Tag Archives: Malifaux

Malifaux – The Ortega Family


During our recent weekend shenanigans when Servitob flopped his Daemon Prince on the table (this time he didn’t get arrested for it either) nBreaker and I decided to scratch our Victorian Horror/Wild West/Steampunk itch with some more games of Malifaux.

We re-enacted our first battle with the Cult of December taking on the Death Marshalls. I dropped two soulstones from Tina’s pool to grab the Essence of Power totem. Luckily totems are on the cheap side for adding to you crew and the +flip on the damage is rather useful when you try to melt people’s faces off with December’s Curse. I’m not going to report on this fight as things went similar to our first game with Tina using Ice Pillars to control the board and then chucking out damage with December’s Curse, however, it was the Ice Golem that finished off Lady Justice this time by punching her into oblivion.

The real event was the following game, nBreaker stuck with what he knew rather than switching to his Outcasts and I cracked open the Ortega family for my first try at the Guild. The one downside I noticed to start with is that family comes to exactly 25 stones, leaving me with only Perdita’s cache to power my soulstone use, as she has a cache of 2 I was going to have to really manage their use for them to be of any benefit.

Rather than give a blow by blow account of the battle I’m going to give a run down about how they perform as a Crew. This was the third time I’d faced Lady Justice and her posse and I’ll say that even though I eventually won it was a much closer battle than we have had previously. I have heard the comparison that the Ortegas are kind of like the Eldar in 40k, pretty powerful offensively but once they start to take a beating they will go down fast. I agree with this to a certain extent but seeing nBreaker chuck stuff at Perdita and watching her survive a lot with her Df of 8 was as relieving for me as it was infuriating for my opponent.

Nino has a Rg 16 gun and this is his greatest strength, I stuck him in cover on one side of the battlefield and let him mow down whatever came his way. He did eventually run out of wounds but he dealt a lot of straight damage as well as using his Headshot trigger to cause nBreaker to discard his Control Cards to prevent stuff from dying. Whether this was a good trade-off or not I can’t be certain (I had the Assassinate Strategy) but forcing your opponent into decisions of this kind can put them on edge enough to hand you a psychological advantage.

I can never remember which one is which out of Francisco and Santiago, one of them bought the farm early on after taking bullets from the Death Marshals, I may have just played him out-of-place, this was my first game with them after all. The one with the paired Peacebringers (I think Santiago) effectively won me the game. I’ll get to this later.

Papa Loco was an oddity for me, I wasn’t sure how to play him but after chucking him out there he is a board control piece. Once your opponent gets wind of the fact that you want him to die he will start to try to avoid the model, you are either going to be taking 5 or 6 damage from the guy when he does eventually go nuclear. I hid him behind a building and he ended up getting shot for a turn before moving into melee with the Judge. This forced nBreaker to try and escape melee to shoot at the old man but he got stopped on one occasion. I spent Soulstones to try to cast Obey onto Lady Justice to get her to charge Papa Loco at one point but failed, if I had have cast this Lady J would have certainly finished him off and a crater would have been the only thing left. It didn’t work but the strategy was there, nBreaker has “the fear” regarding Papa Loco and using him in this way is great and puts your opponent on the back foot reacting to how you are playing thus increasing your options.

Eventually Lady J went for Perdita, some decent flips and a nice control hand saw me survive to chuck Papa Loco into melee range, I then activated Santiago and passed the Willpower duel for shooting my own model, I cheated fate to make sure it hit and that caused Papa to combust taking the last wounds off Lady J and sending her to a KFC family bucket sized grave. Perdita took some damage but her Evasive 2 ability was awesome at helping her walk out unscathed. nBreaker certainly wasn’t expecting me to willingly take out one of my own models in order to complete my strategy.

We fought out the last few turns and it came down to just Perdita and the Judge, both sporting various cuts and bruises, nBreaker needed to kill my entire crew to complete his Strategy whereas the smoking boots formerly belonging to Lady Justice signalled I had already completed mine. Perdita won out and I claimed another victory but there were several occasions that I was saved by a good flip or the use of a Control Card. I feel sorry for nBreaker because he deserved a draw if not an outright win.

