Tag Archives: Chaos Space Marines

Chaos Space Marines 2000pts


Gribblin made the suggestion that prior to our game this Saturday that we write-up a few thoughts about the army lists that we are taking. This was to be done before the game so that the results of it would not affect our judgements if we were to do this exercise afterwards. My lists are pretty much designed around the models that I own (as I imagine it is with most people) but, in the interest of full disclosure and the fact that someone, somewhere, may benefit, I’m going to write-up my list and why I’ve included the things that I have.

First then, the list itself;

Chaos Lord – Burning Brand of Skalanthrax, Lightning Claw, Mark of Slaanesh, Chaos Bike, Melta Bombs, Sigil of Corruption

5 Chaos Terminators – Mark of Tzeentch, Combi-plasma, Veterans of the Long War

10 Chaos Cultists – Champion and Flamer

10 Chaos Cultists – Champion and Flamer

5 Chaos Space Marines – Plasma Gun

5 Chaos Space Marines – Plasma Gun

5 Noise Marines – Blastmaster and 3 Sonic Blasters

5 Noise Marines – Blastmaster and 3 Sonic Blasters

7 Chaos Bikers – Champion with Melta Bombs, 2 Meltaguns, Mark of Slaanesh, Icon of Excess

Heldrake – Baleflamer

Forgefiend – Hades Autocannons

2 Obliterators – Mark of Nurgle

2 Obliterators – Mark of Nurgle

Aegis Defence Line – Quad gun

It all comes to 1997pts and typing it out makes me realise just how much stuff you can actually cram into 2000pts, even if it’s only 59 models plus the emplacement. I know that I am going to be horribly outnumbered.

Being outnumbered by Tyranids is pretty much a given but overall this list is not something that I’d define as “anti-nid.” Yes the MSU elements of the troops choices may be that way because I am expecting some big templates to come my way, but big units of CSM aren’t generally that fantastic anyway.

Splitting my units up means that I am not likely to lose large chunks of my army to 1 or 2 decent shots. It also means that I have lots of units capable of claiming objectives. Yes the Cultists are likely to die (and I fully intend to use them as a cheap meat wall for the rest of my army) but that’s what cultists are for really. They screen the Marines who will be doing the shooting. The Noise Marines will frustrate anything that thinks a Venomthrope makes them safe due to their Ignore Cover weaponry while the other Marines contemplate making plays for objectives. This configuration is also making use of the troops that I have. I need a decent firebase to counter the oncoming Nids and time will tell if this works. The Aegis Defence line will be manned by the CSM, in this way I can use one of the Noise Marine champions to use it against any Harpies or Crones that turn up.

With the troops out-of-the-way let’s take a look at everything else from the top down. The Chaos Lord is a bad ass. Putting him on a bike makes him tougher to Instant Death and makes him far more mobile. Chaos Bikes are one of the stand out units in the book and having him in there gives them a decent punch. The only thing that really scares him is the Hive Tyrant, other than that he should be able to carve through anything he comes across and has a decent shooting attack with the Brand.

The Chaos Terminators are kind of an experiment. I’ve not used them but think they can be dangerous with the Combi-plasma. They can deep strike in to the Tyranid backfield and hopefully cause some damage to anything that’s left behind from the main advance. The Mark of Tzeentch makes them a little more survivable with a 4++ for those times when their normal 2+ doesn’t quite cut it. They also have a variety of power weapons to give them tools to open various units up in combat if it comes to it. Hopefully they can prove a distraction and alpha strike something.

Chaos Bikers are more than an entourage for the Lord, they put out a load of shots, can get where I want them to, T5 with a 3+, 5++ and Feel No Pain makes them very hard to remove as well. The melta guns are in there for tank hunting which I won’t have a problem with in this game but that’s why they are there. I’ve taken 5 of them in the past and felt like I needed more, so I got some more. The unit of 7 feels like a really good size and when they’re backed by the Chaos Lord this should be a very dangerous unit that attracts a lot of attention.

What can I say about the Heldrake that hasn’t been said already?  If I can establish air superiority this thing is a beast. Torrent AP3 flamer just deletes units of stuff and I am not handing air superiority to the Nids. Yes a Flyrant or the Crone can be a threat but hopefully between it and the Quad gun I won’t have much of a problem dealing with the flying bugs. Plus, Gribblin knows how nasty this thing is and will go after it, I may be able to exploit that fact.

Forgefiend – this guy is a new addition and I don’t mind admitting that. I wanted one from the moment the new Chaos book landed but opted to build a Maulerfiend first. Taking a Mauler against Nids would be a bad idea I feel. Its WS3 and AV12 would be horribly vulnerable to any number of horrible alien monstrosities, especially as it has to get up close to do any damage. Ideally with the Nids I want to stay at range, remove synapse and thin out the herds of little gribblies as much as possible. This is an army where I’m going to need a plan and stick to it. Going “rabbit in the headlights” is going to see me dead so I need to be focussed.

