like a good investment before looking at the potential of the D6 AP. This is also the first outing of my 30 Boyz mobs, going with all Shootas as well, sure I lose the 1 attack from the slugga Boyz but hopefully this will be balanced by the much better shooting capacity on the way over.

I let Servitob pick his table edge and go first, we rolled a Seize Ground with 4 objectives and Pitched Battle for deployment. Servitob then placed a Vindicator, Baal Predator, Death Company Razorback and a normal Razorback and that was it. Understandably it took me a little longer, everything I had went on the board meaning at the start of the game I outnumbered him over 15 to 1. I failed to seize the initiative (not that I really wanted it though). Servitob rolled his tank army forward, the Baal Predator opened up on the Big Mek who lost a wound (he was deployed in cover) and the Vindicator scattered to kill 3 Boyz. in return the Boyz all moved forwards supported on the right flank by the footslogging Mega Nobz and the Flash Gitz. The Lootas sat at the table edge in my deployment zone minding their own business. The Big Mek didn’t blow himself up (for a change) and rolled 8 for the strength of his shot and even though he hit the Baal Predator he fluffed the penetration roll, in hindsight I should have picked on the other vehicles rather than the AV13 Predator.

Due to an appalling memory I can’t provide a blow by blow for the rest of the battle, however, here are the highlights of the game, there are effectively 2 objectives on each half of the table, I held my two from turn two through to the end. Hail of fire from the Lootas takes out the gun on the Vindicator, it stays put the whole rest of the game. Five tactical Mariness plus a Librarian disembark from their Razorback, the vehicle then tank shocks the Mega Nobz. I pass the morale test and then proceed to Tiger Uppercut the Razorback wrecking it. The Mega Nobz went into the Librarians squad and focussed on the Psyker, he took a couple of hits and was Instant Deathed. The Nobz were then seen off by the power fist wielding sergeant but their job had been completed. The Flash Gitz generally shot stuff up before dying to the Marines, the Power Fist did for them but it didn’t help when fighting the Marines that I forgot they are Nobs and have 2W each….

The Death Company Razorback pulled a hand brake turn in front of my right most objective and disembarked. I then charged a squad of Boyz in there and after a flurry of attacks they were all dead before the Nob even got a chance to swing, good work Boyz.

Servitob forgot to roll for his Terminator for 3 turns, when he finally did they arrived right in front of the lootas. A nice juicy target of 6 Thunder Hammer/Storm Shield Marines watched as the whole of my surviving Orks (by then the Mek was dead as were the Mega Nobz and the Flash Gitz) turned around and shot, first the Lootas then the two Boyz mobs, in the end only a single Terminator was left and then got raped by the two Boyz mobs charging into close combat.

All that was left was the untouched Baal Predator and a Razorback. Servitob had moved everything back away from my army leaving me sat on the two objectives I’d held since the beginning of the battle. Once again my Boyz didn’t let me down, they kept plugging away and even with a lack of ranged armour busting weaponry pulled out a decent win. Sure, Servitob’s list wasn’t great, even so Orks have a problem popping high armour unless they make it into combat and fast vehicles zooming all over the place aren’t easy to hit. It was a fun game though and has given me things to think about for army composition in the future.

The second game saw me take my Space Wolves against Gribblin’s almost never seen Tau. This could not have gone more differently than my previous game. Again, here’s my list;

Njal Stormcaller

5 Terminator Wolf Guard with various weapons, incl Heavy Flamer

10 Grey Hunters with 2 Meltaguns and a Power Fist

10 Grey Hunters with 2 Plasma Guns and a Power Fist

5 Long Fangs with 2 Missile Launchers and 2 Lascannons

We rolled Annihilation and Pitched Battle, I took a table edge and deployed first, Gribblin managed to seize initiative in a game where it really cost me not going first. First turn I lose half of the Plasma Grey Hunters, can’t pass a 3+ save at all, my dice have deserted me. Njal gets headshotted by the Hammerhead at the top of turn 2, will put him in a squad next time, if I take him again at all. My Long Fangs hit often but cannot roll more than a 1 or a 2 on their penetration rolls, and whatever I roll is saved by disruption pods anyway. Meltagun Grey Hunters kill off Pathfinders in close combat then get shot up in the following turn leaving a single Meltagun armed Grey Hunter alive on the table, in an action that sums up how the game went he moves behind a Devilfish, hits the rear armour with his gun, penetrates and rolls a 1. I call the game there at the end of turn 5 without rolling for another turn, I have 1 kill point to Gribblin’s 4. The Terminators got shot by Battlesuits and then died in combat to Kroot…. very embarrassing, lots of 1’s for armour saves there.