I learned that this crew is a lot more fragile, whether this is down to their wounds and Df stats or because it is actually quite hard to cast spells without spending stones or Cheating Fate makes them seem that way compared to my Arcanists I’m not decided yet. However, I am inclined to think that we may be needing more terrain on the battlefield to help cover melee models as they weather the firepower I have on my side to chuck out.

I’m really looking forward to getting another game in, I have some more models waiting to be assembled which should change things around a bit, I still have a lot to learn about this game and I think nBreaker might be looking into changing some stuff around for himself as well. As his crew is designed to fight Undead I think they are going to struggle against Arcanists. I am expecting Sonnia or some Witchling Stalkers to appear soon enough.

Are you sitting comfortably?


Servitob will need to read this in the presence of another human being, he made some kind of medical assistance when he’s done.

Last night I put the final highlight coat onto my Ice Golem, I am not sure the process will work with the 3 Gamin but the Golem is looking pretty good. I managed to paint the guy over 4 nights (Servitob would have done him in one go but once a drybrushing brush is wet from washing a colour out if you use it again no matter how much you dry it you don’t get the same effect until it is dryed properly) and took me around 40 minutes to do. I need to paint his eyes and the base needs doing. Once that is done I’ll be posting a picture, hopefully this can be done over the weekend. So, there we have it, a potential for my first properly completed model of this decade (yes, and the last….)

Internet, I Need Your Help


If there’s one thing you can count on the Internet for, it’s unsolicited opinions and advice. Therefore I am hoping that when I actually want people’s opinions and advice we’ll all be able to come together in a conflagration of self-enlightenment and personal growth. At least, that’s the theory.

I have already given Servitob a brief heads-up, he knows what I’ve been thinking but not necessarily how much I have been thinking on it and how it pertains to our gaming. This isn’t a massively serious topic in the grand scheme of things but still, I need to get things out there if only to clear my head and have the opportunity for angles I may not have considered.

As I’ve mentioned in a couple of posts over the course of running the blog I really do enjoy skirmish games. The awesome fun we had with Malifaux recently only brought that into sharper relief and the majority of the games we are currently playing fall into this type of gaming. That’s not to say I don’t enjoy 40k or Fantasy, sometimes it is good to have sprawling armies fighting it out and this was evidenced in our recent battle with the new Tyranids.

To put things in context I have also made the pledge not to play Warhammer Fantasy again until I have a fully painted army. This has so far caused me no stress other than I have yet to paint anything for that system this year, I’ve been focussed on other things. I am currently trying to get my Cult of December painted.

Due to the fact that I enjoy the Warmachine we’ve recently revived slightly and Firestorm Armada/Uncharted Seas plays so well and now Malifaux has come up I am looking at all the various models I have lying around my house and wondering what to do with them all? The skirmish games tend to play faster and more aggressively than those requiring a lot more models to play. With my incredibly slow painting style a game where I only need between 5 and 20 models seems like a real bonus in terms of getting painted models onto the tabletop too. Everything about these games gives them a resounding thumbs up for the way I like to play. Small numbers of models means that a game may only take an hour to play, this means we can get more games in during a day and generally also means that the games are cheaper to buy into as well.

So, my current dilemma is whether or not to sell up and get rid of all my Warhammer Fantasy and 40k stuff and then focus on the couple of smaller skirmish games I really like and making sure that I have fully painted forces for each of them. Should be much easier considering the total numbers of models I own for each of these systems is less than one full mob of Ork Boyz.

You might think the decision is obvious, everything fits the puzzle so far, but please bear with me while I present the counter-points.

I’ve already mentioned that we have some new gamers in our group, nBreaker is one of these. When we first started getting these guys in what we do we were playing Warhammer Fantasy, neither of them have played a game yet, nBreaker has some Dwarves and the other fellow has his hands on my old Warriors of Chaos. Servitob does not play Warhammer anymore and if I packed it all in as well I feel I’d be abandoning my friends. It’s not that I don’t enjoy the game, I do, it’s just that perhaps I’d be better off time, money and game wise by sticking to the smaller styles. I could just kick off playing Warhammer but then I’d be breaking my resolution to get stuff painted, even though none of it is on my desk at the moment as I try to prepare Malifaux for a proper demo game for those yet to see it.

