Here at 6 Inch Move I think we’re known for two things; really irregular content and a great affection for Dropzone Commander. For our little gaming circle DzC has come to replace 40k as the go to mass battle tabletop game in the sci-fi genre and we think it does a bang up job too.
We may be a little late to the party but, as you are all probably aware, there has been much chatter about the first expansion to the game Reconquest: Phase 1.
This continues the story of the game whereby the UCM are finally now starting to strike back against the Scourge that administered a good kicking to humanity on Earth and all the lovely planets that the Shaltari had shown mankind. This has also opened up a new faction for play, while they’d been previewed for a long while I don’t think anyone was surprised to see the Resistance (men and women left behind after the Scourge opened their six-pack of whoop ass) added into the mix.
So, the book itself. It follows the same format as the original rulebook, it’s a decent size for the price (RRP £15) and packed with a lot of new artwork. I happen to really like what they’ve done with it. There is background that expands on each faction, you find out what is going on on each of the planets and there’s a timeline for what is happening. This really does pull you in and make the universe come alive. While I’ve heard it said that, in terms of story, the Shaltari have been left out I have to say that I don’t see it. While we are left to ponder their motives, not only in the current battles raging across the Cradle Worlds, but also in why they were gifted to humanity in the first place, I don’t see them being a bit player at all. If one were to ask for this humble author’s ideas, I’d suggest that the Shaltari had effectively used humanity as a human shield (pun intended) to perhaps protect Shaltari space from the predation of the slimy parasites.
There’s a lot of intrigue as the PHR are up to shenanigans and the UCM discovering how tough some places are to shift out the occupying forces and that not all of the Resistance fighters are happy to see them.
There’s also new scenarios in the book, many of these utilise the new terrain sets that Hawk are selling. I must say that I do like the bunkers and might grab a set of these when my shiny new boards turn up.
The main part of any expansion though, and the one we all look forward to, is the new models and new faction. Every faction in the game gets some new toys to play with. These were previewed and play tested through Hawk Wargames’ experimental rules programs and tweaked base on feedback. While not everything will be according to all players wishes I think they’ve done a good job in giving people more options with which to complete their lists. One of the things I’ve always enjoyed with DzC is the list building. Because of the Battlegroups you have to be careful in making sure that you take the right variety of units and what they activate alongside.
However, I suppose the main talking point is the Resistance new faction. These chaps come in two flavours, Allied and Feral. The Allied Resistance are backed by the UCM and have some tasty units and different card deck. Many UCM players would love to take the UCM units that the Resistance get access too, but that’s by the by. On the other hand you have the Feral resistance that can’t take some of the more high-tech units and have a different card deck to differentiate them. Most of their units lack countermeasures (for both sets of Resistance) but do introduce Evasion as a new way of changing how hard a unit is to hit in the first place.
They have some cheap units and all kinds of interesting options, this is one of those times when you have to fight off the urge to start a new force and it certainly isn’t easy. There are plenty of options for how to transport your guys and varying levels of technology for an underground movement only coming out now to really fight off their oppressors. I really like the imagery they evoke and they’re certainly a welcome addition to the game.
There are also some named generals for each faction. These limit the units that you can take in an army but also have other impacts that tend to make some units cheaper. While not sanctioned for use in tournaments these can be used to add flavour to your forces.
For what you pay there is a lot of stuff crammed into the book and I certainly enjoyed reading through it. I look forward to using these new units in the game too. I know that Gribblin has been building his own cityscape for it and I’m furiously painting away trying to get to a point where I’m not in the undercoated only brigade. I do enjoy painting the 10mm and it’s easy enough to make them look half decent.
As a first expansion they’ve done a bang up job and I look forward to seeing what else they come out with. This is only further cementing Dropzone’s place as our go to game when we want to throw down on a large table.