Category Archives: Blog

Beared-itorial #WAAC is coming


All I can say is, as a community, this is well worth our support. I’ll have to see if the floating citadel can come together for this.

The Wargaming Bear

Welcome to a special edition of the Beared-itorial.

Recently I have received the news that my mum has cancer. We are still waiting for the true extent of the cancer, but one thing that has been a great help to my mum and dad is the MacMillan Nurses.

They have come in like a whirlwind of help, information and pain killers and already I am grateful that they have been there.

With this in mind I would love to do something for them, supporting Macmillan while they support others.

Now I could have stayed in a bath of baked beans or gone running, but I am a wargamer and this is a wargaming blog and the wargaming community has shown they are a fantastic bunch (yes I am massaging your egos).

So here is what I am suggesting 24 hours of wargaming (this will include board games and MtG to…

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Pandemic Board Game – Infectiously Great!


pandemic-2013-board-gameLast night was the irregular meeting of the Floating Citadel Irregulars – a bunch of hangers-on who basically turn up at servitob’s house every once in a while in a vain hope that one day they may get a chance to publish on the almighty 6 Inch Move blog. Either that or they just need somewhere with appropriate snacks to go to when their wives kick them out for the evening like the feral flea bitten cats they are.

This meeting had board games in mind, and someone brought along Pandemic for a first time play through. We read the rules, assembled the pieces and were off in short order. Pandemic is a co-operative game where players must cure deadly diseases and stop outbreaks of apocalyptic plague. Each player is assigned a rules-bending role in this team of bug fighting heroes and must work with other team members against the clock to save humanity.

To be blunt – it’s a brilliant game. The co-operative nature means everyone loses or everyone wins, no-one has to play as the bad guys here. The rules are deceptively simple yet demand strategic thinking to achieve victory. At every point of the game the tension and excitement is just right; it’s a hard game but the challenge simply keeps you on your toes rather than being disheartening. The game also isn’t overly long – about 45 minutes to play through which is certainly a change over most other games. The fact that after we lost to the bugs in our first game yet everyone’s reaction was to play again is a sign of how good this game is.

Two thumbs up, way way up!

Floating Citadel Turns a Corner


It might seem tricky that a castle in the sky would be able to turn anything, yet, this bank holiday weekend saw the furious rattling of dice and page-flicking of rulebooks as once more we got to throw down with some toy soldiers.

While getting some games in is an event worthy enough of note for our little group it’s probably not something to make a blog post over. However, as happens whenever gamers get together, we spent some time discussing the hobby as a whole, what we are doing as individuals and what our desires are for the continuation and evolution of our hobby time. Even in the run up to yesterdays festivities I’d been talking to Gribblin over email about my feelings towards the gaming landscape and the orgy of models I have littered around the house.

Bearing in mind that we’d just been to Salute barely a month ago and seen everything on offer in today’s gaming market we really are treated to a cornucopia of miniatures goodness.

After looking at the way our gaming is developing and the larger factors at work I’d already decided to ditch Warhammer Fantasy. I have two armies for that games, over 3000pts each of Ogres and Dark Elves. However, with the Sherriff’s well publicised and much criticised issues on pricing I cannot justify these forces any more. I only play against one person and we’ve not played a game in at least 18 months and I don’t see that changing. Better to get rid, get money and reinvest in something I’m actually going to want to play and get use out of.

We’ve recently played more Dropzone Commander, which is a game I genuinely enjoy. It makes you think, not only about how to build your army but each and every turn about what battlegroup to activate when and trying to second guess what your opponent might be up to. Then there is also Dreadball and Deadzone that have graced the tables too. Both games are excellent and don’t take much time to set up and play. The fact you can run them in a limited space is also a big boost in their favour.

I gave Gribblin the option of playing some 40k this weekend as we’d done Dropzone the last time we got together, but as his reply was less than enthusiastic we went with DZC again. This, to me, as well as seeing a preview of White Dwarf with what the future of 40k holds, I’m pretty sure that I’m going to be ditching that too.

This is actually a very hard decision to reach. When I first started gaming over 20 years ago at the tender age of 12 GW was the only real entry into the hobby. Over the years that has kind of generated this perverse brand loyalty. I see it manifest in other gamers as well that go out of their way to seemingly justify that they’re not getting hosed by GW. To each their own and if folks enjoy things and are willing to pay then that’s their prerogative. I’m not going to tell them how to spend their money, it’s almost like WoW players who end up addicted to the game and can’t break free. However, finally, I think I’ve had my fill. I have fond memories of all the games I’ve played, but I’ve moved on. Other companies produce better games that are far better supported, not to mention costing less. Even the age-old argument of “GW’s models are better” is something that is so open to personal aestheticism as to be a moot point.

The consequence of this decision is not only that I’m going to have a ton of floor space again, but also I’ve actually got more chance of getting stuff painted. Rather than knowing I’ve got 20-30 dudes in a squad to paint I might have that number total for the whole army. That is one hell of a smaller hurdle to climb and having less around the house will mean a happier wife and a happier mental picture of just how much work I’ve got to do to field armies that actually look like they belong.

So, whatever you’re playing out there, I wish you all the best, may you roll plenty of 6’s, 1’s or 20’s, or whatever.

To the Sherriff, it’s been nice playing your games but I’ve finally had enough of what you are doing. Thanks for the memories but I’ve got a whole load of new ones to make that I look forward to.

