Tag Archives: Lord of the Rings

Electronic Arts (EA) Online Server Woes


True to form, 6InchMove proudly brings you the news several months after it has already happened!

Regularly reading spambots to these pages will be aware that Carabus and myself often like to relax by blowing stuff up over Xbox Live. Every once in a while we invest in game and play to our hearts content, usually in co-op whilst having a good chat (about tough bloke stuff obviously, we are nothing like a bunch of old women).

After hunting around for some appropriate Lord Of The Rings themed games we came across a title called ‘Lord of The Rings: Conquest’. Reviews were not particularily favourable, except where online mode was concerned. It seemed the real fun with this game was playing with your buddies. So we went out, and each bought a copy.

It was not long before we found out that EA no longer run any online servers for this game. A game which isn’t even 2 years old! In fact, further study reveals that they pulled the servers after only 14 months! They claim that this is because few people play the game online. Now I’m no computer genius but surely it can’t be that hard to set up some kind of dynamic servers that host whatever games customers want to play?

So anyway, the 6InchMove citadel now contains two copies of a game with very little promise. Personally I am disappointed, and a tad wary about buying online EA games again.

All was not lost however, as instead we played Eidos’s excellent multiplayer ‘Battlestations: Midway’. Carabus being the shortest snugly fitted into the Japanese role, and proceeded to rewrite history by destroying my entire US fleet. To be fair though, I doubt Chester Nimitz was running things whilst watching TV and having a chat with his wife!

Note to EA: This game is nearly FOUR years old AND has had a sequel yet can still be played over Xbox Live. Hooray for good customer relations!

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What is it about Elves?


As you will already be aware of Thursday night saw us gamers get together for another round of beat on the Elf.  Last nights battle was a lot of fun.  As ZombiePirate has already informed you it was a battle for the pass game with us basically having to kill as much of each other as possible [I love simple games].   My army had seen a few changes since its last use – out went the Ent which had done next to nothing in 3 games, and I’ve also been trying out lots of different characters – in last nights match I used Glorfindel, Thranduil and Cirdan.  The rest is pretty familiar; 3 companies each of Galadrim, Galadrim Archers and Galadrim Knights.

I deployed my army across the board to take full advantage of the longbows, whilst ZombiePiarte used a refused flank stance.  In general the battle went as follows – Elves got attacked by the wood; Galadrim Archers shot the crap out of stuff; Glorfindel had a fantastic failure of a combat with the Winged Nazgul (more later); the Galadrim Knights saw off the Haradrim Raiders, then got finished off in combat against the Haradrim Infantry with Dalamyr (though they did take out about a third of the unit); the Nazgul spent half the game having fantastic magic rolls, whilst despite having 3 casters, mine flopped like a bad perm; Glorfindel later redeemed himself by finishing off the Haradrim, the Easterlings and the Nazgul and at the end of it all there was 4 Morgul Knights and Dalamyr left on the table.  Total whip out for the Elves [my third in a row now!].

So what are my feelings towards my army?  I like the Elves, despite the losses sustained so far – I’ve 1 game out of 4 and like I said the last 3 there was nothing left of my army, but at least this time there wasn’t much left of my opponent’s either.  For some reason I like the Elves (and Elf-type) armies in wargames.  I have a Wood Elf army for Fantasy, an Eldar army for 40K and the Thaniras Elf fleet for Uncharted Seas.  And now after playing some games of War of the Ring I’ve noticed a theme; that they all aim for the hit hard, hit fast principle.  They are all incredibly fast armies with a lot of hitting power, but somewhat lower defences and so tend to lose out in a war of attrition.  The Elves of War of the Ring are no different.  After having spent some time thinking about the army, I’ve identified what I see to be the main strengths and weaknesses of in the army.

Strengths

  • Speed – all the Elves move at least 8 inches (their cavalry move 12), they also all have pathfinder master, meaning that they ignore difficult terrain.
  • High Fight – even the basic Elf is Fight 5 (equal to many other people’s Epic Heroes) and their own Epic Heroes often have Fight values of 7,8 and 10.  So that’s LOTS of attack dice.
  • Terror – they all cause terror.
  • High Courage – basic Elf courage is 5, with captains and most Epics at 6, making them very reliable and making the Spirit Grasp rule pretty pointless against them.
  • Longbows – 36″ range weapon with at least 10 dice per company, it massacres lightly armoured units and even heavy units need to watch out.
  • Magic – the only Good army to have magic users in their list and there are plenty of them; out of 12 Epic Hero choices 6 are magic users, plus there are 2 Legendary formations and the Galadrim can be upgraded with Stormcallers.  This gives you access to Dismay, Command and Wilderness spells.
  • Characters – they have more Epic Heroes to choose from than any other army save Mordor, so that’s plenty of choice.

