Tag Archives: Dark Eldar

You Wait Ages for a Bus…


…then, as the adage states, two come along at once. Except, in this case, we’re not talking about public transport. No, we’re talking about no holds barred, miniature scaled combat with metal, plastic and in some cases resin, toy soldiers. The way real men choose to fight!

It was rather surprising then, that with the dearth of gaming through the halls of the floating citadel that we managed to get some chaps together twice in as many weeks. A feat unheard of in our recent history.

We kicked off the first of these gaming days on the patio of the ZombiePirate wing, the weather has been rather glorious in sunny old England of late so we took advantage of it. Something my arms and back of the neck were less than happy about by the evening. Gribblin and I threw down with our first proper game of 6th edition 40k, he with his newly pimped out 2000pts of Eldar and me with the same value in a heavily Slaanesh themed (what else did you expect?) Chaos Space Marines. We had a three objective game and went at it with our usual gusto. Being the first game of an edition that has changed a lot of the how the game plays we did mess up a few things, however, looking back on it I don’t think anything we got wrong would really have had a bearing on how things turned out. Gribblin pulled off a convincing win and I learnt some valuable lessons about the new CSM.

  • Chaos Bikers are awesome, especially backed up by a Feel No Pain banner
  • Eldar Shuriken Catapults are rather nasty now
  • Dark Reapers don’t like Plasma Cannons
  • Noise Marine weapons make me giddy with glee at how amazing they can be
  • Diagonal deployment zones are a pain in the ass
  • Sorcerers are still fun to use
  • ZOMG Heldrakes!

I had a really enjoyable game, it was such a pleasure to play that I hadn’t even noticed the fact I couldn’t win the game until turn 5. Winning or losing really was just icing on a very tasty gaming cake though. I look forward to getting some more use out of my Chaos and tweaking the list after a few more games have gone by.

In the second week we also returned to 40k. Again, it was Gribblin and I, however, this time I pulled the dirty on him and took my Dark Eldar for a spin. One of the reasons that I haven’t played much of the new 40k is that I wasn’t really sure what would become of my beloved sadomasochistic hedonists. I needed to buy another few transports to make the army work at the new points level and that led to a few nights of putting together some more models. However, it was all worth it. After a very close and bloody game the previous week this one was far more one-sided. Eldar of both flavours are armies where you really need to have things work together and bide their time to strike in the right place. A few mistakes can very quickly lead to the complete dismantling of your army. I’ve played enough games with my Dark Eldar to be confident in what they can do, I took my time and prepared lanes of attack. That patience paid off as I’ve learnt how being too aggressive and impetuous can put you in a bad situation. By the end of the game I had completely destroyed the entirety of Gribblin’s Eldar, there was nothing left at all. It was a two objective game and I held both at the end, as well as Slay the Warlord, First Blood and Linebreaker. I did feel slightly sorry for him as things just went so well for me and units did what they were meant to do.

We both had spells of good dice and ill so there wasn’t really any one-sided luck to ruin things. The army for me just brought home how powerful a Raider load of Splinter shots can be, especially with Splinter Racks to back you up. The highlight of the game for me was the first of my two Razorwings firing off its monoscythe missiles and scoring 36 wounds out of 38 hits (one of my definite “good dice” moments).

I really like 6th edition. It is rather different to 5th in many ways and is a lot more brutal (or, at least our games have been). 40k was the first tabletop game I played other than family favourite Space Crusade so the universe is what birthed my hobby obsession. As often as I’ve tried to leave it behind it won’t let me and I have two very different armies for it now so can enjoy the game a number of ways (and play it with myself if I really want to).

These two weekends were not just filled with GW fanboism though. Gribblin brought along Star Trek Fleet Captains and I have to say that the game is a lot of fun and very definitely has that Star Trek feeling to it. While in the first game we crushed the Federation beneath the iron shod boot of the Klingons the second game didn’t go nearly so well. I’ve bought the Romulan expansion for it so that I can get to play my favourite race now though so it’ll be Tal Shiar agents all round in our next game.

Speaking to the various members of our group there does seem to be a lot more activity happening with our hobby desires and this can only be a good thing. Hopefully we can now go on and end the dry spell we’ve been having over the past year and get back stuck into some serious gaming.

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A Moment Of Gaming Awesome


Servitob: Can my Razorback ram your Razorwing fighter?

ZombiePirate: It’s an aeroplane, but it’s got a base so technically the rules say it can be rammed.

Servitob: OK, my ground based tank is going to ram your flying aeroplane.

-CRUMP-

Servitob: Wait, I think that was my damaged razorback. I just tried to ram your flying aeroplane with my immobilised ground based tank…

Epic Fail – When Good Dice Go Bad


In general we love our wargaming. Not only is it a creative outlet for our more artistic drives, but it stretches the cerebellum and provide the exercise for our grey matter that might be lacking in other activities (like watching sports).

