Tag Archives: Eldar

You Wait Ages for a Bus…


…then, as the adage states, two come along at once. Except, in this case, we’re not talking about public transport. No, we’re talking about no holds barred, miniature scaled combat with metal, plastic and in some cases resin, toy soldiers. The way real men choose to fight!

It was rather surprising then, that with the dearth of gaming through the halls of the floating citadel that we managed to get some chaps together twice in as many weeks. A feat unheard of in our recent history.

We kicked off the first of these gaming days on the patio of the ZombiePirate wing, the weather has been rather glorious in sunny old England of late so we took advantage of it. Something my arms and back of the neck were less than happy about by the evening. Gribblin and I threw down with our first proper game of 6th edition 40k, he with his newly pimped out 2000pts of Eldar and me with the same value in a heavily Slaanesh themed (what else did you expect?) Chaos Space Marines. We had a three objective game and went at it with our usual gusto. Being the first game of an edition that has changed a lot of the how the game plays we did mess up a few things, however, looking back on it I don’t think anything we got wrong would really have had a bearing on how things turned out. Gribblin pulled off a convincing win and I learnt some valuable lessons about the new CSM.

  • Chaos Bikers are awesome, especially backed up by a Feel No Pain banner
  • Eldar Shuriken Catapults are rather nasty now
  • Dark Reapers don’t like Plasma Cannons
  • Noise Marine weapons make me giddy with glee at how amazing they can be
  • Diagonal deployment zones are a pain in the ass
  • Sorcerers are still fun to use
  • ZOMG Heldrakes!

I had a really enjoyable game, it was such a pleasure to play that I hadn’t even noticed the fact I couldn’t win the game until turn 5. Winning or losing really was just icing on a very tasty gaming cake though. I look forward to getting some more use out of my Chaos and tweaking the list after a few more games have gone by.

In the second week we also returned to 40k. Again, it was Gribblin and I, however, this time I pulled the dirty on him and took my Dark Eldar for a spin. One of the reasons that I haven’t played much of the new 40k is that I wasn’t really sure what would become of my beloved sadomasochistic hedonists. I needed to buy another few transports to make the army work at the new points level and that led to a few nights of putting together some more models. However, it was all worth it. After a very close and bloody game the previous week this one was far more one-sided. Eldar of both flavours are armies where you really need to have things work together and bide their time to strike in the right place. A few mistakes can very quickly lead to the complete dismantling of your army. I’ve played enough games with my Dark Eldar to be confident in what they can do, I took my time and prepared lanes of attack. That patience paid off as I’ve learnt how being too aggressive and impetuous can put you in a bad situation. By the end of the game I had completely destroyed the entirety of Gribblin’s Eldar, there was nothing left at all. It was a two objective game and I held both at the end, as well as Slay the Warlord, First Blood and Linebreaker. I did feel slightly sorry for him as things just went so well for me and units did what they were meant to do.

We both had spells of good dice and ill so there wasn’t really any one-sided luck to ruin things. The army for me just brought home how powerful a Raider load of Splinter shots can be, especially with Splinter Racks to back you up. The highlight of the game for me was the first of my two Razorwings firing off its monoscythe missiles and scoring 36 wounds out of 38 hits (one of my definite “good dice” moments).

I really like 6th edition. It is rather different to 5th in many ways and is a lot more brutal (or, at least our games have been). 40k was the first tabletop game I played other than family favourite Space Crusade so the universe is what birthed my hobby obsession. As often as I’ve tried to leave it behind it won’t let me and I have two very different armies for it now so can enjoy the game a number of ways (and play it with myself if I really want to).

These two weekends were not just filled with GW fanboism though. Gribblin brought along Star Trek Fleet Captains and I have to say that the game is a lot of fun and very definitely has that Star Trek feeling to it. While in the first game we crushed the Federation beneath the iron shod boot of the Klingons the second game didn’t go nearly so well. I’ve bought the Romulan expansion for it so that I can get to play my favourite race now though so it’ll be Tal Shiar agents all round in our next game.

Speaking to the various members of our group there does seem to be a lot more activity happening with our hobby desires and this can only be a good thing. Hopefully we can now go on and end the dry spell we’ve been having over the past year and get back stuck into some serious gaming.

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Kharn the Betrayer has some fun (lessons on how to loose with Eldar)


Yesterday afternoon I had a couple of games against the youngest member of our gaming group.  He has been using his Chaos Marine army and has learnt fast.  We had two 1500 point games, the first against my Tyranids, the second against my Eldar.  The Tyranid game was quick and bruttle, the Chaos Marine army being tabled in turn 4 and most of the Tyranids were still around.  His choice of Kharn the Betrayer proved entertaining in both games.  In the Tyranid game Kharn and his faithful Berserkers munched through a 17 strong Termagant unit before half of the Tyranid army (including the Doom of Malan’tai – more about him in another post) shot the snot out of the unit.  Kharn being on his last wound was assault by yet more Termangants and had some fun killing lots of them before he was taken out.