Easter – The Time of Intergalactic Conflict and Sporting Rebirth


Among the denizens of the Floating Citadel being given days off work is heralded by an anticipation of the potential for staying indoors and hovering around little models of men in armour, or, possibly, really small tanks. Sacrifices are offered, supplications made and trips out with the family to he most horrifying of all places on Earth, the shopping mall, to placate the almighty deity known as “wife” in the hope we will be allowed out to play with a friends.

With a wave and a cheer I dispatched my significant other to her parents and had the delightful company of Gribblin and Servitob to share my gaming time with. While we don’t exactly have photos or a full feature battle report to bring you I thought it’d be at least worthwhile to show off what we played and how we felt about it. As gaming is so few and far between right now deciding what to play becomes a much larger concern than ye olde “buy everything” mentality that pervades our hobby.

So it was that we kicked the day off with Deadzone. It’s a cinch to set-up and plays pretty quickly too. I love the fact you don’t need a huge table full of terrain as the mat is a great thing to play off. We ran our second ever game using Rebs against the Plague. For the Plague I created a list with the 3A General, 2 Stage 2As, 3 Stage 3As, 2 3Ds and two 3As with HMGs. Up against them were an eclectic band or Rebs; Rebs Commander, 3 Humans, 1 Yndij, 1 Survey Drone, 1 Desolator Grogan, 1 Kraaw, 1 Zee Scavenger and 1 TK-Zero.

I drew Scour for my mission and Gribblin, armed with the Zombie like Plague drew Infiltrate. Eventually it was the Rebs who won. After turtling in their deployment zone and despatching their faster moving elements to go grab the loot tokens they did a pretty good job of destroying the enemy using the Grogan and TK-zero. Turn 1 the Grogan one shotted a 2A with a pretty awesome display of marksmanship. Gribblin did manage to get the second 2A off the board as well as a 3A. Unfortunately that was as far as his game went. TK-zero took a number of shots that put the pain into his Strike Team, despite the HMGs of the Plague doing their best to suppress the weapons team. The highlight of the game was a missed shot that left the 3A in the target cube undamaged but the resulting explosion catapulted the general into a cube occupied by a 3D. The resulting collision saw both fleshy sacks of alien mutagen expire and, with a follow-up headshot from the Commander sealed the game with a rather empathic win for the plucky Rebs.

Following on from that we dived into Dropzone Commander. Up against Gribblin’s totally cheesy Shaltari teleportation shenanigans were my UCM. We played 1500pts and it was a really tight game. I horribly misused both my Wolverines and Katanas, so much so that none of them had any real impact on the game at all. My 6 Gladius however were a total wrecking crew. A Battlegroup that costs over 400 points may be a little excessive in a game of this size but they certainly paid for themselves with the impact that they had. They killed a terra gate, stopping the moving of an objective off the table, dropped some bricks on the head of the Shaltari warsuits preventing them from finding an objective (after a pair of Raven B’s had already put the hurt on the same building killing off an earlier attempt to find the objective with a different squad) as well as nuking a Coyote. Not bad when they lost not a single one from their number over the course of the game.

My Legionnaires in the Raven As were brilliant. They went into buildings, found objectives and then de-bussed quickly. With the blistering pace and small landing zones the Ravens got away quickly securing two objectives that I managed to get off the table. Gribblin managed to down one with an attack run from his fast mover but all it did was ground the transport. A transport I quickly replaced with a “Call for Extraction” card. I never felt hampered by my lack of a Commander above CV3 although spending so much on the Gladius group meant I had far fewer AA units that I’d have liked.

When it came around to post-pizza Dreadball I took my Void Sirens for their inaugural run against Servitob’s more masculine looking dudes. The game was quick and brutal, my good dice from earlier in the day deserting me. I was happy to lose as I’d had pretty decent luck through the rest of the day and I still got to play a game that was a blast and has the benefits of, like Deadzone, being quick to set up, play and pack away. Always a bonus in my mind.

We had three great games, it was really nice to get to spend some gaming time among friends. I’ve now got more motivation to get the stuff I’m using painted so that it looks nicer and we’ll see when it is we can get around to doing it again. It certainly looks like we’re all in a good place with the games that we’ve got to play and not a GW mini in sight.

Dreadball First Playthrough


DreadZine_CoverZombiePirate and I managed to play an inaugural game of the Speedball2 40k Bloodbowl mash-up general GW trolling Dreadball yesterday. It was the not-quite-space-marine Trontek 29ers vs the not-really-sisters-of-battle Void Sirens.

Fortunately we had both looked at the pretty pictures in the rulebook which is always a plus when trying out a new system. There were naturally some high levels of rules lawyering and checking owing more to it being our first game rather than us being competitive twelve year old at heart.

Overall it was a positive experience. The game system seems very intuitive after a few goes, and the whole thing should flow very quickly after a few games. The game itself is very fast paced and good fun. Hopefully it can become a good staple game.

Salute 2014 – Dreadball


The Floating Citadel denizens made their annual pilgrimage to Salute – more on that in another post; to cut a long story short I am now a proud owner of Dreadball – a game I have been meaning to get my hands on for over a year.

In true servitob style, the test minis were up and painted within a matter of hours of the box being opened. The technique used here is apparently called “Greyscale Washing”, if any of you googlespiders want to know more details I can point you in the right direction.

The aim was to do something very quick to make the game playable in the shortest amount of time. Mantic stuff is so cheap that if I ever miraculously got enough quality time for actually giving a damn about multi-layer highlights and all that nonsense then I could simply buy new teams. For now, I consider 2.4 seconds a reasonable amount of time to spend per model.

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I’ve also read through the rules – it looks like a very promisingly fun game!