We pore over army lists, trying to devise cunning ways to improve our armies, looking for synergies of troops and vehicles or monsters with which to make a fun game and hopefully bring us victory and allow us to triumph over our foes. I could probably do with some kind of alliterative example here but you’re not going to get one!

So it was that for the May Day bank holiday that gripped the lands below the mighty floating citadel that is the 6 Inch Move palatial residence, a few of the more dedicated gamers gathered together to duke it out using little plastic soldiers. The way real men settle their differences fo’shizzle. (We did have two drop-outs, one with some kind of mild headache claimed to be a migraine and the other with excuses of some kind of outdoor, fire-pit based social event, but we all now geeks don’t have friends, or do outdoors so come to your own conclusions).

This auspicious day saw nBreaker start a winning streak we are hoping to cut short. My Arcanists Show Girls crew were slaughtered mercilessly at the hands of the Dreamer and Lord Chompy Bits, followed not long after by Gribblin’s Eldar taking a beating from nBreaker’s Orks. However, all of this is a 250+ word pre-amble to the main event, a kin strife war between that same Eldar army and my own burgeoning Dark Eldar.

Gribblin and I have done the “Elf on Elf” thing before, but in the fantasy setting, it was brutal, bloody and there wasn’t a whole lot left at the end of the game. Therefore we imagined that this was probably going to pan out in the same vein. I took my double Succubi list I posted a while back but took one squad as Bloodbrides, kitted both Wych units with Haywire grenades and dropped the Mandrakes.

Now, while battle reports are generally pretty cool to read the amount of fail in this one leaves us far too embarrassed to do it. It seemed that no matter what either of us could do it just wasn’t the day for the dice to co-operate. We ended up with an Annihilation mission with opposite corners for deployment. I deployed first but then Gribblin stole the initiative, this should have been a warning of things to come. His Rangers shot my Kabalite Warriors and (of course) I failed the pinning test, everything else was pretty much out of sight and survived. The Kabalites would not shoot for the first two turns of the game despite having Ld8, I rolled above 10 both times. My Ravager went up against the Falcon and in an impressive bout of fail only managed to Shake it for the whole game. My Bloodbrides failed to kill 10 Dire Avengers despite two Agonisers and the +1 attack combat drug, they did soundly beat them but then failed to catch them after rolling a 1 for their sweeping advance. Of course they got shot up without the benefit of the Pain Token they should have collected.

Once again the Reavers proved their worth by immobilising the Falcon and then shooting up the Rangers, on Gribblins part he failed more 3+ cover saves than anyone had right to. I sent my normal Wyches into the War Walkers who proceeded to take 4 turns to only take down 2 of them (OK, I’ll admit that this was the wrong target on my part). My Bloodbrides epically failed their move through cover check to assault the Rangers before my Reavers finally saw them off.

We ended up calling the game a draw, Gribblin did have one more kill point than me when we totted up the final tally for giggles at the end but both of use had hardly anything of the 1000pts we took left. I have never ever seen such awful dice, both of us suffered from rolling low when we needed to roll high and vice-versa. In general it seems that at times the dice gods do abandon one player at times and no matter what you do you get pounded, however, for it to happen to players on both side of the table is amazingly rare. So, if we look on the bright side I suppose it is unlikely to happen again. Maybe the Dice Gods do not like Eldar on Eldar match-ups?

All I can say is that game only took around an hour to play as the back and forth was pretty swift as nothing really was going to plan for either of us. I think part of it was definitely the list I took, I rehashed one from a multi-player game and it wasn’t ideal for playing solo. If nothing else though I’ve learned some more about my Dark Eldar and that can never be a bad thing.

Warhammer 40000 Freshly Painted Miniatures: Grey Knight Paladins, Ork Killa Kan, Space Marine Shadow Captain Korvydae of The Raven Guard and a Dark Eldar Kabalite Warrior


Besides making the longest post title in the history of ever; I thought I’d upload some pictures of some of the latest miniatures as painted by the crew for last week’s mega gribble.

First up are some Grey Knights, as painted by Carabus. I especially like the basing here.

‘Kan by nBreaker WIP.

Space Marine Shadow Captain Korvydae of The Raven Guard WIP, as painted by our guest gamer.

Dark Eldar Kabalite Warrior WIP by ZombiePirate.

Click on the pictures for higher resolutions!

Dark Eldar Tactics – Webway Portal


Over the weekend the floating citadel played host to yet another mega-gribble. At the behest of Space Marine Commander supremo Servitob we strong-armed Gribblin into bringing more Tyranids than meets WHO safety guidelines (that’s 5000pts in old money) to fend off the amalgamated forces of the rest of us.