The next part of my post though is listed in the title – How to loose with Eldar.  So here’s the lesson.

  1. Roll dice badly.  How I can fail so many 3+ saves I will never know.
  2. Have your opponent pass 9 out of 10 3+ saves repeatedly.  Most of his marines were Plague Marines with their Feel No Pain ability, but they hardly used it as he kept passing 3+ saves.  The only ones I was able to kill were those hit by Fusion Guns and Wraithcannons.
  3. Have both your Wave Serpent and Falcon one shooted and explode in turn 3.
  4. Get your Wraithguard into close combat (really bad move on my part).
  5. Not having enough Jetbikes.
  6. Moving your Striking Scorpions out of cover in the woods to get battle cannoned by a Defiler.  Only the poor Exarch lived.
  7. Let the Daemon Prince assault your Dark Reapers in turn 2.

Now I know you shouldn’t blame everything on dice rolling, even if the first 2-3 points are basically that, but it doesn’t help when the dice gods are looking the other way.  There were some mistakes on my part and the biggest ones are listed above.  So was there anything that went well? My Fire Dragons did what they do best and metled the Defiler.  The Jetbikes made themselves useful.  And what about my favourite Scorpions?  Well as I said the got battlecannoned in turn 2, but Eldar of match has to go to this guy;

The Scorpion Exarch.  Despite loosing his entire unit to bad leadership, he still managed to take down the Daemon Price in close combat, a Rhino and in the last turn head shoted Kharn himself!  So at least one thing went well.

On the serious, non-moaning side I’ve been learning very quickly how to use my Eldar, mainly due to bad choices in both army construction and battle tactics and I hope not to repeat these mistakes.

Epic Fail – When Good Dice Go Bad


In general we love our wargaming. Not only is it a creative outlet for our more artistic drives, but it stretches the cerebellum and provide the exercise for our grey matter that might be lacking in other activities (like watching sports).

We pore over army lists, trying to devise cunning ways to improve our armies, looking for synergies of troops and vehicles or monsters with which to make a fun game and hopefully bring us victory and allow us to triumph over our foes. I could probably do with some kind of alliterative example here but you’re not going to get one!

So it was that for the May Day bank holiday that gripped the lands below the mighty floating citadel that is the 6 Inch Move palatial residence, a few of the more dedicated gamers gathered together to duke it out using little plastic soldiers. The way real men settle their differences fo’shizzle. (We did have two drop-outs, one with some kind of mild headache claimed to be a migraine and the other with excuses of some kind of outdoor, fire-pit based social event, but we all now geeks don’t have friends, or do outdoors so come to your own conclusions).

This auspicious day saw nBreaker start a winning streak we are hoping to cut short. My Arcanists Show Girls crew were slaughtered mercilessly at the hands of the Dreamer and Lord Chompy Bits, followed not long after by Gribblin’s Eldar taking a beating from nBreaker’s Orks. However, all of this is a 250+ word pre-amble to the main event, a kin strife war between that same Eldar army and my own burgeoning Dark Eldar.

Gribblin and I have done the “Elf on Elf” thing before, but in the fantasy setting, it was brutal, bloody and there wasn’t a whole lot left at the end of the game. Therefore we imagined that this was probably going to pan out in the same vein. I took my double Succubi list I posted a while back but took one squad as Bloodbrides, kitted both Wych units with Haywire grenades and dropped the Mandrakes.

Now, while battle reports are generally pretty cool to read the amount of fail in this one leaves us far too embarrassed to do it. It seemed that no matter what either of us could do it just wasn’t the day for the dice to co-operate. We ended up with an Annihilation mission with opposite corners for deployment. I deployed first but then Gribblin stole the initiative, this should have been a warning of things to come. His Rangers shot my Kabalite Warriors and (of course) I failed the pinning test, everything else was pretty much out of sight and survived. The Kabalites would not shoot for the first two turns of the game despite having Ld8, I rolled above 10 both times. My Ravager went up against the Falcon and in an impressive bout of fail only managed to Shake it for the whole game. My Bloodbrides failed to kill 10 Dire Avengers despite two Agonisers and the +1 attack combat drug, they did soundly beat them but then failed to catch them after rolling a 1 for their sweeping advance. Of course they got shot up without the benefit of the Pain Token they should have collected.

Once again the Reavers proved their worth by immobilising the Falcon and then shooting up the Rangers, on Gribblins part he failed more 3+ cover saves than anyone had right to. I sent my normal Wyches into the War Walkers who proceeded to take 4 turns to only take down 2 of them (OK, I’ll admit that this was the wrong target on my part). My Bloodbrides epically failed their move through cover check to assault the Rangers before my Reavers finally saw them off.

