Tag Archives: Orks

Experiments In Painting Part 2 – Wehrmacht Warhammer 40k Ork Boyz


Yesterday’s post left you googlespiders with a bit of a cliffhanger as to what happened to the other half of my box of ork boyz, well now you know! I got busy with the brush, cracked out the Flames of War paintset and churned out these Heer-os!

This could actually be quite a good army theme, especially if one can get one’s grubby paws on some ork sized stahlhelms and orky balkenkreuzen. Sometimes though it’s one thing to get an idea and do some testers, and a whole world of difference to actually get the project to table. Heck that could take all week!

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Experiments In Painting – British Army Napoleonic Redcoat Warhammer 40k Ork Boyz


Old servitob must be going crazy or something in his old age because last week whilst on his lunchbreak he walked into a Games Workshop store and bought something!

To be straight I just fancied painting something; so here you are folks.

The older ones among you may recall a fantasy Napoleonic game called Flintloque; where the British orcs led by Lord Wheeling-Turn and the invincible Dick Shark and his band of merry riflemen would go up against French Elves. I can’t remember the game being all that great but the idea was pretty amusing. Is my paintjob a coincidence?

If you’re still awake at this point you may have noticed that the picture has five orks in it. Wot’s append to da uvver boyz den?

Warhammer 40000 Freshly Painted Miniatures: Grey Knight Paladins, Ork Killa Kan, Space Marine Shadow Captain Korvydae of The Raven Guard and a Dark Eldar Kabalite Warrior


Besides making the longest post title in the history of ever; I thought I’d upload some pictures of some of the latest miniatures as painted by the crew for last week’s mega gribble.

First up are some Grey Knights, as painted by Carabus. I especially like the basing here.

‘Kan by nBreaker WIP.

Space Marine Shadow Captain Korvydae of The Raven Guard WIP, as painted by our guest gamer.

Dark Eldar Kabalite Warrior WIP by ZombiePirate.

Click on the pictures for higher resolutions!

Dark Eldar Tactics – Webway Portal


Over the weekend the floating citadel played host to yet another mega-gribble. At the behest of Space Marine Commander supremo Servitob we strong-armed Gribblin into bringing more Tyranids than meets WHO safety guidelines (that’s 5000pts in old money) to fend off the amalgamated forces of the rest of us.

The side of “good” had 1000pts per player and consisted of me and my Dark Eldar, nBreaker and his fancy new Orks, Carabus and his fancy new Grey Knights and Servitob with a decidedly more twin-linked Space Marine force. Rather than play the same kind of scenario game we did the last time this was going to be a much more simple throw down. While last time out the scales tipped ever so slightly in favour of the sex-legged ones by the time the smoke settled on this one the Tyranids had been resoundingly beaten. The heaviest losses were suffered by nBreaker and his Orks, I lost 14 models total and Servitob had Marines on the board at the end of the game, in fact, more of his army survived all the way through, a first for him and well worthy of some kind of trophy, if we could be bothered or had one on hand (we couldn’t and didn’t).

One of our other friends came along with 1000pts of Raven Guard as mathematically minded readers may have totted up that 4 people and 1000pts a piece doesn’t quite equate to the 5000pts of extra-galactic Xenos filth we were up against.

This large scale battle allowed me to experiment with my list a little, here’s what I crammed into my 1000pts;

Archon with Agoniser, Shadowfield, Phantasm Grenade Launcher and Webway Portal

5 Incubi in a Raider

8 Hekatrix Bloodbrides with Syren, Agoniser and 2 Shardnets

10 Kabalite Warriors with Splinter Cannon

8 Wyches with Hekatrix, Agoniser and Shardnet

6 Reavers with two Blasters

Ravager with Nightshields, Flickerfield and Disintegrators

Everything bar the Ravager and the Archon with his Incubi were deployed in reserve. This was a risk, I knew, but as this was a game with more than two players I thought that would balance out OK. I was right!

