Tag Archives: Orks

Happy New Year and a Glimpse Into the (Brief) Future


I have three of four posts running around in my head at the moment and I do realise that it is the 6th day of the new decade and this is the first time that I am actually posting up something. Christmas and New Year was busy and now my wife’s birthday is in 4 days and I have yet to get anything at all. She doesn’t have any hobbies so I was thinking of forcing encouraging her to start one, however, I don’t think 1500pts of Imperial Guard is really her thing.

Anyways, back to those topics, over the festive period a number of things happened which lead nicely into things I need to post on the blog. You’re already heard Servitob’s expose on Sgt Thumpy, the Thunder Hammer armed Terminator from Space Hulk. We played mission 3 over Christmas and this one chap managed to kill thirteen Genestealers in close combat before finally biting the big one, an impressive tally. In the next game where opponents switched sides (Gribblin was getting his gribble on in the first game taking the filthy alien scum against Servitob doing his best to get his marines killed to a man) Gribblin showed that he too had a Space Marine hero recruited, Joe Storm Bolter, bog standard Terminator who must have wracked up at least 30 solo bolter kills guarding a spawn point. Evntually his luck (or ammo) failed him and he got his face torn off, either way we had two memorable games that will live on.

The same day saw the debut of Firestorm Armada, my own Dindrenzi Fleet took on nBreaker’s Sorylians. I must say that we had a lot of fun with it, I plan on writing up another post detailing the experience we had with our first run of what is definitely not Uncharted Seas in space. Winning my first ever solo game using a Spartan Games ruleset hasn’t tinted my glasses though.

After the hilarity of New Years entertaining friends we took our newest tabletop gaming compatriots on their first trip to Warhammer World in Nottingham, the geek mecca of the Games Workshop world. Our Hajj saw my Orks take on Gribblin’s Eldar, a first for both armies played on the tables in the gaming hall, we took a couple of photos so I may post them up and finally get around to changing the custom header on the website. I have been asked to write-up this report from the Orks point of view. It was a great game and vastly enjoyable. I won’t ruin the outcome by telling you the result, wait for an Orky themed battle report.

Gribblin is of course counting down the last 10 days before his Xenos of cheese get an update, I am thinking things are going to be bigger and gribblier but still killable with a tide of green and I am working on refining my Orks army list, not specifically to counter the Nids, just changes that I feel need to be made on some levels and a few other things I want to try out on another.

Something completely non-blog related too, I got to see Avatar over the Christmas break, if you haven’t seen it yet you need to. I saw it in 2D and am pretty happy I did, there is so much going on that seeing it in 3D probably would have caused my head to explode! There is an opportunity to maybe go and see it again tomorrow and I am chomping at the bit to go back for another slice of Pandora. It gets a massive 10 Zombies out of 10 best film that I have seen in a long time.

I should hopefully get a proper post up later this afternoon, either the next of the “First” Impressions for Firestorm or the Orky report from Saturday’s trip to Nottingham.

Things happening in 2010… we’ll see if I can paint an army and I’ll also see if we can get more tutorials and pictures of just what we use around these parts.

Happy New Year and Happy Gaming from the 6 Inch Move team.

How Do You Eat Yours?


Rather than being a discussion of one of the best chocolate products invented by the hand of man today’s topic is going to be about how you plan and build your armies. There are a number of different ways in which this can be accomplished and I’ve actually been through a couple of ways myself, although I have one method that, while not the best perhaps, seems to always come out on top when I get that buzz of “ZOMG, new models, must have!!!!11!!!!!!one!!!!!”

I’ll split the various ways out and then expound on them, please feel free to comment on which is your preferred method or add something totally different.

 

The Core Method

This method revolves around the fact that most games have a set amount of stuff that must be included to field a minimum sized force. Games like 40k make this easy as you can pick an HQ unit and two Troops choices for a viable army, to play with though you’ll need an agreed points value, this is where I like Privateer Press’ products as you can get starter boxes which give forces balanced to play each other in order for people to learn the rules. Uncharted Seas and the new Firestorm Armada also work off this premise with their starter boxes.