We ended up calling the game a draw, Gribblin did have one more kill point than me when we totted up the final tally for giggles at the end but both of use had hardly anything of the 1000pts we took left. I have never ever seen such awful dice, both of us suffered from rolling low when we needed to roll high and vice-versa. In general it seems that at times the dice gods do abandon one player at times and no matter what you do you get pounded, however, for it to happen to players on both side of the table is amazingly rare. So, if we look on the bright side I suppose it is unlikely to happen again. Maybe the Dice Gods do not like Eldar on Eldar match-ups?

All I can say is that game only took around an hour to play as the back and forth was pretty swift as nothing really was going to plan for either of us. I think part of it was definitely the list I took, I rehashed one from a multi-player game and it wasn’t ideal for playing solo. If nothing else though I’ve learned some more about my Dark Eldar and that can never be a bad thing.

Something for the Weekend?


Far from being an invitation for an illicit triste, today’s post here at 6 Inch Move is a heads up for what the good folks of the floating citadel are planning for their Saturday afternoon!

Rather than throw down in a usual fashion we are going to be playing a large scale 40k battle, this will be showcasing Gribblin’s Tyranids, 4000pts of them to be exact. Against this collection of multi-limbed combat monstrosities will be the motley collection of allied forces from the rest of the 6 Inch Move crew plus a special guest. We’ll be showing off Chaos, Space Marines, Eldar, Tau and my own Dark Eldar to try and halt the planet-nomming menace in a custom scenario designed for the day.

I’m hoping that we can take some photos to show you what goes on and we’ll let you know next week how the game panned out. I wonder how many pain tokens I get for Fluffy the Bio-titan?

What’s Green and Dead Killy? – It’s Not Always Orks…


As promised here is the battle report from our pilgrimage to geek central. Gribblin took his Eldar (apparently it’s easier to travel with a load of vanity obsessed lady-boys who like matching accessories than a horde of evil alien beasties who want to mate with your face) and I took along my, far more manly and personal hygiene averse, Orks.

I have also been asked to do this from an Orky point of view, so *clears throat* here it goes;

Warboss Tuffgit – “Right ‘den ladz. I’z da Warboss and mah sneeky gitz has scouted around and found some tasty looking loot around ‘ere. OI! Come back ‘ere Scrogg, that loot isn’t goin’ anywhere yet and you bes’ keep yer hands off the good stuff before I bash yer stinkin’ ‘ed in.

As I wos sayin’ dere’s loot out there for us boys, but dem pointy ear space panzies is looking to get a kickin’ as they fink dis loot is dere’s. Guess we iz just gonna haf to prove dem wrong. Hur hur.”

“Where’s my zoggin’ Trukk, winch those Mega-nobz in there gud. I want to be krumpin stuff first!.

Step on it! Head for that group of panzies cowering behind that building, they’re heading for where da loot is!”

Big Mek – “Right ladz, we’ve nice and safe in dis ‘ere buildin’ see those blue looking wussies  over there? Yeah, the ones running towards that set of rocks, give ’em a blast from da deffguns! HA! See dem runnin’ good shootin’ ladz. Now, if I click dis button ‘ere and flick dis switch, gud, da spinny wot-sits is working – ZAP! I hit dat tank fing, time to ‘oover up some more snotlings.”

First turn – Most of my army charged forwards. We were playing for 5 objectives that had been placed all over the map, I do have some piccies that might make more sense for the layout. Pretty much everything was ruins and that is where the objectives were placed. The Eldar deployed in the middle and on their left flank, my Ork just filled with whole table edge with the Warboss and his Mega-nobz in a trukk on the left backed up by the Shoota Boyz squad and the Stormboyz. I had my Lootas and SAG Mek in a building in m y deployment zone and another unit of slugga boyz on the right flank and the final 2 units of Slugga Boyz in the middle ready to run up the battlefield. I was pretty happy with my deployment.

From now on I’ll just post the thoughts of my Orks on their various turns. I am sure Gribblin can come and give his point of view too.

Turn 2

Warboss Tuffgit – “Right ladz, lets get owt of dis wagon before we get shot up.”

Stormboyz – “ere we go, ere we go, ere we go, chargin’ into units of panzies! Krump, krump, krump see dem running away.”

Boyz mobs – “Keep runnin’ we need to get our hands on da loot before the *BANG* Well, guess that’s more loot for we who iz left.”

Big Mek – “Let’s try dis again… aimin’ for dose big floaty platform things, they seem to be shooting da boyz up. ***ZAPPPP*** Hur hur, dey ‘sploded. Lootas, shoot some more of dem blue boyz who was running away earlier, good shootin’ ladz.”