The side of “good” had 1000pts per player and consisted of me and my Dark Eldar, nBreaker and his fancy new Orks, Carabus and his fancy new Grey Knights and Servitob with a decidedly more twin-linked Space Marine force. Rather than play the same kind of scenario game we did the last time this was going to be a much more simple throw down. While last time out the scales tipped ever so slightly in favour of the sex-legged ones by the time the smoke settled on this one the Tyranids had been resoundingly beaten. The heaviest losses were suffered by nBreaker and his Orks, I lost 14 models total and Servitob had Marines on the board at the end of the game, in fact, more of his army survived all the way through, a first for him and well worthy of some kind of trophy, if we could be bothered or had one on hand (we couldn’t and didn’t).

One of our other friends came along with 1000pts of Raven Guard as mathematically minded readers may have totted up that 4 people and 1000pts a piece doesn’t quite equate to the 5000pts of extra-galactic Xenos filth we were up against.

This large scale battle allowed me to experiment with my list a little, here’s what I crammed into my 1000pts;

Archon with Agoniser, Shadowfield, Phantasm Grenade Launcher and Webway Portal

5 Incubi in a Raider

8 Hekatrix Bloodbrides with Syren, Agoniser and 2 Shardnets

10 Kabalite Warriors with Splinter Cannon

8 Wyches with Hekatrix, Agoniser and Shardnet

6 Reavers with two Blasters

Ravager with Nightshields, Flickerfield and Disintegrators

Everything bar the Ravager and the Archon with his Incubi were deployed in reserve. This was a risk, I knew, but as this was a game with more than two players I thought that would balance out OK. I was right!

Turn 1 the Archon’s Raider zipped over the halfway line, hopped off and deployed the portal. Turn 2 and the Bloodbrides arrived followed by everything else on turn 3. My army held and won our right flank pretty much on their own, the amount of wounds my combat troops inflicted was ridiculous with my Archon seeing off a Tervigon, unit of Termagants, unit of Rippers (although he had some help on this one) and finally killing off a Tyrannofex. I had two unit at full pain tokens at the end of the game and my combat drugs roll of 6 helped out all the Wych units.

The portal worked quite well although I did worry about putting the Warriors in it, in the end my concerns were justified as the sole remaining Biovore shot them, didn’t scatter and killed 7 of the 10 after I had failed to move my unit correctly out the portal which left everything bar the Splinter cannon out of range. Amusingly even though they ran off, the Bloodbrides shot it down with their Splinter Pistols before they could assault.

Due to the other armies on the field shooting up the Tyranid lines I think I got away with things. Historically when you played with a webway portal you’d take two of them and put them on Sybarites in your warrior units so you would have one on each flank, of course you could fly vehicles out of them then too. Now you get cheaper portals but there are far fewer models who are capable of taking one. This serves to generally make them a more expensive option to start with.

From using this one as a test I can see that if I were playing a normal game I’d still want two of them. Ideally you want that portal down on turn one as waiting for another turn could rob you of the advantage of using the portal to bring your units on which is the whole reason behind taking the portal in the first place! Sticking with one portal makes your army predictable, after all you can’t bring vehicle units through it so your reach isn’t huge, the piecemeal nature of Reserves can also mess up your plan of course. Two portals would give you a choice of where to concentrate your force and means your enemy cannot just gun for one portal and know where you will be.

You could of course us the portal as a distraction, drop it hoping your opponent will focus around it and then bring on troops in Raiders of Venoms from your own table edge, sure it’ll be another turn before you can disembark and get somewhere (going flat-out) but hopefully you’ll have duped the opposition and then you can capitalise on that. Seems like a suitably Dark Eldar like ploy but you are spending a chunk of points on Wargear you’re not going to use.

My own 1500pts army is based a lot on being mobile and has a lot of vehicles in it, once the webway portal is deployed you are stuck to it, especially with foot infantry. Redeploying or shifting your forces will be much slower than if you can re-embark onto transports. Sure the average Dark Eldar player is expecting to lose most of those transports in turn two but just one that survives can get a unit to the otherwise of the battlefield pretty quickly.

While the webway portal does have its advantages I think it can also be a massive liability. In multi-player games like the one we had those disadvantages are minimised. The problem for Gribblin is that the collection of armies we have means that each individuals weaknesses are covered by the strengths of another army. Especially so now that we are all playing with our own forces, ones we’ve studied and worked out ourselves. I doubt I’ll use the portal in many games myself, mainly due to the limits it places on you. Sitting down the portal unit and your heavy support against an entire army’s worth of deployment on the opposite side of the table isn’t a sure-fire way of getting your guys safely where they need to be and terrain placement could screw with your carefully orchestrated plans.

