The past few weeks have seen the denizens of the floating citadel and friends playing some stellar themed games.
First up were some games of Star Trek: Attack Wing. Gribblin actually has some trophies for this game so it was under his expert guidance that we set off. I’m not much of a trekkie but even i could see that there are plenty of ship variations available. Each ship is customisable with crew, weapons and captains. The actual game mechanics are loosely similar to the veritable ‘Wings of War’ biplane combat game, crossed with the combo-building elements of games like Warmachine. Overall a good looking game which is fun to play provided you know what you are doing in the fleet building part – knowing which crew combo works best with each ship is half the battle and for some people undoubtedly half the fun. I have played this game previously without guidance during the building part of the game and just found the whole experience frustrating. So if you’re going to play, play with experienced gamers who are willing to show you the ropes.
Next up saw me digging out my ancient Full Thrust rules and miniatures. Full Thrust is a pretty unique game in the field of spaceship games in that movement rules do not assume that space is full of custard. This game is really old, timeworn, and still popular. Probably because it’s simple and fun. Full Thrust seems to shine at the fleet battle scale, with more players and more spaceships making the game better without adding complexity. Whilst not the best looking game out there, it will keep gamers looking for more realism happy and the rules scale well if you fancy using your own miniatures.
Which then brings us on to the floating citadel’s previous favourite – Firestorm Armada. We talked about it, and how it was to a large extent a rip-off of Full Thrust, before discovering that version 2.0 is now available for free online! Hopefully our dusty fleets will be making a reprisal in the next few weeks as we try out this new and interesting version. Those miniatures still look fantastic!
So for me all has been a little quiet on the gaming front. It seems that a bunch of events have conspired against me (not all of them bad) which has curtailed my jammy dice rolling.
A freak storm of ninja bears made a good game of Silent Death impossible, then a clown car traffic jam stopped me from getting my freak on in a game of Sengoku.
Fortunately however, we managed to get a decent game of Dungeons and Dragons a few weeks back, courtesy of ZombiePirate being the DM. He did a good job for a first attempt and put in a good bit of effort behind the scenes. Slaughtering half the party by the third round of combat in the first encounter in retrospect was an amusing move, but hey, these ‘learning opportunities’ are what make D&D memorable!
I also managed to get some games in with long time gaming veteran and all around good guy CaRaBuS, firstly teaching him how to play Full Thrust. It’s a good game once you get the hang of it. A simple tip we can all learn from – don’t get in the way of a Kra’vak K-Gun, M’Kay? I’ve also somehow got him into War Of The Ring, which is amazing considering I’ve never played it and only have a few miniatures and a rulebook. He seems keen to go for a Gondor themed army. Something to do with swans. I’ve never read the books but I suppose it’s an army that generally honks a lot, has the fly special rule, chases ducks, suffers no penalty crossing rivers, steals your picnic and breaks your arm on a roll of a six.
That’s all for now spambots, I’ll let you know the next time anything exciting (or not) happens in the world of 6InchMove!
So we are one year into our blogging adventure, and here’s a run down of our top five most popular posts:
Rolling in at positions 5 and 4 are parts of ZombiePirate’s excellent assessment of the effects that Warhammer 8th Edition is having on the army lists. Well researched and well thought out, the spambots have been paying close attention to these posts!
Full Thrust fanbois prepare to flail with nerd rage as new kid on the block Spartan Games has released another fleet for their outstanding space combat game Firestorm Armada as well as painted pictures of the next fleet for release. This rounds out the 6 fleets detailed in the main rulebook, the Directorate are shipping to stores as we speak while the Relthoza will appear a little down the line, this will also include the Escorts and Heavy Cruisers so you won’t miss out with the options available to other fleets.
Starter sets are being released to allow people to dive on in with the new factions. I’ve reposted some of the pics from the Spartan website to get people in the mood.
So a while back I wrote a post suggesting that I, the humble gamer, prefer playing the upstart and simple Firestorm Armada over the venerable and more complicated Full Thrust. Anyone would have thought I had taken a dump in the leader of the New Anglian Confederation’s hat! Looking at the fanboy / nerdrage responses from both sides over the last few days I am obviously in no position to make a judgement of such significance!