Warboss – “Right, let’s charge that tank thing what is floatin’ nearby, what do you mean your leg’s stuck, you paid good teef for that zogging armour and now you can’t move because you’re stuck? Zog me.”

Turn 3

Boyz – “Ere, dat floaty wagon is makin’ towards da Mek, betcha 20 teef I can get dere first and kill stuff. What do ya mean me axe won’t hurt it? See, dere’s our nob punching it in the…… *BANG*”

Warboss – “What are dose orange lads ? They jumped out of dat tank we couldn’t scrap coz you’re zoggin’ leg got stuck Slackwort, dose look like some nasty gu…. bloody ‘ell dey just melted half me retinyou… cretinou…retin…me mates.”

Stormboyz – “Oi, dat’s da boss over there and he just got slagged by dem orange gizas, maybe we should give him a hand?”

Turn 4

Lootas – “Help, we have green fings wot isn’t Orkz killing us….argggghhhhh.”

Big Mek – “Is alright lads, all I got to do is flick this……*WHOMF* /big mek vanishes in a flash of lightning leaving only his sming boots behind/”

The rest of the battle can really be summarised by the line ” We iz getting shot up.”

With 5 loot objective round the table I was holding two and the Eldar one. Two Dire Avengers were all that was left of their unit and they were camping their objective. I had my Shoota Boyz squad holed in a wood sitting on their objective. For the first three turns I had blasted and chopped my way through a decent portion of the Eldar army, although the Fire Prism was annoyingly still at full strength. My Warboss had butchered a Falcon and the Stormboyz had seen off a Guardian squad as well as the Fire Dragons that had seen the end of the Mega-nobz. The Wave Serpent that had got to my deployment zone was falcon punched by a nob with a power klaw causing its precious cargo of Scorpions and attendant Autarch to punch out. This turned out to have been a bad move on my part. The Scorpions went into the Lootas with expected results. My Big Mek tried to shoot them and for the third game in a row rolled a double 1 and vaporised himself. A full mob of 20 Orks went into the Scorpions and took some casualties, they fought back only to see Gribblin only fail a single armour save! The sweeping advance hacked the rest of the unit apart. The following turn the Scorpions went into another unit of boyz, again hacking them to pieces and running them down. This left my depleted boyz mob who held the centre objective facing the almost full strength Scorpions. They’d already seen two units of 20 get wiped out. In went the Scorpions, slaughtered all but a couple of boyz and the Nob, who did a couple of wounds back but were still soundly beaten. This left us with one objective a piece. The Warboss wandered over and did a fantastic job of showing why I shouldn’t even bother buying him ‘eavy armour as the scorpions shot at him before assault and took two wounds off him as I couldn’t pass the 4+ saves….

He was then finished off by the Autarch in assault. Not one of Tuffgit’s most glorious moments. All that I had left on the table was my Shoota Boyz and the Trukk the Mega-nobz had been rolling in that had had its Big Shoota blown off. So, in true Ork fashion I conga-lined the shoota boyz so that the sat on two objectives. It boiled down to the last turn of the Autarch against the Boyz. I shot the unit, they took casualties, leadership test was taken, they legged it. Rallied in the final turn but were out of range for assaulting so the Orks won 2-1.

I have to say that this was one of the most fun games I have had. For the first few turns the Eldar got hammered by the Orks but then the Scorpions single-handedly seemed to be winning them the game for the last few turns as they carved through Boyz mobs like they weren’t even there. Although, there was some decent rolling for armour saves on Gribblin’s part. However, that just added some nice tension to the game. By turn 6 we both had virtually nothing left and we were heading for a draw as Gribblin was heading to contest one of my objectives to tie the game 1-1. Luck was on my side though but this was a very close and bloody game.

Once my home internet is fixed I will probably update with a couple of photos that I took.

Things I learnt from this game;

  • Need larger units of Boyz like I thought I did. Was already working on modified list before this game
  • Dethkoptas are useless, two game so far and they have done nothing worth mentioning
  • Stormboyz are ace. Despite Servitob not believing me on how they work, checking my Codex and then going to check with a GW employee…
  • SAG can be fun, but with BS2, scatter and an unerring ability to vapourise himself, I don’t think he will be coming back for a while
  • Do not let Striking Scorpions get near units of Boyz. Not stricly a 100% valid maxim as although they will reap a bloody tally I normally get a load of attacks back, passing 99% of armour saves is annoying
  • Do not chuck Mega-Nobz near melta weapons, although going against fast vehicles kind of limits how evasive I can be
  • 40k is an awesome game and lots of fun
  • Roll on Jan 30th when myself and Servitob will be facing a horde of the new Nids, the true face of Gribblin