I found these miniatures amongst the Hesslefree range at Salute all those months ago. With moving house and just general life, I haven’t been able to paint them up until now. I do have the miniatures for the other special zombies from that most fantastic of “lets just have a laugh and shoot hundreds of zombies” game that I love so much (seriously I have wasted many an afternoon racking up kills on Left 4 Dead), and I will no doubt display them when they’re done. For now here’s a look at the Witch and the Tank. Now all I need to do is come up with game rules for them…
As is starting to be a regular affair, Wednesday night is gaming night for those of us here at 6 inch. Last night saw myself, nBreaker, Servitob and a guest appearance from Mrs Servitob around the gaming and enjoying a good table top fight to the death. For those long time readers you may remember me writing a review of the rules for a zombie apocalypse game called No More Room in Hell [NMRH] by Iron Ivan Games. It may have taken several months but last night was the first time we’d played it as a group. Up til this point I’d only managed to have a few play-test games with myself.
So how did the game go? Well we each had one survivor and started with the basic scenario of all of us in a farm house the first night of the outbreak of zombieness (have I just made up a new word there?). The game is won by us either boarding up all of the windows & doors on the ground floor or getting to an escape vehicle parked half way to the edge of the board. The game went a little as follows. The first turn had a complete absence of zombies as I managed to roll well above the zombie threat level meaning that there was no spawnings, allowing myself, nBreaker and Mrs Servitob to board up several windows whilst Servitob ran for the car. The next two turns were a little more eventful as the zombies started spawning. Servitob did some awesome kung-fu actions to take down the undead on his run for victory, I fired multiple shots from by big-ass pistols taking down a couple more, Mrs Servitob had trouble trying to board up the back door with the zombies braking through, but with some help eventually beat them off, whilst nBreaker ran up stairs and started looking for supplies in the rooms. He managed to find some Kevlar body armour, food and an awesome replica geek sword from a movie with all those elves & dwarves and stuff. As the hoard kept coming Servitob did the honourable thing, started up the car and proceeded to commit vehicular zombie-slaughter as he rounded the house to the back door allowing all of us to jump in and drive to safety. The End.
So thoughts on the game. It was a lot of fun. Despite me forgetting some stuff and having to look it up, the game ran smoothly. The game dynamics are simple. It’s all D10 based and basically to succeed at anything you have a stat and you have to roll equal too or under that value. Combat is quick with many zombies dropping to the ground in the game.
So Pros for the game:
- It’s quick and simple to play, overall it took us about an hour for the whole game.
- There is a lot of potential for roll-play and the game lends itself to inspiration and use of initiative very easily. In many ways it is an RPG.
- Although I scrath-built some terrain, it is easy to come across what you need in the typical toy shop (I have many toy cars for future games)
- Although you can command groups of survivors together, having only 1 model each results in a very co-operative style of game play. You don’t have to fight each other in order to win the game, in fact working together is often the best way to win.
- The zombies are not player controlled. They basically move towards the nearest survivor. This allows for many people to play at once.
- You only need a hand full of models for survivors (and about 50 zombies).
- The game is a skirmish game and so works well with only a hand full of models, but you still need lots of zombies.
- I also feel that once you start adding multiple groups of survivors that the game will get a little too complicated and take a lot longer to play. And if you like the co-operative nature of the game then this will go once people start having large groups.
- Some of the upgrades and rules (such as turning into a zombie after being bitten) are for a campaigns only and have no effect in a one-off game (ok I’m being a little nit-picky here).
All in all though it is a very fun game to play, and if you only use a few models, very quick too.
I do love looking at their website and seeing where some of their . . . inspiration comes from. They do some fantastically characterful miniatures. I must admit one of my favourites is the Elvis impersonator.