So it’s over to the Interwebs to decide.
We’ll even play a 6InchMove celebratory round of which ever game is the victor… so get your votes in. Polling closes in a week!
Firestorm Armada or Full Thrust? Let Battle Commence!
Full Thrust is the grandaddy of space games. It’s been around for ages and you can now get the rules for free. Firestorm Armada is a relatively new offering and really owes a lot to it, especially the More Thrust version of Full Thrust. The whole dice rolling business of 4 and 5 is one hit, 6 counts as two hits and roll again, was a FT concept many years ago. What FA did to the mix though was to introduce damage and critical ratings. Thrust used to rely on damage charts where you would tick boxes. Armada did away with all the paperwork to make the game more straight forward. And I think this is a good thing.
Psychologically, Armada also trumps Thrust quite severely. It is a simple thing really, but in Armada you get to roll buckets of dice, which is exciting. In Thrust you only ever roll a few, which is not so exciting. Simple things please simple minds. In addition, Armada models are excellent. Thrust models are not so hot.
Strategically however, Thrust has an ace. All movement is preplanned and carried out simultaneously so you need to be paying attention to get your fleet into an advantageous position. Also, the physics of Full Thrust, while not perfect, is far more representative of space. If your super dreadnought keeps accelerating it will eventually be moving at 60″ per turn despite the fact that it should be a lumbering behemoth. This is actually what would happen in space, and requires extra skill and planning to make the most of. Unfortunately in the Firestorm Armada universe space is filled with custard which means that spaceships move in a way that is easy to comprehend, as it is similar to the way that ships sail in the sea.
Now then, if some bright spark could take Firestorm Armada and add the Full Thrust movement rules we would not only have a potential lawsuit, but also a slightly deeper strategic game. However, as it hasn’t happened yet, and would require some testing, we must choose one or the other. I choose Firestorm Armada. Because ultimately gaming is about fun, and Armada is just that. Not to say that Full Thrust isn’t… it’s just that Armada does it in a much more accessable way. The miniatures are easier to get hold of, the game itself is better promoted, and there is a decent fanbase (but that might just be dependant upon where I live). It’s a bit like Full Thrust is a kit car, and Firestorm Armada is a purple Nissan. Yeah sure, if you put the effort in the kit car is going to be splendid. But ultimately if you just want to cram your mates in to go down the chip shop then the Nissan wins every time.
So I got my first outing with Firestorm Armada recently courtesy of nBreaker, and I must say, it really is very good. Quick, simple, with plenty of suitable opportunites to throw loads of dice, drink DPZ and smack talk. Pretty much a perfect game for the 6InchMove team then. The only improvement I could suggest is the addition of take away meals to fleet selection so we don’t all have to cram into gribblin’s car at lunch time. Oh well, you can’t have it all!
For those of you looking for more ‘beef’ in your posts, here comes the more serious intellectual bit… Firestorm Armada in my opinion is better than Uncharted Seas. Why? I don’t really know. Maybe the setting is more appealing. Maybe it’s pure shooting fun without all the hassle of boarding actions. Maybe the game just has more polish and balance.
More great intellectual analysis coming from servitob soon!
A weird combination of events occured recently in separate fields, namely the fields of gaming and domestic bliss. Not only would it look really strange on a Venn diagram, but in my case led me to some fun reminiscing.
Anyway, I was busy tidying up the other day and I found my completely forgotten ruleset for Full Thrust. Full Thrust is not a pelvic themed double entendre, but an absolutely ancient space ship combat game.
The game tries to use realistic space physics, and the rules allow players to design their own ships. It is one of the oldest, most tried and tested rulesets for this type of game and is still going strong, and last year GZG released the rules for free! (click here)
The question is, how will it compare to Spartan Games’ new upstart ‘Firestorm Armada’? I think we’ll have a fight on our hands! Cap’n, hostile ruleset in sight, imma firin’ ma lazors! Pew pew!