We kind of hybridised this method when starting 5th edition 40k. We knew we wanted to play 1000pts games, I’d sold all my 40k stuff to get something a bit different and therefore started my Orks at that points level, I could then see what I lacked and adapt accordingly (more boyz!). This is in fact one of the core benefits of doing things like this. You can play your force and see what is lacking which can guide future purchases when you expand your army,  my 1500pts force therefore fills practically every troops slot available and after playing it I’ve further modified the list to make the Boyz squads fewer but bigger. They butcher stuff in close combat even with only a few of them but they tend to take horrific casualties as they cross the plains to reach their foes. Bumping them up in size means there are more ablative wounds hopefully meaning that more boyz can get stuck in later on. I do realise though that with making the squads larger that there are therefore less squads which means less targets for the enemy to worry about. Hopefully the covering fire of the Lootas still provides a distraction as well as Big Mek “Mr Suicide” who has yet to build a Shokk Attack Gun that lasts more than one shot.

Starting small also means that you aren’t laying down a lot of cash straight away. Obviously if you are starting out with something for the first time you’re going to be guided by what you like the look of, not necessarily knowing how it will play. You may like it, you may not so spending as little as possible is a potential benefit.

 

The Proxy Method

This has happened with a number of the lists I have produced for my Daemons in Fantasy. If you already have some models then this can work out but you’ll want to have your opponents consent and make sure he knows what is what. Proxying (for the uninitiated) is the process whereby you use a model you have to represent something else. I’ve not done this for an entire army as I believe that would get very difficult for your opponent to deal with, but I have expanded units beyond the model count I own or used single stand in models before spending money on proper representations. This has the advantage that you don’t go out and spend money on something before you know if it does what you want or work in the way you expect.

 

The ZombiePirate Method

Here we go, the method by which I generally do things. With most people when they first look at getting anything the first place that is started is with the ruleset for that particular army. This works across all systems as if you get a rulebook with all the forces in them or you have to pick up individual army books you’re going to be looking through them working out what you like the look of. The start of this method can work with other methods already described, what I do is have a nice read through the book, I looks at the units and their physical stats as well as stuff that I like the look of models wise. I will choose not to collect an army if their models luck bad, no matter how awesome the rules might be and so I take my picks and write-up a list for the normal game size, 1500pts 40k, 2000pts Warhammer Fantasy, 25ss Malifaux, 35 or 50pts Warmachine/Hordes etc… For the majority of these times what I will then do is make a purchase of the entire army, maybe in stages but sometimes in one huge bank busting blaze of debit card. Now, obviously depending on the army you’ve chosen this particular method can do more or less damage to your wallet. This also means you are laying down a whole wad of greenbacks on a force that has not yet seen action so you’re not sure about how it is going to perform, this is the chief downside of doing things this way, however, there is also another drawback that is almost at the same scale.

When you’ve bought everything you need in one batch you have an entire army arrayed before you, this can cause morale issues as you are presented with just how much stuff you’re going to need to build/paint. In days of yore I’ve assembled whole armies and left them on my painting table showing me in no uncertain terms just how much work I have left if I want to do it all. This is perhaps one of the greatest reasons why I never get stuff done, after seeing it all I chop and change from one thing to another. My current project is not done in this manner, I am doing things one at a time and leaving my table clear in order to do so, nothing else is cluttering it up (bar a Lord of Change and the aforementioned Big Mek “Orky McSuicide”). I am hoping that by having a more structured approach to things I stand a better chance of getting things finished. I’m looking forward to this weekend and setting myself the challenge of getting some figures actually done, I am away in London on Saturday so this may not be achievable but I’m going to give it a shot to push myself.

Time and time again I’ve fallen back on this method, written out an army list and then gone out and bought more and more stuff so that I have it all. I don’t know why I do this but I know that getting things piecemeal can actually be more beneficial (method 1 in the list here).My preferred method is probably the worst one but I’m sure each gamer has their own style and works in their own way, so don’t let anything here prevent you from doing what you want.

 

So then Intarwebz, when creating your ideal army, how do you eat yours?