Weaknesses

  • Expensive – most companies of Elves cost at least 50pts; that’s enough for 2 companies of Minas Tirith Warriors or almost 4 companies of Orcs/Goblins.  This means you can expect to be outnumbered by at least 2:1.  It also means that you often can’t afford the a lot of unit upgrades.
  • Low Defence – they’re defence is often a point or two lower than most units; e.g. Galadrim Warriors 4(6), Easterling Cohort 5(7).
  • Limited unit options – a lot of the units do similar things, and they’re is no artillery.
  • Characters – too much choice leaves you pondering on which characters to use and the expensive units means you can’t get a lot of Might points in your army.

So how do I feel about the army that I used last night? And how did these strengths/weaknesses play out?

Glorfindel: I decided that I wanted to use this guy partly because I thought I could do with a monster to replace the Ent and partly because I enjoyed painting the model [it’s the big green one in Servitob’s post].  The beginning of the game went really badly for him – he charged the Winged Nazgul, declared a Heroic Duel and did nothing, then came regular fighting between them and again nothing.  What should have been a dramatic combat between two monsters was a huge pile of fail from both characters, no hits were scored.  He failed a lot of his spells and failed to hit a single Morgul Knight in a later combat.  He later redeemed himself by killing the said Nazgul along with the Easterlings and the Haradrim.  His speed and the sheer number of dice you roll in combat makes him a formidable character, and at defence 7 and Very Hard to Kill, he’s not easy to hurt.  Would I use him again? Most definitely, but at 250pts he’s probably a bit too expensive for a 1000pt army.

Overall rating so far: 4/5

Thranduil: Another new hero for me to try.  His epic shot surprised ZombiePirate and his Fight 7 and Wilderness Spells are useful – though I did manage to fail a lot of my magic rolls (especially focus rolls) with him.  On the plus side he is (125pts) and you get a good combat character who is also a wizard.  Chances of me using him again; good.

Overall rating: 3/5

Cirdan: A new choice for me.  I thought his Command Spells would hurt the Nazgul and repair damage to his unit, but he got Black Darted at the beginning of turn 2 and had done nothing in the game.  If he had survived longer, then perhaps something may have come from him, but at Resilience 1 I’m not sure I’ll be in a hurry to use him soon.

Overall rating 2/5

Galadrim Infantry: I’ve had a mixed amount of success with these troops.  As my main combat unit they tend to get a lot of attention, but at the moment I’m only fielding 3 companies of them, and the damage absorption just isn’t there.  One the plus side they do have a habit of really hurting stuff in close combat and at defence 6 they can take some punishment.  They have worked well when supported with a Hero with Epic Defence and the Spells of Command to replenish depleted companies.  A good, dependable unit, just don’t hit it too many times.

Overall rating 3/5

Galadrim Archers: Probably the one unit that has done the most damage.  At the risk of offending the dice gods they have a habit of doing a lot of damage with their longbows, hence why I added a third company to the unit since my last game.  At fight 5 they’re also no pushovers in combat and when they have a Hero with Epic Shot or Epic Defence, they become a unit to fear.  This unit I intend on taking every time I go to the field.

Overall rating 5/5

Galadrim Knights: Another useful unit.  I’ve yet to use the shield armed variety as I find their longbows and Expert Rider ability just too much of a temptation.  They do a decent amount fo damage at range – destroying the Haradrim Raiders after 3 volleys, and they can deal a lot of damage in combat.  There one big weakness – defence 4, so pick your targets carefully.  This being said, I fully intended on keeping the unit in my army.

Overall rating 4/5

So how did the army as a whole work?  Ignoring the bad dice rolling that plagued us both this game I think it went well.  Although I had nothing left, it was probably the most tightly fought game so far.  The speed, high fight and longbow strengths really came out, how ever so did the lacking in numbers and the loss of Might points to the Black Dart.  What would I change for next time?  I think that the army was to character heavy, especially for 1000pts, so a change of characters will probably take place before the next battle.  Good thing I have plenty to choose from.

