Tag Archives: Dreadball

New Dreadball Edition Gives You Wood


Mantic have sold out of yet another printing of their “totally not Blood Bowl” sci-fi Football mash-up Dreadball. To honour that fact they are releasing a new version of the game with a slightly larger cost and a few more bits thrown in, or if, like me, you’ve been playing the game and scavving off a mate’s copy, you can go all in and buy way more stuff than you need.

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That being said, yet again Mantic put together a really nice deal. While their Restic isn’t the nicest of materials I’ve had the joy of working with and their models do have their moments, Dreadball has been a welcome addition to the halls of the floating citadel. It’s one of those games that it’d be nice to get people playing in a league for and with me now being the second person to get a set we’ve got the potential for playing two games at the same time as well as not having to cart everything to someone else’s house if we travel for an evening’s entertainment. There’s only one problem, this is due to ship in July and will therefore potentially be around the same time as the second shipment of Deadzone. That’s a lot of new toys going to be finding their way into my house. I really don’t have that long to knuckle down and really put some effort behind shifting all the GW stuff I have lying around.

I don’t need the rulebook and the season 2 book so those can go to a good home of someone else who’s interested in starting things up but there’s a significant saving to be had if you’ve got the coin to splash out.

Looks like I’ll be living off tin of economy beans for the rest of the month though.

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Easter – The Time of Intergalactic Conflict and Sporting Rebirth


Among the denizens of the Floating Citadel being given days off work is heralded by an anticipation of the potential for staying indoors and hovering around little models of men in armour, or, possibly, really small tanks. Sacrifices are offered, supplications made and trips out with the family to he most horrifying of all places on Earth, the shopping mall, to placate the almighty deity known as “wife” in the hope we will be allowed out to play with a friends.

With a wave and a cheer I dispatched my significant other to her parents and had the delightful company of Gribblin and Servitob to share my gaming time with. While we don’t exactly have photos or a full feature battle report to bring you I thought it’d be at least worthwhile to show off what we played and how we felt about it. As gaming is so few and far between right now deciding what to play becomes a much larger concern than ye olde “buy everything” mentality that pervades our hobby.

So it was that we kicked the day off with Deadzone. It’s a cinch to set-up and plays pretty quickly too. I love the fact you don’t need a huge table full of terrain as the mat is a great thing to play off. We ran our second ever game using Rebs against the Plague. For the Plague I created a list with the 3A General, 2 Stage 2As, 3 Stage 3As, 2 3Ds and two 3As with HMGs. Up against them were an eclectic band or Rebs; Rebs Commander, 3 Humans, 1 Yndij, 1 Survey Drone, 1 Desolator Grogan, 1 Kraaw, 1 Zee Scavenger and 1 TK-Zero.

I drew Scour for my mission and Gribblin, armed with the Zombie like Plague drew Infiltrate. Eventually it was the Rebs who won. After turtling in their deployment zone and despatching their faster moving elements to go grab the loot tokens they did a pretty good job of destroying the enemy using the Grogan and TK-zero. Turn 1 the Grogan one shotted a 2A with a pretty awesome display of marksmanship. Gribblin did manage to get the second 2A off the board as well as a 3A. Unfortunately that was as far as his game went. TK-zero took a number of shots that put the pain into his Strike Team, despite the HMGs of the Plague doing their best to suppress the weapons team. The highlight of the game was a missed shot that left the 3A in the target cube undamaged but the resulting explosion catapulted the general into a cube occupied by a 3D. The resulting collision saw both fleshy sacks of alien mutagen expire and, with a follow-up headshot from the Commander sealed the game with a rather empathic win for the plucky Rebs.

Following on from that we dived into Dropzone Commander. Up against Gribblin’s totally cheesy Shaltari teleportation shenanigans were my UCM. We played 1500pts and it was a really tight game. I horribly misused both my Wolverines and Katanas, so much so that none of them had any real impact on the game at all. My 6 Gladius however were a total wrecking crew. A Battlegroup that costs over 400 points may be a little excessive in a game of this size but they certainly paid for themselves with the impact that they had. They killed a terra gate, stopping the moving of an objective off the table, dropped some bricks on the head of the Shaltari warsuits preventing them from finding an objective (after a pair of Raven B’s had already put the hurt on the same building killing off an earlier attempt to find the objective with a different squad) as well as nuking a Coyote. Not bad when they lost not a single one from their number over the course of the game.