Turn 1 the Archon’s Raider zipped over the halfway line, hopped off and deployed the portal. Turn 2 and the Bloodbrides arrived followed by everything else on turn 3. My army held and won our right flank pretty much on their own, the amount of wounds my combat troops inflicted was ridiculous with my Archon seeing off a Tervigon, unit of Termagants, unit of Rippers (although he had some help on this one) and finally killing off a Tyrannofex. I had two unit at full pain tokens at the end of the game and my combat drugs roll of 6 helped out all the Wych units.

The portal worked quite well although I did worry about putting the Warriors in it, in the end my concerns were justified as the sole remaining Biovore shot them, didn’t scatter and killed 7 of the 10 after I had failed to move my unit correctly out the portal which left everything bar the Splinter cannon out of range. Amusingly even though they ran off, the Bloodbrides shot it down with their Splinter Pistols before they could assault.

Due to the other armies on the field shooting up the Tyranid lines I think I got away with things. Historically when you played with a webway portal you’d take two of them and put them on Sybarites in your warrior units so you would have one on each flank, of course you could fly vehicles out of them then too. Now you get cheaper portals but there are far fewer models who are capable of taking one. This serves to generally make them a more expensive option to start with.

From using this one as a test I can see that if I were playing a normal game I’d still want two of them. Ideally you want that portal down on turn one as waiting for another turn could rob you of the advantage of using the portal to bring your units on which is the whole reason behind taking the portal in the first place! Sticking with one portal makes your army predictable, after all you can’t bring vehicle units through it so your reach isn’t huge, the piecemeal nature of Reserves can also mess up your plan of course. Two portals would give you a choice of where to concentrate your force and means your enemy cannot just gun for one portal and know where you will be.

You could of course us the portal as a distraction, drop it hoping your opponent will focus around it and then bring on troops in Raiders of Venoms from your own table edge, sure it’ll be another turn before you can disembark and get somewhere (going flat-out) but hopefully you’ll have duped the opposition and then you can capitalise on that. Seems like a suitably Dark Eldar like ploy but you are spending a chunk of points on Wargear you’re not going to use.

My own 1500pts army is based a lot on being mobile and has a lot of vehicles in it, once the webway portal is deployed you are stuck to it, especially with foot infantry. Redeploying or shifting your forces will be much slower than if you can re-embark onto transports. Sure the average Dark Eldar player is expecting to lose most of those transports in turn two but just one that survives can get a unit to the otherwise of the battlefield pretty quickly.

While the webway portal does have its advantages I think it can also be a massive liability. In multi-player games like the one we had those disadvantages are minimised. The problem for Gribblin is that the collection of armies we have means that each individuals weaknesses are covered by the strengths of another army. Especially so now that we are all playing with our own forces, ones we’ve studied and worked out ourselves. I doubt I’ll use the portal in many games myself, mainly due to the limits it places on you. Sitting down the portal unit and your heavy support against an entire army’s worth of deployment on the opposite side of the table isn’t a sure-fire way of getting your guys safely where they need to be and terrain placement could screw with your carefully orchestrated plans.

Putting your assets in transports provides much greater mobility and the chance to react more quickly and while I would never recommend a reactive strategy when playing an opponent sometimes you need to do that to maintain the initiative.

These are just my thoughts from using it in a single game, but these big battles do give us the option to try new things that may cause catastrophic losses should they be tried in a normal 1 v 1. While these big games are fun I think we might rein it in back to the normal format for now so that we each can see our armies in the spotlight a bit and give Gribblin a shot at each of us individually.

We are thinking of running a little friendly league among us. Nothing overly competitive just a fun way of organising who plays against who and seeing who is coming out on top. While we’ve now all beaten the Tyranids collectively it’ll be interesting to see how my Dark Eldar fare against the guys that I have been fighting with. Those Grey Knights seem quite nasty and Servitob’s new pimped out Marines are also more of a worry.

Monday Morning 40k – 6 Inch Move Style


Yeah, I know what you’re thinking, no posts for ages and then you get two posts within moments of each other!

For various reasons that are frankly none of your business, I took Monday off from work. Being one of the minority in our gaming group that actually works a proper week I normally don’t have the luxury of slobbing around, so Gribblin, Servitob and I decided the best way to spend that time was to crack out the 40k armies and have a bit of a rumble.