More Dice Voodoo At The Church Of Gaming


Thursday evening saw the 6InchMove team head to their latest addition of the floating citadel to talk more smack, throw more dice and drink more DPZ. Fortunately, the Co-op had a buy one get one free offer on DPZ. Unfortunately that meant that they had sold out, so we were reduced to drinking Pepsi of the Max variety.

The gaming commenced with War Of The Ring, the much mocked yet well dressed elvish handbag collectors of Gribblin taking on the might of ZombiePirate’s Fallen Realms.

Cunning use of mobile fortifications
It was a close match that went down to pretty much the last throw of the dice, but as Dark Helmet carefully noted in Spaceballs: “Evil will always triumph because good is dumb.”, the lads from the Fallen Realms won the day. To be fair though, there was no dumbness here as both players are getting their tactics for playing this excellent game correct.
Start Of The Final Turn
Death Angel

Following War Of The Ring, we all settled down for a game of Death Angel, the card game based on Space Hulk. Personally, I really enjoy this game, almost to the extent that I enjoy Space Hulk. Honestly! Yes, they are two different beasts but Death Angel is far more straightforward at least from a logistical point of view and still retains the edge of tension and the much cliched “a moment to learn, a lifetime to master” type feeling of the original.

War Of The Ring: Isengard Troll Speed Painting With The Army Painter


So we’ve played a few games now, and here’s a chap who seldom disappoints on the battlefield – my Isengard Troll Captain. I found him languishing at the bottom of my eBay bargain box I purchased a few weeks ago, and decided to do a speed paint job with The Army Painter system. It’s a system I have grown to love over the past few months. Yes, I know the results are not earth shattering but you do get a decent gaming standard model with minimal effort. Enjoy!

We Be Playing War Of The Ring, And I Be Painting Uruk Hai With The Army Painter


As ZombiePirateXXX has already mentioned we played our inaugral battle of ‘War Of The Ring’ last Thursday at Castle Carabus.

It was pretty entertaining, and it seems like a smooth, flowing system. Magic and heroes seem important but do not appear to be game breaking as I feel they are in Warhammer Fantasy.

Some things I have learned are – put you troops in long lines, so you have maximum frontage available to fight if required. We still have some outstanding queries regarding the rules, for example, in an ongoing fight do the forces seperate and leave the fight at the end of a turn, only to have to re-charge next turn, or do they stay in the fight until it’s over? I am sure we will find out soon enough.

As for my deal with ZombiePirateXXX – that I wouldn’t buy anything until he has his army painted and based, well that went out the window when I saw and bought the Isengard army deal of the year on eBay. Anyway, in one swoop I picked up pretty much everything I need. Bargains! As for ZombiePirateXXX getting his stuff finished – he has assured me he will. He has already finished seven models at my last count, hopefully that tally will steadily increase!

So with renewed vigour and second hand models to paint I set about doing a bit of Army Painter dippage over the weekend. Here are the results:

Uruk Hai Speed Painting

At gaming distances these look pretty presentable, and I feel I am getting the hang of The Army Painter techniques. In all I finished 24 Uruk Hai in one session.

The technique:

1) Assemble and grit bases as required
2) Black spray undercoat
3) Heavy drybrush mithril silver
3) Paint bases and flesh Burnt Umber
4) Retouch black areas appropriately
5) Paint details on shields and drybrush bases in Bleached Bone
6) Army Painter strong tone dip and shake

I will probably add some patchy static grass long term to finish these off. Next up I will do a few testers for the millions of wargs I now own!

6 Inch Move Review – Ruins of Osgiliath Terrain Kit


Don’t worry Interwebs, we are still here, despite a very quiet week last week while I was availing myself of some time off work. Splitting my time between sojourns into the mind of Robert E. Howard via Age of Conan and getting some quality time in with various pieces of plastic that may one day end up looking like an army of Haradrim and Easterlings.

With Games Workshop releasing extras to their Tolkienesque line of models and the current furor we are feeling here at the 6 Inch Move floating citadel I thought I’d make a post regarding one of these new releases, pictured at the top of this post.

While it is a generally held belief that GW have really pulled their finger out with their model quality over the past few years (in the face of increasingly hard-fought competition) the one area where I really have to commend them is the new lines of terrain they have produced. When I first started in the early nineties the terrain was generally non-existant or rather poor, it was easy enough to get stuff from other companies, after all, GW’s bread and butter was metal and plastic models to sate our fantasies. Yet for the majority of us we would rather get our terrain made for us rather than having to slave over a hot glue-gun in order to make something ourselves. I am not saying that we are unwilling to experiment but as it takes me long enough to paint stuff anyway, making my own terrain, well, I might as well give up on ever playing a game again.