Another point is that Servitob and Gribblin play and enjoy their 40k. I know that in the future it may well be that our new players also jump on board for this. If I got rid of my 40k stuff I’d be losing an opportunity to game with my best friends, guys I love and respect in a totally masculine and none gay way. I don’t want to lose out on that outlet, again I do enjoy the game immensely.

If I had my time all over again then I’d probably have stuck with the skirmish games. You could be playing 10 games with 10 models each rather than 1 game with 100 models as I love my gaming worlds and their background you can see why this is appealing. I want to have one force that I focus on for each of the games I love, this should help me restrict the often excessive spending that can come with this hobby and give some floor space back to my much beleaguered wife. I don’t want to be tempted by each new army book that comes out (waiting on Dark Eldar which I would sell all my current 40k stuff for if they do the models right). I am already looking at budgeting my wargaming quite harshly and I would really like to spend more time in Malifaux and Warmachine, but I don’t want to feel or look like abandoning the friends I have.

This was meant to be a short post but has ballooned quite horribly, so Internet I ask for your help! Please, comment and help a dude out.

Malifaux: Death Marshals Vs Cult of December


Looks like I am finally going to get around to telling the story of our first Malifaux game almost a week after it happened. I said I’d post up my view of how things went and so I will do that. It is also looking like there may be another post this afternoon as I want to get something off my chest.

We played our game on a 4′ by 4′ table, I have modular boards so this makes things easy in this regard. There was a low hill on my left flank well back near the board edge, ahead of it was a small wood with another hill just beyond it on the other half of the field. To my right was a house up near the halfway line with a low wall almost next to it. On nBreaker’s side of the field he had a number of walls and rubble fields that would provide him cover heading up the field.

Deployment was quick after we had rolled for Schemes. We both ended up with Reconnoiter, we would get 4 VPs for having a model in each table quarter (nice and easy with a modular board that shows the split here) and 2 VPs if we could only get into three of the four quarters. As this was our first game we didn’t add any strategies in.

I put one of my Ice Gamin on the far left flank and then deployed almost line abreast with a second Gamin, the Ice Golem, Tina and the final Gamin  heading to the right flank. My plan was to use the two Gamin on the flanks to just leg it as fast as they could around the flanks and head for my opponents deployment as he pressed forward to get into my half of the table. I was then hoping that Tina, the Golem and the spare Gamin would be able to hold up the opposing force to net me the greater VPs by turn 6.

After taking the initiative flip I got to go first, the one problem with the Cult of December is that both Tina and the Ice Golem are slow, with a Walk of 3″ and a charge of 6″. Charging would end my activation so most of the time I was using two walk actions. However, with Tina being a Casting Expert she gets an extra action point every turn to be used for casting. You would not believe how much of a bonus this is, it may be just one action point and you may have to use it for casting but it is an amazing ability that allows far more mileage out of the Master. While our first two turns were maneuvering each turn I cast Ice Pillars, this places two 50mm pillars of ice anywhere within 12″ of the caster. Although they can be destroyed this allows you to channel your opponents by creating your own terrain. If they do get destroyed (they block line of sight) then they shatter and leave behind terrain that will slow the enemy (and you) down. If you are primarily ranged like Tina is then slowing down your foe is a good thing.