Then we come to Obliterators, these guys are pure gold. Having two units means I can keep the same heavy weapons going turn after turn with no let up. Normally an Obliterator cannot choose to manifest the same weapon from turn to turn, however, having two units gets around that restriction nicely. Between the Hades autocannons and “choose your death ray” Obliterator weapons there shouldn’t be much that I can’t kill. Giving them the Mark of Nurgle makes them less susceptible to Instant Death too.

So there you have it, my list and why I’ve chosen the various units. No matter what army I face there is something to deal with it. Whether it’s the most efficient at it, or even workable I don’t know and I’m not all that bothered. I’m no tourney gamer and as long as we enjoy the battle and it’s not decided by gimped dice then it’ll be a good game.

All that’s left now is to build two more terminator and the last Bike I need so I can actually use this list tomorrow!

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You Wait Ages for a Bus…


…then, as the adage states, two come along at once. Except, in this case, we’re not talking about public transport. No, we’re talking about no holds barred, miniature scaled combat with metal, plastic and in some cases resin, toy soldiers. The way real men choose to fight!

It was rather surprising then, that with the dearth of gaming through the halls of the floating citadel that we managed to get some chaps together twice in as many weeks. A feat unheard of in our recent history.

We kicked off the first of these gaming days on the patio of the ZombiePirate wing, the weather has been rather glorious in sunny old England of late so we took advantage of it. Something my arms and back of the neck were less than happy about by the evening. Gribblin and I threw down with our first proper game of 6th edition 40k, he with his newly pimped out 2000pts of Eldar and me with the same value in a heavily Slaanesh themed (what else did you expect?) Chaos Space Marines. We had a three objective game and went at it with our usual gusto. Being the first game of an edition that has changed a lot of the how the game plays we did mess up a few things, however, looking back on it I don’t think anything we got wrong would really have had a bearing on how things turned out. Gribblin pulled off a convincing win and I learnt some valuable lessons about the new CSM.

  • Chaos Bikers are awesome, especially backed up by a Feel No Pain banner
  • Eldar Shuriken Catapults are rather nasty now
  • Dark Reapers don’t like Plasma Cannons
  • Noise Marine weapons make me giddy with glee at how amazing they can be
  • Diagonal deployment zones are a pain in the ass
  • Sorcerers are still fun to use
  • ZOMG Heldrakes!

I had a really enjoyable game, it was such a pleasure to play that I hadn’t even noticed the fact I couldn’t win the game until turn 5. Winning or losing really was just icing on a very tasty gaming cake though. I look forward to getting some more use out of my Chaos and tweaking the list after a few more games have gone by.

In the second week we also returned to 40k. Again, it was Gribblin and I, however, this time I pulled the dirty on him and took my Dark Eldar for a spin. One of the reasons that I haven’t played much of the new 40k is that I wasn’t really sure what would become of my beloved sadomasochistic hedonists. I needed to buy another few transports to make the army work at the new points level and that led to a few nights of putting together some more models. However, it was all worth it. After a very close and bloody game the previous week this one was far more one-sided. Eldar of both flavours are armies where you really need to have things work together and bide their time to strike in the right place. A few mistakes can very quickly lead to the complete dismantling of your army. I’ve played enough games with my Dark Eldar to be confident in what they can do, I took my time and prepared lanes of attack. That patience paid off as I’ve learnt how being too aggressive and impetuous can put you in a bad situation. By the end of the game I had completely destroyed the entirety of Gribblin’s Eldar, there was nothing left at all. It was a two objective game and I held both at the end, as well as Slay the Warlord, First Blood and Linebreaker. I did feel slightly sorry for him as things just went so well for me and units did what they were meant to do.

We both had spells of good dice and ill so there wasn’t really any one-sided luck to ruin things. The army for me just brought home how powerful a Raider load of Splinter shots can be, especially with Splinter Racks to back you up. The highlight of the game for me was the first of my two Razorwings firing off its monoscythe missiles and scoring 36 wounds out of 38 hits (one of my definite “good dice” moments).

I really like 6th edition. It is rather different to 5th in many ways and is a lot more brutal (or, at least our games have been). 40k was the first tabletop game I played other than family favourite Space Crusade so the universe is what birthed my hobby obsession. As often as I’ve tried to leave it behind it won’t let me and I have two very different armies for it now so can enjoy the game a number of ways (and play it with myself if I really want to).

These two weekends were not just filled with GW fanboism though. Gribblin brought along Star Trek Fleet Captains and I have to say that the game is a lot of fun and very definitely has that Star Trek feeling to it. While in the first game we crushed the Federation beneath the iron shod boot of the Klingons the second game didn’t go nearly so well. I’ve bought the Romulan expansion for it so that I can get to play my favourite race now though so it’ll be Tal Shiar agents all round in our next game.

Speaking to the various members of our group there does seem to be a lot more activity happening with our hobby desires and this can only be a good thing. Hopefully we can now go on and end the dry spell we’ve been having over the past year and get back stuck into some serious gaming.