My current frenzy over War of the Ring is getting me back into a habit and drill of painting (I will get faster as I get back into more regular painting) but when it comes down to what we are going to fight over, I’d rather have stuff that I can plonk straight on the table right now. One of the greatest things about our hobby is that each game can tell a story and this works really well when you have themed terrain to fight over. Hence when the new Ruins of Osgiliath kit came out I dropped the £15 and picked up a box. I have to say that I am really impressed. Take a look at the sprue below;

The only thing you can’t really see here but stands out more in the picture that started the topic is that these ruins are chunky! They are not thin bits of nothing that will break at the first sign of action, there is some meat on the bones of these buildings and you can assemble them exactly as shown in the instructions or grab yourself a couple of kits and go to town on making your own crumbled buildings. They really do look like what you see on the screen from the films, I’m probably going to grab a couple more in the future to get more of a Lord of the Rings feeling to the battles we’ll be playing rather than just using my generic terrain collection.

This new kit does build on the foundation that GW is setting for solid releases in their terrain collection. I even find the prices of these things pretty reasonable and fair too, a very odd statement to be able to make when you consider the company that we are talking about. If you were looking at adding some themed terrain to your War of the Ring games, you could do a lot worse than grab some of these ruins, I would recommend them to anyone that asked.

ZombiePirate’s War of the Ring Update


With Lord of the Rings fever sweeping through our blogging team I thought I’d spend some time giving an update as to where I am. I sat down last night and worked out my 1000pts army list for my Fallen Realms list, it has a good mix of infantry drawn from the different options I have. Starting with 1000pts is interesting, I can see why the game really likes 1500-2000pts games with how things are built but know we’re not going to suffer from starting small. Each company may only be between 15 and 40pts but when you start adding in the command options things quickly get pricey and fill up. I have 6 formations in my 1000pts army, all drawn from options in the Fallen Realms list, no allies and only one Rare Formation, everything else is common soldiery, hopefully giving me a base to build up from.

I mentioned earlier in the week that I had gotten a couple of boxes to start my collection, the Haradrim Raiders cavalry box and the Easterlings box. Despite some rather busy evenings of late last night I finished cleaning and prepping the Raiders. I have left the riders separate to the horses and have based the horses and movement trays with sand. These will all be undercoated together (hopefully tonight) ready for paint application over the weekend. They’re not looking too bad right now, but then there isn’t really much to show other than grey plastic models with sand glued to their bases. I have also started building the Easterlings, these guys really are very simple to make, the only separate parts are normally the heads and either a weapon arm or shield. I’m going to need more sand to make sure I can get them all based, after all, a model isn’t really finished until it is based properly and a decent looking base can really set a model off. While the Cavalry are drying it should provide me the assembly and cleaning time I need on the Infantry I have.

In order to finance this new drive I have had to cancel some of my High Elf Internet orders (including the awesome custom bases). I don’t want two projects of this size on my plate thank you very much, I need to keep momentum here. Servitob has issued a decree that he will not get this game until I have a fully painted army for it, hence why I am currently spending my free time building stuff and flogging crap to buy more men. I’m kind of thankful for the extra motivation to try to finally have something done. I’ll definitely be trying to keep the blog updated with some pictures as I go. Don’t want to reveal everything I am going to use, would like some secrets for the guys to come across when we actually play.

Gribblin also has his pledge in place not to buy anything else until he has his Tyranids all painted up. Luckily it’s his birthday soon and I imagine he may be getting some Elvish themed gifts this year.

I am hopefully going to have some pictures up for you all over the weekend. Finally getting an army list written also lets me know not only how much stuff I have to get and how much it’s going to cost, but also how much stuff I am going to have to paint. I’m actually looking forward to the challenge and due to the fact that all formations are of the same size when you buy companies (8 infantry or 2 cavalry) no one is going to be painting massively more than anyone else overall. Apart from maybe Servitob going with the Uruk-Hai, but then a can or brown primer and some drybrushed metal and I think he’ll call it job done.

As a rundown then, here is what things are looking like in terms of the forces we are going to be collecting;

ZombiePirate – Fallen Realms, Easterling and Haradrim focussed

Servitob – Isengard

Gribblin – Elves or Rohan

nBreaker – To be decided

Mrs Servitob – Watch this space…