I spent Sunday night writing up some new lists as we were going to be playing with 1000pts lists. I knew that Servitob was going to be using his Blood Angels for the first time, so I put a pen to paper and came up with a Space Wolves list as well as a bit of a try-out Ork list. I’ll post up the Ork list I used first as these are the guys I went with against Servitob.

Big Mek – Shokk Attack Gun and Cybork Body

10 Lootas

3 Mega Nobz – 2 Combi-rokkits

30 Shoota Boyz – Nob with Power Klaw and Bosspole

30 Shoota Boyz – Nob with Power Klaw and Bosspole

5 Flash Gitz – Shootier, More Dakka

Never used the Gitz before but thought about giving them a try, after all, 24″ Str 6 Assault 2 guns seem like a good investment before looking at the potential of the D6 AP. This is also the first outing of my 30 Boyz mobs, going with all Shootas as well, sure I lose the 1 attack from the slugga Boyz but hopefully this will be balanced by the much better shooting capacity on the way over.

I let Servitob pick his table edge and go first, we rolled a Seize Ground with 4 objectives and Pitched Battle for deployment. Servitob then placed a Vindicator, Baal Predator, Death Company Razorback and a normal Razorback and that was it. Understandably it took me a little longer, everything I had went on the board meaning at the start of the game I outnumbered him over 15 to 1. I failed to seize the initiative (not that I really wanted it though). Servitob rolled his tank army forward, the Baal Predator opened up on the Big Mek who lost a wound (he was deployed in cover) and the Vindicator scattered to kill 3 Boyz. in return the Boyz all moved forwards supported on the right flank by the footslogging Mega Nobz and the Flash Gitz. The Lootas sat at the table edge in my deployment zone minding their own business. The Big Mek didn’t blow himself up (for a change) and rolled 8 for the strength of his shot and even though he hit the Baal Predator he fluffed the penetration roll, in hindsight I should have picked on the other vehicles rather than the AV13 Predator.

Due to an appalling memory I can’t provide a blow by blow for the rest of the battle, however, here are the highlights of the game, there are effectively 2 objectives on each half of the table, I held my two from turn two through to the end. Hail of fire from the Lootas takes out the gun on the Vindicator, it stays put the whole rest of the game. Five tactical Mariness plus a Librarian disembark from their Razorback, the vehicle then tank shocks the Mega Nobz. I pass the morale test and then proceed to Tiger Uppercut the Razorback wrecking it. The Mega Nobz went into the Librarians squad and focussed on the Psyker, he took a couple of hits and was Instant Deathed. The Nobz were then seen off by the power fist wielding sergeant but their job had been completed. The Flash Gitz generally shot stuff up before dying to the Marines, the Power Fist did for them but it didn’t help when fighting the Marines that I forgot they are Nobs and have 2W each….

The Death Company Razorback pulled a hand brake turn in front of my right most objective and disembarked. I then charged a squad of Boyz in there and after a flurry of attacks they were all dead before the Nob even got a chance to swing, good work Boyz.

Servitob forgot to roll for his Terminator for 3 turns, when he finally did they arrived right in front of the lootas. A nice juicy target of 6 Thunder Hammer/Storm Shield Marines watched as the whole of my surviving Orks (by then the Mek was dead as were the Mega Nobz and the Flash Gitz) turned around and shot, first the Lootas then the two Boyz mobs, in the end only a single Terminator was left and then got raped by the two Boyz mobs charging into close combat.

All that was left was the untouched Baal Predator and a Razorback. Servitob had moved everything back away from my army leaving me sat on the two objectives I’d held since the beginning of the battle. Once again my Boyz didn’t let me down, they kept plugging away and even with a lack of ranged armour busting weaponry pulled out a decent win. Sure, Servitob’s list wasn’t great, even so Orks have a problem popping high armour unless they make it into combat and fast vehicles zooming all over the place aren’t easy to hit. It was a fun game though and has given me things to think about for army composition in the future.