Eventually we closed together, the Death Marshalls, Lady J and the Judge were all converging on the middle of the field in turn 3 and I had my one Gamin still running left, one running right and my “main” force sitting in the middle so that they could move either way to secure the home quarters depending on how combat went. The one problem with writing this report is remembering the exact order in how things went but I’ll go through it quite quickly as that is how the game went once we got to this point. Through using the Ice Pillars Lady J was a little ahead of the rest of her force, with no ranged options to go on I closed up with Tina and decided to see how her offensive casting had gone. I had used one walk action leaving me with one general action point and one casting action point from her Casting Expert(+1) ability. So, off I went with her nuke spell its casting cost was 14 so I flipped and got a 7 iirc. I then used a soulstone to boost it and got a 12, with my cast of 7 I easily had the 14 I needed and then some. With the suits from the extra Soulstone flip I also had the requirements for the Overpower trigger. nBreaker failed his resist duel and I flipped for damage, it was moderate so dealt 4 damage to Lady J, then we resolved the second casting due to Overpower. This also went through with moderate damage, leaving the Guild’s Undead killer with 4 wounds remaining. I still had my last action point and cast the same spell for a third time, showing an amazing display of consistency I cheated fate on a low card and got this cast off as well, no Trigger but another moderate damage flip sent Lady J dropping to the ground with a severe case of chill blains. I was amazed that she went down so quick and so was nBreaker.

Over the next turn the Death Marshalls plinked the Ice Golem for a load of damage, even with his armour nBrekaer managed to get some Triggers off with reduced him to one wound. Tina managed to do some damage through her spells and I got to use the ranged options from my minions to throw some stuff around but it didn’t amount too much damage overall. I used the one Gamin to screen Tina from too much reprisals and continued to run the other Gamin along the flanks. The Judge got into position in turn 4 and charged into the Gamin and Ice Golem. He did some damage but didn’t kill anything, next the Death Marshalls sought to finish the Golem and passed their Willpower duel to fire into combat. The Golem was hit and killed, which meant he shattered and the damage from this finished off the Judge who had been taking ranged beatings from the Gamin and Golem.

Tina then proceeded to chuck spells at the Death Marshalls and the blasts from a Severe damage flip finished them off in turn 5, leaving just one Death Marshall alive, hanging on by a thread. nBreaker conceded at this point and we shook hands on a battle well fought.

I had lost the Golem but that was it. I look forward to our next game now we know what we are doing, I imagine things will be much different now we have a clue how the game plays.

Malifaux: Rules Review


I love skirmish games. I feel no remorse in making this statement and after months of anticipation all it took was my wife to go out to her school’s Bingo night as an opportunity to invite nBreaker around for our first bash at Malifaux.

In preparation for our clash I re-read the rulebook to try to keep myself fresh with the core rule concepts, but as this was a first game I knew we’d be living out of the rulebook for this. So, before we do anything else let’s give all of you readers out there an idea of the game and how it plays.

Malifaux is set in a hybrid universe that mixes elements from the Old West, Steampunk and Horror genres. If you chucked frontier America from the 1800’s, Magic: The Gathering and Tomes: Spirit Guide referenced in Ghost Busters, wined and dined them, then took them back to your place for some “coffee” then I am sure the resultant offspring would look a lot like what we have here. Despite this mix of things though it all fits together very well.

There are 5 factions to choose from, these are; The Guild (the ruling faction), The Resurrectionists (I wouldn’t want to go to hospital here, I’m just saying), The Arcanists, The Neverborn (homicidal teddy bears included) and The Outcasts (mercenaries that can either be hired into another faction or play as their own). There is a lot of variety between the factions and each of them has three starter sets which have different play styles. I won’t go into each one here but there should be something to suit everyone’s tastes and there are some really good sculpts throughout the range.

Army selection is a little like MkII Warmachine. You select an encounter level which determines how many Masters you can take (1 for a Scrap and 2 for a Brawl), this also sets how many soulstones you can spend on recruiting your force. Unused soulstones can be kept and used in-game, a nifty little mechanic that has you working out the most efficient use of your stones. Scraps can be from 1-40 Soulstones and Brawls up to 75. Each Master has their own cache of Soulstones so you should end up with something after spending them but there are maximums you can use in-game, 8 for Scraps and 10 for Brawls. The Master doesn’t cost anything to hire but all the other models do, there are other limits on the minions you can take depending on how common they are. We played a pretty easy 25SS game that makes best use of the starter boxes. I took my Rasputina Cult of December starter box against nBreaker’s Death Marshall’s crew led by Lady Justice.