It was all over rather quickly. Every time I sit down to 40k I always sit there in awe of the advantages other armies have over me and worry about my weaknesses, however, even at the very worst of times my Orks have never let me down. Sure the SAG Mek likes to blow himself up and I haven’t won all my games, My PK Nobs may miss most of the time with their attacks but overall the army seems to perform well for me. I think it’s time to evict the Space Wolves and focus more on my Greenskins, at least until the new Dark Eldar codex arrives. If those models are good then everyone already knows they will have a new army to face, if not however, I think I have a very green future ahead of me.

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For the Wolftime, For Russ


It’s nice to know that Gribblin is feeling better, he really was in a bad way Saturday, he probably doesn’t even remember the 20+ 19 year old Cheerleaders engaged in a naked limbo tournament outside Servitobs house…

I’m not going to steal his thunder by reviewing the same units as he did, he’s been a Tyranid player since the day he was spawned from the Norn-queens v******. Instead I want to talk about something else that made an appearance in that game, the sheer awesomeness that is Space Wolves.

Now, let’s not pull any punches here, I like Orks, always found their background to be fun and they look like a fun army. However, one of the major selling points of any army for myself is the aesthetics. If I dont like the armies models, then no matter how awesome the army list might be, there is no chance of me getting them. This is what has historically happened with Orks (that and they cost the same as a small country’s GDP to buy). When their new Codex hit I liked enough of the models to shell out and grab them and it was good. The greenskins have run rampant across or simulated battlefields and gorged themselves on battle and have won more than they have lost Waaagh Tuffgit has earned a fearsome reputation, just like my Big Meks have a reputation for not surviving past turn 4. Yet, there is a secret that no one else knows, while many may know that I first played Marines when I started 40k, I took Blood Angels and then moved to Dark Angels, there is a chapter that has been to me in the same boat as the Orks were. Since 2nd edition when I almost bought the first Codex and didn’t and then hated some of the other models. I sat there thinking about 40k and my Orks and honestly fancied a change of pace, something different and as Games Workshop have not yet redeveloped the Dark Eldar line there was only one thing that came to my mind. Yup, Space Wolves.

This Codex has been out for a while but I bought it, had a read and thought it sounded exactly like what I was after. They have armour (unlike my Orks) can shoot (unlike the Orks) and can still put up a decent fight in assault (just like my Orks). I checked out the models more fully and liked what I saw, the standard marine kits are pretty versatile anyway and with the addition of all the cool Wolfie bits I was sold. There are plenty of options in the list and the customisability (is that even a real word?) is astounding. I took a mixture of stuff I liked the models for as well as kitting myself out with choices that would see me taking on the big questions mentioned in the Army construction posts recently posted here.

This is the list I made;

Rune Priest w/ Master of Runes, Wolftooth Necklace, Terminator Armour, Living Lightning and Jaws of the World Wolf

Lone Wolf w/ Storm Shield and Mark of the Wulfen

5 Wolf Guard w/ Terminator armour, 2 Wolf Claws, 1 Thunder Hammer and Storm Shield, one Chainfist, one Power fist and a Heavy Flamer (which wounded the Mawloc)