Putting your assets in transports provides much greater mobility and the chance to react more quickly and while I would never recommend a reactive strategy when playing an opponent sometimes you need to do that to maintain the initiative.

These are just my thoughts from using it in a single game, but these big battles do give us the option to try new things that may cause catastrophic losses should they be tried in a normal 1 v 1. While these big games are fun I think we might rein it in back to the normal format for now so that we each can see our armies in the spotlight a bit and give Gribblin a shot at each of us individually.

We are thinking of running a little friendly league among us. Nothing overly competitive just a fun way of organising who plays against who and seeing who is coming out on top. While we’ve now all beaten the Tyranids collectively it’ll be interesting to see how my Dark Eldar fare against the guys that I have been fighting with. Those Grey Knights seem quite nasty and Servitob’s new pimped out Marines are also more of a worry.

I Feel Your Pain – NOMNOMNOM!!!


While I wait for the time to download the photos from Saturday’s game and give you a bit of a rundown of the game we had I thought I’d take this opportunity to “do a Gribblin” and throw up the list I took to our monster (pun intended) game.

Once again I threw down with my Dark Eldar, this time taking 1000pts compared to the 750pts the rest of my allies took. I changed things a little from the previous game, as I’ve mentioned in a previous post, I have dropped the Incubi as they need the Archon to back them up. I brought in a second unit of Wyches, after all who doesn’t want a bunch of crazed half-naked chicks rampaging across the battlefield?

For 1000pts I purchased the following;

2 * Succubus with Agoniser

5 Mandrakes

2 * 8 Wyches, Hekatrix with Agoniser and Raider with Nightshields

10 Kabalite Warriors with Splinter Cannon

6 Reaver Jetbikes with 2 Blasters

Ravager with Dark Lances and Flickerfield

Not much different to my last list. I’ve added in the Ravager to give me some anti-tank or anti-gribbly in this case. The Dark Lances did a good job of grabbing some Instant Death results having seen off some Tyranid Warriors, the Hive Guard and the Biovores. Being able to move at cruising speed and still shoot all of your guns is a fantastic asset.

The extra Succubus is a bit of an indulgence to be honest. I’ve picked up the new model released earlier in the month and used it alongside my conversion of Lelith. I’ve changed one of the arms on the proper Succubus model for a thinner and more Eldar looking spear as the one that comes with the model looks a little to heavy for my tastes.

The second unit of Wyches was always my plan for my eventual 1500pts list. While they die to a stiff breeze when out in the open you get these ladies in combat and they will destroy things while their dodge save keeps them relatively safe. Get them a Pain Token and their survivability is only reduced by power weapons or S6 or higher, while normally they are able to tarpit stuff a lot larger than they are.

Admittedly I got them all killed in this game, I thought I’d got far enough away from combat but really I should have held back the second unit from the Hormagaunts and not left myself open to all the Nid shooting. Oh well, you live you learn and Dark Eldar are not all that forgiving when you do make mistakes so your learning curve is quite steep. I am learning just how much you want to send into a combat in order to see it off in your opponents turn.

The Warriors saw off Termagants in close combat and also put a wound on the Trygon. Gribblin was actually passing quite a lot of his armour saves during the game which is always annoying hehe.

The Mandrakes didn’t really add anything, against the kind of force we were facing they just had nothing to do, sure they were a cheap throwaway unit really and by the time they decided to turn up both flanks were pretty much taken care of from our sides perspective, the real combats were being fought in the middle.

The Jetbikes did a lot more this game, their blasters proving quite effective especially when backed up by the Splinter Rifles, I.m enjoying this squad even if the combat drugs roll for this game was a 1 which was completely useless for them. I’ve still not used their blade vanes for an attack but they are fast and shooty and that’s good enough for me so far. Making better use of cover has also helped ensure their survivability.

I’m looking at the options I have for changing a few things around as well as the eventual 1500pts that I want to have. I’d really like a Cronos and/or Talos but until there is a proper model I’m not going down this route.

Something for the Weekend?


Far from being an invitation for an illicit triste, today’s post here at 6 Inch Move is a heads up for what the good folks of the floating citadel are planning for their Saturday afternoon!

Rather than throw down in a usual fashion we are going to be playing a large scale 40k battle, this will be showcasing Gribblin’s Tyranids, 4000pts of them to be exact. Against this collection of multi-limbed combat monstrosities will be the motley collection of allied forces from the rest of the 6 Inch Move crew plus a special guest. We’ll be showing off Chaos, Space Marines, Eldar, Tau and my own Dark Eldar to try and halt the planet-nomming menace in a custom scenario designed for the day.

I’m hoping that we can take some photos to show you what goes on and we’ll let you know next week how the game panned out. I wonder how many pain tokens I get for Fluffy the Bio-titan?