Possibly the most remarkable thing about Malifaux is that it doesn’t use dice. Instead you use a deck of cards with two jokers, you can either use a standard deck of cards or purchase a Malifaux deck themed to your faction. I have a nice purple deck to complement my Arcanists. Everything you do in the game requires a flip of a card from your deck, this normally adds a stat from a model’s profile to give you a total, either against a flat number or a total from the flip of another player. As a part of this there is a Cheat Fate mechanic, each player has a “Control Hand” of cards they draw at the start of the game and replenish every turn, once in each duel (a duel is the flipping of the cards to get a result of an action) you can replace the card you flipped from your deck with one from your hand, the suits are just as useful as the numbers on the cards in certain respects. Models who can use Soulstones (pretty much just Masters at this point) can spend a Soulstone in order to draw another card and ADD this to their total. This can make it really hard for an opponent to stop you from doing something if you get decent cards at the right action. Learning when and when not to Cheat Fate and/or use your Soulstones adds a lot of depth to the game.

Each turn is split into three phases, one that begins the turn with resolving certain game effects, discarding any cards from your hand you don’t want and then drawing replacements. The next phase deals with the turn, each player draws a card and the higher number goes first, you can spend a soulstone to have another go if you drew the lowest card, if you are then at a higher number than your opponents they can spend a soulstone to grab another card too. The highest scoring players goes first. You activate a model and perform all its actions and then your opponent gets a go with one of theirs. Before the battle begins you pick a Scheme, which is a mission you are trying to achieve, these are picked through flipping a card and matching the number to a table in the rulebook. There are quite a few Schemes and these can be made more interesting via Strategies which I will probably leave for another post.

Armed with your scheme your Crew then tries to achieve that while stopping the enemy, all Schemes are announced at the start of the game so you know what your opponent is up to in terms of his main objective.

Each model gets action points to spend, this allows them to walk, charge, climb, boost their abilities, cast spells and smash people’s faces in. The Duel mechanic is used to resolve all combat and casting actions. This makes for a quick game, our first game wasn’t as fast as it could have been but when we started to see how quick certain things are resolved it gives you an idea about how fast the game is going to play once you get used to it. Malifaux plays fast. nBreaker has already given his impression that this game is fast and brutal, an assessment I’d agree with. Once you succeed in a duel there are a number of Triggers that the model can activate. This means you can get extra damage or perform an extra action and things of this nature, this adds another dimension of strategy as these normally have suit requirements and getting one of these off at the right time can secure victory or deny your opponent an advantage. It is these Triggers that help to speed up and brutalise the play.

Each game takes places over 6 turns and at the end the person holding the most victory points wins. All of the Schemes and Strategies tells you how you can claim these Victory Points.

In a nutshell that is how Malifaux plays and a brief overview of the rules. I may post up a rundown of how our game went from my point of view later on, but my first impressions of this game are very favourable. It has depth to its gameplay but still retains a simplicity that new players will find accessible to get to grips with. I think this game has a bright future and it is one of the more original offerings I’ve had the pleasure of playing. This is the first of what I hope will be many games and we are planning on demoing it to our play group at the next meeting.

After having played it I give Malifaux a massive 9/10. Awesome background, really nice models and a great playing game. As we are big fans of low model count, fast playing games here at 6 Inch Move I reckon this one could become a favourite.

Coming up…


March is here, spring is in the air and with Easter just around the corner it is the time of new beginnings. So, what does this mean for us 6 Inch Movers? Well, that’s a good question. This time of year generally makes me one hell of a lot happier than the dark and dismal sun-deprived days of winter. I obviously have some bear in my ancestry as the only thing I really want to do during these long nights is to curl up and sleep. However, with the promise of Day Light Savings coming to an end things look a lot err…. brighter… sorry, got nothing better for that.

Sunday afternoon we gathered the blog squad to Servitob’s house and cracked open the paints. During the winter I use a 60W daylight bulb to paint by, painting by horrible yellow light from normal bulbs really does mess with the colours and the shadows that are cast make it really hard to paint, especially if you are using a black undercoat. With daylight now lasting, naturally, longer this is the season where I begin to get excited about painting. Sure I still have my computer game distractions but I am hoping to fulfill my New Years Resolution by appropriate use of the extended daylight hours. If I can pull my finger out and get our garden sorted it’s possible we could have painting/gaming & BBQ days enjoying the (relatively) fresh air.