The second game saw me take my Space Wolves against Gribblin’s almost never seen Tau. This could not have gone more differently than my previous game. Again, here’s my list;

Njal Stormcaller

5 Terminator Wolf Guard with various weapons, incl Heavy Flamer

10 Grey Hunters with 2 Meltaguns and a Power Fist

10 Grey Hunters with 2 Plasma Guns and a Power Fist

5 Long Fangs with 2 Missile Launchers and 2 Lascannons

We rolled Annihilation and Pitched Battle, I took a table edge and deployed first, Gribblin managed to seize initiative in a game where it really cost me not going first. First turn I lose half of the Plasma Grey Hunters, can’t pass a 3+ save at all, my dice have deserted me. Njal gets headshotted by the Hammerhead at the top of turn 2, will put him in a squad next time, if I take him again at all. My Long Fangs hit often but cannot roll more than a 1 or a 2 on their penetration rolls, and whatever I roll is saved by disruption pods anyway. Meltagun Grey Hunters kill off Pathfinders in close combat then get shot up in the following turn leaving a single Meltagun armed Grey Hunter alive on the table, in an action that sums up how the game went he moves behind a Devilfish, hits the rear armour with his gun, penetrates and rolls a 1. I call the game there at the end of turn 5 without rolling for another turn, I have 1 kill point to Gribblin’s 4. The Terminators got shot by Battlesuits and then died in combat to Kroot…. very embarrassing, lots of 1’s for armour saves there.

It was all over rather quickly. Every time I sit down to 40k I always sit there in awe of the advantages other armies have over me and worry about my weaknesses, however, even at the very worst of times my Orks have never let me down. Sure the SAG Mek likes to blow himself up and I haven’t won all my games, My PK Nobs may miss most of the time with their attacks but overall the army seems to perform well for me. I think it’s time to evict the Space Wolves and focus more on my Greenskins, at least until the new Dark Eldar codex arrives. If those models are good then everyone already knows they will have a new army to face, if not however, I think I have a very green future ahead of me.

Battle Missions and New Models


Rumours have circulated around the Internet for some time regarding a Battle Missions book and Games Workshop finally acknowledged this with this weeks newsletter. It also provided some interesting previews for some new 40k models.

I'z ded killy guv
Grots in a dustbin

There was also a preview of a new Venerable Dreadnaught kit but as Space Marines are such a marginalised and rarely faced opponent I didn’t bother posting anything up. I look forward to the battle missions book as there will be stuff in there specifically catered to the individual armies which will make for some interesting games. However, I feel the major need here is to address the pricing that GW have slapped on these new models. Now, I have some Orks and although I am a big supporter of the “moar boyz” approach to problem solving that doesn’t mean I don’t appreciate some armour. I have two Killa Kans already and they have performed admirably for me, however, there just isn’t room for them in my current list. The new box contains 3 for £27 and I consider this to be good value, I consider the Ravener box to be pricey for what you get but maybe this is just down to the points values of the respective units. Three gribbly alien gophers cost a lot less than three stompy grot dustbins so my perception of price is more favourable when looking at the Kans.

However, we have a problem when it comes to the Deff Dread. I do not own one currently, the £35 price tag puts me off considering what it’s worth in-game. Although I own three Greater Daemons which cost the same kind of price… go figure. Now, brace yourselves, this plastic kit is……….. £30, a massive five-pound saving on the current metal figure. It’s a nice looking model but at that price point I still find myself thinking I probably won’t get one. The normal Marine dread is £25 and I can stomach paying that but that slight increase just gives me pause. I am sure there are a raft of options on the sprues but I feel GW have missed a trick here. Had they priced it at £25 I reckon they’d have flown off the shelves, but now, even without considering the general expense making an Ork army incurs, I don’t think people are going to rush out and buy it. I have the funds if I wanted to but it’s £30, I can take my wife out for dinner for that much or get a full-sized unit of something for the same price. Maybe I’m just wired wrong but it is not much  cheaper enough than the metal one to make me stand up and get over to the local gaming store to grab one. I can definitely see me increasing my Kan contingent though, 9 in 1500pts could be interesting.