Quitting World Of Warcraft For The Umpteenth Time! – Two Weeks On


So it has been two weeks since I stopped playing the digital timesink that is World Of Warcraft. (previous posts are here and here)

Now that two weeks have elapsed I’m starting to get some perspective. Initially I suppose I was cold tukeying about the whole situation, but plenty of other things to do in real life not to mention some decent Xbox support from Carabus got me through.

Now don’t get me wrong, Warcraft is an excellent game when played with friends. However, at it’s most basic level the game is actually quite pedestrian and boring. Graphics and sound do the job nicely, so it’s not the GameBoy-esque presentation that’s the problem. It’s just the sheer grind of everything. Every encounter, every quest, every dungeon is designed to be a grind. The game rewards your efforts with some snazzy gear which kinda makes you feel like the whole thing was worthwhile, but the snazzy gear just allows you to grind more stuff to get snazzier gear and so the cycle continues. It would be okay if the grinds had some interesting features or variations, but they don’t.

When you do this with friends it is fun to work together as a team to see everyone succeed. When you do it with regular WoW players you just go through the same pedestrian boring motions and rotations and more often than not there is absolutely no social interaction OTHER THAN THAT IN UPPER CASE.

Every grind can be likened to learning to play a piece of music. The WoW grind gives you better gear to let you try harder grinds but the tune remains the same. Playing music gives you better skills to let you try harder music where the tunes are fresh and new, rather than giving you an epic piano with three gem slots.

Seriously, the shine of WoW is all gone for me now. If I were to play again it would purely be with friends, but there are loads of multiplayer games out there which are far better than this.

Bon Voyage!

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