I have acquired another Battleship and 6 more Frigates for my Dindrenzi only to realise (thanks Servitob) that if we stick to a 500pts limit for gaming I would be unable to use both Battleships due to fleet composition restrictions. I’ll save it for later or try an alternate colour scheme on it as I am dangerously close to finishing painting the starter fleet Battleship as it is. nBreaker and I will also be demoing Malifaux to the rest of our gaming buddies in the near future. I have finally assembled my Cult of December box and have some ideas for quick and simple painting of the Ice Golem and Gamin. Rasputina will need some more work, especially if I go with the default colour scheme which is white, one of the most loathed colours to paint.

I’ve had stuff for this game for a while but I really am excited to be getting hands on with it. I’ve mentioned in posts before now that I am more of a fan of skirmish level games rather than ones that use hordes of stuff (even though I do have armies for those games). It may be that with my appallingly slow painting speed I feel I might be able to get these things done if I only have a handful of figures to start with. Over the weekend I also received delivery some more items for the my fledgling Retribution of Scyrah army for Warmachine. These will need to be scheduled in sometime although I’d really like to be demoing the Malifaux stuff with a fully painted set of models. I feel that this is doable, especially if I can get the right temperature to go outside and undercoat them before we demo things. I also need to make sure I have enough suitable terrain for this game.

So, please look forward to a proper review of Malifaux coming up over the next few weeks as we finally get hands on with it.

Mr Universe


In the first Matrix film when Agent Smith is interrogating Morpheus to try to gain the access codes for the Zion mainframe he utters the following words;

“I want to share with you a revelation I’ve had, during my time here.”

While I have not been trying to classify Humanity as a species, I have been thinking about my tabletop gaming. I made a post a while back asking people how they got into the gaming hobby and shared my own experience in this regard. I was continuing to ponder just why it is that I continue in this hobby, it has been the one that has by far lasted the longest. Even alongside my collection of video games and the various consoles I have owned, the one hobby that I’d be saddest to lose would be my tabletop gaming.

The realisation that I came to really was that in many cases it isn’t the rules, it isn’t the often awesome models that there are, dare I say it isn’t the immeasurable pleasure of the social interactions I get with my friends while we are playing (although that is a big plus point). The thing that keeps me going in this hobby are the universes. I frequent a number of forums that I read on a regular basis, extending my work lunch time considerably while I take things in and revel in the great nebulous cloud of nerd. What I have always been impressed with is that for the majority of gamers there is no end to the number of games that they will investigate and indulge in, providing of course that they can find a community for that game in order to provide the outlet for playing. I have rule books sitting on my shelf at home for games that I am sure none of my friends I play with have even heard of. Some of them I even have miniatures for and capacity to play those games.

Yet, I have been in this hobby for my whole adult life and the majority of my childhood. When I was little I used to read prodigious amounts of fiction and loved watching cartoons set in strange and far off places. Gaming has just brought out those themes in another format. I am effectively a slave to fictional universes. This doesn’t just extend to my gaming, I love things like Star Wars and Star Trek, I may just be labelled as a geek or a nerd because of this, afterall, one cannot really argue that I fit into a stereotype (with the exception that I am married and do not always have maliferous body odour). However, these things just feed my imagination and that is what I love.

