Tag Archives: Collette

Collette Du Bois – Shenanigans!


As Servitob’s picture from the weekend alludes to we had a bit of a gaming session this past Saturday. Due to the lovely weather and the number of attendees scattered throughout the day we decided to throw open the patio doors from the buccaneering side of the floating citadel and enjoy some gaming al fresco. nBreaker was the first to arrive and so we decided to crack out the Malifaux for our game before anyone else turned up.

We setup the terrain and then flipped for our Strategies, I got Destroy Evidence and nBreaker got Treasure Hunt. We then each picked two Schemes, I announced one of mine and kept the other secret. As the dust cleared we were both sitting on 3 VPs and most of our forces had been gutted (I love Cassandra, she killed two full health minions in one activation). This was the closest and most bloody game of Malifaux that we’ve ever had but it was also super enjoyable.

For this game I ran the Showgirls box set, this was the first time I’d had the opportunity to run the girls after the last few games running a Seamus crew and Raspy before that. I’d had a lot of success with Raspy and her offensive magic stylings but it has been a while since I looked over the Malifaux stuff so we were a bit rusty and I therefore hadn’t unlocked all of Collette’s tricks.

After the game we had a lot of time for some reflection. nBreaker took Lady J again, backed up by the Judge, Samael Hopkins, a Witchling Stalker and Death Marshal, with the Scales of Justice for the large breasted sword master herself. I knew that he therefore had a lot of ranged power and some melee powerhouses.

The first thing that stands out about Collette and her crew is that every one of them has the ability to use Soulstones, I started the game with 7 in my pool and there are plenty of ways in which to generate more. The game lasted six turns and I had great fun learning of and pulling off a lot of shenanigans. Cassandra ate through Samael and the Witchling Stalker, then Collette used her abilities to swap places with her, landing Cassandra near to the melee forces of Lady J’s crew but keeping the much more important Collette out of harms way. This teleporting tricksiness allowed me to accomplish all the objectives that earned my those 3 VPs.

Unfortunately I had some bad luck with the cards, pulling the Black Joker or 1’s when I really needed to get off some spell combos, however, nBreaker played a much tighter game too and made me pay for spreading myself out and missing those combos. I’ve noticed a couple of things I could have done with the crew since the game finished and I am looking forward to using them again. The Showgirls are certainly very different from the Cult of December, they aren’t really a direct damage kind of crew, they pull off all kinds of funky things that distracts and annoys your opponent but I think I’m going to have to study things out a lot more in order to better work out the vectors for winning.

However,saying that I did always keep my focus on completing my objectives and having done that keeping Collette alive stopped nBreaker from completing another objective that would have netted him 1 more VP and therefore the win. I don’t think it will be that long before he is beating me to a bloody pulp but I think next time he might try out his new Dreamer crew and as I’ve not faced them it may prove to be a very interesting game.

What this game did show me though was how much fun Malifaux is. We played the Strategies from the newest book and took Schemes for the first time too, it provides a real twist to the game so that you aren’t always sure of what your opponent is up to. He had an objective to kill Cassandra, I’d stacked her defence to over 30 on a duel total and thought she’d be safe to have a go at Lady J in my activation but when a Red Joker was cheated in it sealed her fate, that was a VP to nBreaker that I didn’t know about until the end. It made me understand why the Red Joker was applied to that Duel, he was also lucky enough to draw the Black Joker in his hand and therefore remove it from the game, whereas my Black Joker appeared 2 or 3 times at really annoying moments.

I’ll be back for more though, I can guarantee that!

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GW and the Dark Eldar in Non Male-Pubescant Female Stereotype Model Shocker


Ironically I posted a similar topic almost a year to the day. Today I am actually going to be using some pictures to back things up and the topic is slightly different. After placing my pre-order for virtually every item on the current Dark Eldar advance orders page of the GW site I thought I’d talk about one of the ones I didn’t pre-order. I placed orders for the things I reckon I’ll be using straight off the bat, but this one I might pick up later.

Now, I happen to think that this is one of the best female models ever produced! I mentioned it a little in my post on the Dark Eldar being shown off at Games Day but wanted to expand on that. I love the Sherriff’s new aesthetic with flowing models loaded with movement rather than boring, static pieces. Lelith Hesperax is a special character and hence my decision not to pick this up as a must have straight away. Chances are I’ll get it at some point, especially if I go with a heavy Wych theme as I could use her as a generic Archite but not sure how the rules for the update are going to be yet.

