Monte Carlo Grand Prix In Miniature – Formula D

The smell of fuel, burning rubber and smoke, the sound of tire squeal and roaring engines, the glamorous semi naked women. But enough about Gribblin’s new place, we were there for some gaming.

Formula D was first to be played. We have played this a few times before and it never fails to bring some excitement to proceedings. This time was no different. ZombiePirate successfully led from pole position for most of the race, with Gribblin and servitob fighting a continued battle for second place. Meanwhile nBreaker cruised along, seeing the sights in last place. ZombiePirate was pushing hard to extend his lead, and exiting Loews on the final lap his tires gave up, lost grip and he spun out. Two corners later after exiting the famous tunnel Gribblin managed to push his car beyond it’s limit and also lost control. nBreaker made his move and by the final corner was in first place. Unluckily for him servitob still had the racing line and clinched a last moment victory in a battle right to the finish line.

Gaming wise it was very close, coming right down to the last throw of the dice which is always a good thing. Formula D is an enjoyable game. It’s pretty simple and straightforward and gets you to make calculated risks within the guise of a racing game. Personally I enjoy it because it requires no metagaming – all the cars are the same, there are no killer lists to devise and no opportunity to win by cheese. In addition it is competitive but not confrontational. By this I mean there are opportunities to win and lose and appropriate gambles to be made but the outcomes rarely affect other gamers in a negative way. Overtaking someone is exciting but doesn’t destroy their car and they have the opportunity to make a comeback. It’s a subtle difference from regular miniatures gaming and one I enjoy. The speed of game setup and tidy-up is an added bonus.

Formula D leagues are not uncommon. Personally I would like to acquire a few more circuits and make something akin to a racing season out of it. I am sure there are opportunities for introducing RPG type elements to tie the races together. Perhaps driver skill, car specifics, pit crew quality and the like. It would depend upon the willingness of other gamers, plus whatever advice can be sought from the internet regarding previous leagues.

Overall, a good game. Any advice? Comments below!


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