I started off gaming with Warhammer 40,000 all those years ago and that is an amazing universe with a lot of depth. I have then become enraptured with numerous others but as I get older and still these things come to pass I am aware that not everyone shares my enthusiasm. My gaming circle is quite small and we are all of differing means. Due to the fact that my wife and I earn respectable salaries and do not (yet) have kids, I have a decent pool of disposable income that I fritter away much to the chagrin of my long-suffering better half. Therefore my outlook is different to the others. Before attending our gaming session on Saturday of the weekend just gone I went to our local gaming store to grab something before heading off to pack my stuff to go. Recently they have started stocking items for a new (to me) game called Secrets of the Third Reich. I grabbed the rulebook and we had a brief look during our gaming session. I took it home and read it later on, I was very impressed with the background but not so much with the minis available from the company (however, the game is designed to be compatible with any 28-30mm World War II models). But it we look at things from a historical point of view I can show you the development of our gaming circle. It started with me and Gribblin playing 40k together and this progressed to Warhammer. I then introduced him to Warmachine and we have played that on occasion. After meeting with Servitob we got him into 40k, then I introduced them to Uncharted Seas and following into Firestorm Armada. I bought the rulebook for Malifaux and once nBreaker and another of our friends came along we started them off on Warhammer, got them into Uncharted Seas and currently nBreaker is my most fought opponent in Firestorm. He also is the only other person to have stuff for Malifaux and I think we’ll be breaking that out soon enough to try.

Both of our two “newbies” are yet to really establish themselves in gaming, especially considering the large quantity of stuff the rest of us have. There I was with another rulebook in hand for another universe. I was very impressed with the background for Secrets of the Third Reich but then we did play our first Mark 2 game of Warmachine as well, which was a lot of fun and the first outing for my Retribution (I lost but learnt a heck of a lot).

It was after considering the fact that I get into all these games and it’s not really fair to “push” these games onto my friends (I don’t really push but I can’t expect them all to jump into every new game that comes along) that I began to wonder why I get into all these things and constantly expand the rules sets that I own. It all boils down to the world in which they are set. If I can get excited about that world then I am much more likely to want to spend time in it, much to the consternation of my friends no doubt. In short, I am those universes which is why I get so excited about this hobby.

I am 40k, I am Warhammer, I am Infinity, I am Malifaux, I am Immoren, I am Earth, I am the Uncharted Seas, I am the Storm Zone, I am all of these things and I am sure more will come along to tickle my fancy. I therefore apologise to my friends for my enthusiasm for finding these new worlds. Especially to our new players that must seem to think every time we meet up I have something new. To be honest though, as of right now, I think I have gone far enough, we already have more games than we can possibly play in a day. I’m going to try and keep to what we have now, especially when I have the least number of painted models of anyone I play with. Perhaps I need to rectify that before throwing myself into a new world.

How Do You Eat Yours?


Rather than being a discussion of one of the best chocolate products invented by the hand of man today’s topic is going to be about how you plan and build your armies. There are a number of different ways in which this can be accomplished and I’ve actually been through a couple of ways myself, although I have one method that, while not the best perhaps, seems to always come out on top when I get that buzz of “ZOMG, new models, must have!!!!11!!!!!!one!!!!!”

I’ll split the various ways out and then expound on them, please feel free to comment on which is your preferred method or add something totally different.

 

The Core Method

This method revolves around the fact that most games have a set amount of stuff that must be included to field a minimum sized force. Games like 40k make this easy as you can pick an HQ unit and two Troops choices for a viable army, to play with though you’ll need an agreed points value, this is where I like Privateer Press’ products as you can get starter boxes which give forces balanced to play each other in order for people to learn the rules. Uncharted Seas and the new Firestorm Armada also work off this premise with their starter boxes.

We kind of hybridised this method when starting 5th edition 40k. We knew we wanted to play 1000pts games, I’d sold all my 40k stuff to get something a bit different and therefore started my Orks at that points level, I could then see what I lacked and adapt accordingly (more boyz!). This is in fact one of the core benefits of doing things like this. You can play your force and see what is lacking which can guide future purchases when you expand your army,¬† my 1500pts force therefore fills practically every troops slot available and after playing it I’ve further modified the list to make the Boyz squads fewer but bigger. They butcher stuff in close combat even with only a few of them but they tend to take horrific casualties as they cross the plains to reach their foes. Bumping them up in size means there are more ablative wounds hopefully meaning that more boyz can get stuck in later on. I do realise though that with making the squads larger that there are therefore less squads which means less targets for the enemy to worry about. Hopefully the covering fire of the Lootas still provides a distraction as well as Big Mek “Mr Suicide” who has yet to build a Shokk Attack Gun that lasts more than one shot.