What I love about this model, other than the dynamism is that it looks female. Wychs are gladiators without peer, the pinnacle of that concept and are therefore lithe and muscular. I have to praise GW for doing the concept justice rather than falling into aged stereotypes, let’s look at an example of that shall we?

Yup, large breasted, wafer thin waists with an aversion for clothing of any kind. Games Workshop aren’t the only ones to follow this trend though;

Collette Du Bois (I happen to own this model *coughs*) does own a bordello though so you can’t really blame her dress, it does fit with her theme. However, again we have a buxom wench and then there are the below;

Now, I’m not going to go through every set of models ever made, nor every faction for every game, but suffice to say there are a fistful of models that do nothing but portray the schoolboyish image of stylised women meeting the typical fantastical idea of the female form. While I’m not advocating that we end up with 300lb gorillas for models of our sweet gender opposites it would be nice if there was some natural variety rather than stick thin boobarellas. Let’s try to make gaming a hobby that can be looked upon as respectable rather than the province of giggling school boys who think boobies is a dirty word best spelt on inverted calculators.

Malifaux Rising Powers – Impressions


Anyone with a Wyrd bent will no doubt be aware that the second book for the excellent Malifaux has been released. There was a little delay in getting the books out to the non-US market post Gen Con but those players within the 6 Inch Move floating citadel have our grubby little mitts on our copies now.

So, what’s in the book then? When you look at the Rising Powers book it is pretty much the same size as the original rulebook, you’re not going to find any duplication here either, if you want to know how to play the game you’re going to have to pick up the first book. While Rising Powers does introduce some new rules it doesn’t give you everything you need to play, it just adds some bits here and there so is a true expansion rather than an alternative. One of the first things you notice is that the book is chock full of fluff, not the actual desiccated remains of its authors, but background story setting the scene for the new Masters, Henchmen etc… as well as telling you what people are up to following on from where things were left in the main rulebook. It’s of the same quality as what we got in the first book too, giving you little insights into the world of Malifaux, as usual the artwork presented throughout is excellent as well.There is an expanded section on working out encounters, the Schemes and Strategies from the first book are expanded upon and there are now Shared Strategies that you can use as well as a pointer to downloadable Story Encounters that I have yet to check out. There are more ideas for creating and setting up Encounters, including indoor locations and these parts are what takes up the majority of the “rules” section of the new book. In between all of this is the story sections leading up to what people are really interested in, the new models.

If I was to pick a main critical point about the book it would be that there are no pics of the new minis, while we’ve already had some insight with the Kirai, Collette and Gremlin boxes there is a large hole for the rest of the new forces. With some really nifty artwork I am hoping that they can translate them into awesome models, judging by the quality of what we have already seen I have high hopes. Each of the main factions gets a new Master, from what has already been released I reckon we’ll be seeing a new Guild and Neverborn starter set too to match the Arcanist and Ressurectionist sets already released. Henchmen are introduced for the first time too, these lads and lasses are an alternative to taking a Master and open up several more options for constructing your list. They can be taken with a Master if you are inclined but each has their own Special Forces type which changes what you can bring into your army. Not only are there new Totems for the new Masters but there are new faction Totems such as we saw within the first book. There are then a whole host of new Minions that expand on what was already on offer. You get much more of a feel for the Lawman style of the Guild with the extra options added into their section, while the first book really showed the forces linked to each Master you now can see more of the run of the mill Guild employees.

The new Masters aren’t a carbon copy of anything we have already seen, each one is genuinely different to stuff that we can already use and I have to commend Wyrd for this. Coming up with new themes for a Crew is going to be one of the hardest things they have to try, I’m looking forward to finishing reading all the back story to see more of how these newcomers interact with personalities already established in the narrative.

Considering that Wyrd seem to be one of these companies on the fringe of gaming, not having the market presence of your Games Workshops or your Privateer Presses but for me now we have more of a repertoire to judge them on I really hope that they generate a lot of success with their product. The Malifaux world is something vastly different from what we have already seen and its mechanics are interesting to say the least. I can recommend this book to anyone that wants more of what Malifaux has to offer, for anyone looking at starting the game then you’d be better served getting the first book as you then have all the rules you need, but there are enough starters to find something that will appeal to anyone and things are getting better and better.

I’ve looked at and played a lot of different games and this one just continues to impress. I look forward to trotting out Collette and her Showgirls in the not too distant future to see how they play.

if you’ve resisted Malifaux for a while, now may be the time to take a train through the Breach and see what the City has to offer!