10 Blood Claws w/ 1 Power Sword

10 Grey Hunter w/ 2 Plasma Guns and 1 Power Fist

10 Grey Hunters w/ 2 Plasma Guns and 1 Power Fist

10 Grey Hunters w/ 2 Melta Guns and 1 Power Fist

Vindicator

5 Long Fangs w/ 2 Lascannons and 2 Missile Launchers and a Heavy Bolter Razorback

I suppose I should go through the units in turn and give my opinions on them and how they fared facing horrible alien nasties. Let’s start with the Rune Priest then, might change around his psychic powers next time as I think mileage on Living Lightning may vary. Fighting Nids one of the terrain changing effects may have been better, also as an aside, Njal would be EVIL against the bugs. Living Lightning did no damage that I can remember and when the Mawloc popped up right in front of him I rolled a double 6 for his Psychic test and took a wound, he was half dead before doing anything. In the ensuing combat he charged the Mawloc did the one wound necessary to trigger his Force weapon (master of the runes paid for itself here) and then passed the test this time which saw the Mawloc’s soul sucked out. In the simultaneous combat though the Mawloc wounded the Rune Priest and I couldn’t pass his invulnerable save. I want to use him again as one run wasn’t enough to judge him but I like the character and can see getting a lot of mileage out of him.

The Lone Wolf was excellent, the configuration I have for him is a mere 60pts. He charged into the remnants of a Hormagaunt brood and mopped the floor with them, they were out of synapse and were chased down. He ended up getting rended to death by Raveners (only failed two inv. saves but that was enough) but this guy will be coming back because he is a one man road block. The Wolf Guard didn’t really see much use, by the end of our battle they were knocking on the door of the Termagants guarding the Tyranid objective, one more turn would have seen them charge and clean up I reckon. I love how customisable their load out is although some options are very expensive. Space Wolves have to foot slog unless you pay for a Drop Pod or Land Raider. I’m not sure about dropping them into a more convenient nom range of Nids and with the vast quantity of monstrous creatures around I consider a Land Raider to be free points, although I may get one just to build and use in larger games. I like the Redeemer myself.

The Grey Hunters were ace, despite on the first turn a Plasma gunner frying himself the bolter side of things went well and they spent more time marching forwards than shooting really. The Genestealers went into one squad (who were in cover) and they held up their advance amazingly, the Blood Claws went in too and I won every combat but the Stealers always held their nerve, eventually the lost and I moved away. Having armour that works in combat was a revelation and that these are my core scoring troops makes me happy. Very happy with the versatility that these guys provide.

Heavy Support…. I have appalling luck with blast templates, this led to the Vindicator reaping a massive toll of three Termagants! However, I could not put a price on the psychological impact as the waves of Tyranids seemed drawn to the flanks rather than driving up the middle where the Vindi sat, it’s short range does hurt it though. The stand out choice for me though, not just in it’s slot but also for the army, were the Long Fangs, these guys just didn’t miss. Although I can split their fire I didn’t bother, in the first few turns they ripped apart the Warriors unit with the Tyranid Prime in there and later on wiped out the Carnifex in one turn, I know that is what they are designed to do but I count myself lucky that they always hit and wounded with every shot which meant they accounted for a large portion of the enemies heavy infantry.

When looking at the battlefield as the dust settled there was nothing left on my side of the table that wasn’t controlled by me, Servitob had also reaped a toll on his side and was battling off the last of the outflanking warriors. We still had the Hive Tyrant, Tervigon and some Raveners around the place but really the heart had been ripped from Gribblin’s army. It was clear to us all that if the game continued the Marines would have won through but I think a draw was a fair result considering all that had gone on.

I will definitely be taking the Wolves again, they were a lot of fun and really are excellent in close quarters. Needless to say I’ll not be grabbing another army to surprise Gribblin with the next time we play, my wife may protest if before every gaming day our bank account is drained of funds. Great army and I look forward to working with them more in the future.

News Update


For anyone that is not a regular reader of Games Workshop’s monthly hobby mag and is blissfully unaware of the number of other sites reporting this across the Interwebs, the next army to be released for 7th edition Warhammer is going to be the Skaven. New Clanrats are on display in the magazine (alongside a lot of stuff dedicated to Space Hulks return), personally, I’m not sure about the models but another army coming out should mean that the “Daemons are too overpowered” argument may receive some further dilution.

Also, not much of a surprise though, the next 40K release is yet more Space Marines, this time in lycanthropy flavour. New Space Wolves will be hitting the shelves soon.