Starting small also means that you aren’t laying down a lot of cash straight away. Obviously if you are starting out with something for the first time you’re going to be guided by what you like the look of, not necessarily knowing how it will play. You may like it, you may not so spending as little as possible is a potential benefit.

 

The Proxy Method

This has happened with a number of the lists I have produced for my Daemons in Fantasy. If you already have some models then this can work out but you’ll want to have your opponents consent and make sure he knows what is what. Proxying (for the uninitiated) is the process whereby you use a model you have to represent something else. I’ve not done this for an entire army as I believe that would get very difficult for your opponent to deal with, but I have expanded units beyond the model count I own or used single stand in models before spending money on proper representations. This has the advantage that you don’t go out and spend money on something before you know if it does what you want or work in the way you expect.

 

The ZombiePirate Method

Here we go, the method by which I generally do things. With most people when they first look at getting anything the first place that is started is with the ruleset for that particular army. This works across all systems as if you get a rulebook with all the forces in them or you have to pick up individual army books you’re going to be looking through them working out what you like the look of. The start of this method can work with other methods already described, what I do is have a nice read through the book, I looks at the units and their physical stats as well as stuff that I like the look of models wise. I will choose not to collect an army if their models luck bad, no matter how awesome the rules might be and so I take my picks and write-up a list for the normal game size, 1500pts 40k, 2000pts Warhammer Fantasy, 25ss Malifaux, 35 or 50pts Warmachine/Hordes etc… For the majority of these times what I will then do is make a purchase of the entire army, maybe in stages but sometimes in one huge bank busting blaze of debit card. Now, obviously depending on the army you’ve chosen this particular method can do more or less damage to your wallet. This also means you are laying down a whole wad of greenbacks on a force that has not yet seen action so you’re not sure about how it is going to perform, this is the chief downside of doing things this way, however, there is also another drawback that is almost at the same scale.

When you’ve bought everything you need in one batch you have an entire army arrayed before you, this can cause morale issues as you are presented with just how much stuff you’re going to need to build/paint. In days of yore I’ve assembled whole armies and left them on my painting table showing me in no uncertain terms just how much work I have left if I want to do it all. This is perhaps one of the greatest reasons why I never get stuff done, after seeing it all I chop and change from one thing to another. My current project is not done in this manner, I am doing things one at a time and leaving my table clear in order to do so, nothing else is cluttering it up (bar a Lord of Change and the aforementioned Big Mek “Orky McSuicide”). I am hoping that by having a more structured approach to things I stand a better chance of getting things finished. I’m looking forward to this weekend and setting myself the challenge of getting some figures actually done, I am away in London on Saturday so this may not be achievable but I’m going to give it a shot to push myself.

Time and time again I’ve fallen back on this method, written out an army list and then gone out and bought more and more stuff so that I have it all. I don’t know why I do this but I know that getting things piecemeal can actually be more beneficial (method 1 in the list here).My preferred method is probably the worst one but I’m sure each gamer has their own style and works in their own way, so don’t let anything here prevent you from doing what you want.

 

So then Intarwebz, when creating your ideal army, how do you eat yours?

Slow News Day


In what may be classed a “slow news day”, or, “I have things to post but don’t have the time to do it at the moment” er… day I thought I’d just make a quick note that people probably already know all about. Current 6 Inch Move favourite Uncharted Seas has a new cousin. Spartan Games have released information about their latest release, the futuristic Firestorm Armada. As I haven’t seen the core rules I’ll hold back from calling this Uncharted Seas in space, yet I can imagine that there are probably going to be a lot of similarities between the game as the rules set for the naval battles we are using are pretty solid.

There are a decent number of races to play and they will be releasing each in a starter box as per US, keep an eye on their website as they will be updating it with piccies and information regarding the new game. I know that some people have been waiting with bated breath for this to finally hit the shelves. Even with the love for US that we have in our gaming circles at the moment I don’t think we’ll be seeing this added to our list of games, we’ve really got enough on our plates before throwing in extra things.

In other new, Wyrd, the company behind global phenomenon Malifaux have updated their website, not to the pleasing of some of their customers judging by threads on their forums. Check it out if you want though, it’s certainly different to the way it was before.