My Legionnaires in the Raven As were brilliant. They went into buildings, found objectives and then de-bussed quickly. With the blistering pace and small landing zones the Ravens got away quickly securing two objectives that I managed to get off the table. Gribblin managed to down one with an attack run from his fast mover but all it did was ground the transport. A transport I quickly replaced with a “Call for Extraction” card. I never felt hampered by my lack of a Commander above CV3 although spending so much on the Gladius group meant I had far fewer AA units that I’d have liked.

When it came around to post-pizza Dreadball I took my Void Sirens for their inaugural run against Servitob’s more masculine looking dudes. The game was quick and brutal, my good dice from earlier in the day deserting me. I was happy to lose as I’d had pretty decent luck through the rest of the day and I still got to play a game that was a blast and has the benefits of, like Deadzone, being quick to set up, play and pack away. Always a bonus in my mind.

We had three great games, it was really nice to get to spend some gaming time among friends. I’ve now got more motivation to get the stuff I’m using painted so that it looks nicer and we’ll see when it is we can get around to doing it again. It certainly looks like we’re all in a good place with the games that we’ve got to play and not a GW mini in sight.

Dreadball First Playthrough


DreadZine_CoverZombiePirate and I managed to play an inaugural game of the Speedball2 40k Bloodbowl mash-up general GW trolling Dreadball yesterday. It was the not-quite-space-marine Trontek 29ers vs the not-really-sisters-of-battle Void Sirens.

Fortunately we had both looked at the pretty pictures in the rulebook which is always a plus when trying out a new system. There were naturally some high levels of rules lawyering and checking owing more to it being our first game rather than us being competitive twelve year old at heart.

Overall it was a positive experience. The game system seems very intuitive after a few goes, and the whole thing should flow very quickly after a few games. The game itself is very fast paced and good fun. Hopefully it can become a good staple game.

Salute 2014 – Dreadball


The Floating Citadel denizens made their annual pilgrimage to Salute – more on that in another post; to cut a long story short I am now a proud owner of Dreadball – a game I have been meaning to get my hands on for over a year.

In true servitob style, the test minis were up and painted within a matter of hours of the box being opened. The technique used here is apparently called “Greyscale Washing”, if any of you googlespiders want to know more details I can point you in the right direction.

The aim was to do something very quick to make the game playable in the shortest amount of time. Mantic stuff is so cheap that if I ever miraculously got enough quality time for actually giving a damn about multi-layer highlights and all that nonsense then I could simply buy new teams. For now, I consider 2.4 seconds a reasonable amount of time to spend per model.

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I’ve also read through the rules – it looks like a very promisingly fun game!

EYES-CREAM! EYES-CREAM!


Today’s post title is a blatant rip-off from one of my favourite blogs Fighting Fantasist; it made me laugh so I thought I’d steal it for my own nefarious purposes. Coop’s blog is great and I hope he doesn’t mind! It is of course a tangential reference to the The Other Nottingham Gaming Company’s upcoming release of Dreadball.

I’ve done some looking about and it seems like it could be quite a bit of fun. Obviously my first port of call was coop’s post mentioned above. Secondly I found some interesting tidbits over at Quirkworthy. I presume that this blogger has something to do with Mantic by the content of posts. From there you can link to some other decent sites at Boardgamegeek and then you can go pre-order it at Kickstarter.

So what’s my ever so non-influential opinion on these wispy morsels of facts and opinions expressed as facts? I think they could be on to something good here. The obvious comparisons with BloodBowl will abound but heck the big BB is one of the Sheriff’s best games full stop. More of the same without the need to buy hundreds of models and then the need to paint hundreds of models is no bad thing. In addition, a game like this is easy to transport and set up. The real selling point for me of games like this such as BloodBowl and Space Hulk and Formula D and the like is that they are played on grids so there’s no abiguity over measuring and distances. The whole experience is so much more precise; and I like that!