I may be naught but a humble re-animated buckler of swashes but there are a couple of things that really wind me up, I feel like sharing these with you before diving into the meat and potatoes of my actual post. Both of these relate to the toiletry habits of the male Homo Sapiens Sapiens in a working environment, point the first; why is it that some guys seem incapable of working the flush mechanism? I mean, it’s not rocket science, all you have to do is push a button or push the handle down a very simple process that means the next user doesn’t have to stare at whatever it was you deposited during the last time you took the Browns to the Superbowl! Point the second, the toilet is a male only domain, no women can use the men’s toilet, there is a sign on the door and everything, wangs only!!! That means you are allowed to leave the toilet seat up, in fact doing so provides the gentleman with a larger target to hit while standing and judging by the trail of pi$$ dripping from the seat you could really do with having a more sizeable area to thrash your wild beast, it’s possible you may hit the right target then!
Anyway, that wasn’t really what I wanted to talk about today. After my previous post regarding our sojourn to Warhammer World and our subsequent trial of the latest edition we have managed to play a couple of games using the varied gaming facilities of the 6 Inch Move floating citadel, in other words, mine and Servitob’s living rooms. I wanted to give a quick rundown, not a full battle report, of these games, their participants and the feelings that I have towards how things worked out and using the new rules in general.
The first game we played was alluded to from my previous post. Due to Gribblin’s required sacrifice at the altar of “I want to maintain a Girlfriend” (we have quietly suggested amongst ourselves that he should get married, this quite handily solves all of the nonsense about having to spend time together “I’m going out with my mates on Monday” for some reason tends to be more than OK) he was ideally placed to service our needs. Servitob rang him while we were on our way back in the good ship ZombiePirate (also known as a Mazda) and asked him to knock out a couple of 2000pts armies and bring them along. So it was that we arrived at our respective domiciles with a couple of hours to spare ideal time to chill out after the drive and arrange suitable snacks for the evening’s entertainment.
At the appointed time we met up at Servitob’s estate, emptied a cars worth of terrain and armies and went about setting things up. Gribblin had brought his Wood Elves and his Vampire Counts, one army that got considerably weaker in 8th and one that stayed about the same. This was going to be an interesting matchup. We rolled off to see which army people would command, so it was that Gribblin and team-mate Servitob took the forces of Sylvania while myself and nBreaker had a force of Greenpeace rejects with which to play. As I am writing this up a few weeks after it happened the specifics of the list are lost to the hazy twilight of hindsight but please bear with me. Our Wood Elves consisted of a Spellweaver with Lore of Life, a Noble Battle Standard Bearer, a Branchwraith, 2 units of 15 Glade Guard, a unit of Eternal Guard, a 10 man Glade Rider unit, 10 Wild Riders, 10 Dryads and 3 Treekin. Across the table were a veritable horde (literally in the case of the zombies) of the Undead led by a combat oriented Vampire Lord.
The game was based around the Break Point scenario and was our first proper game of 8th edition at an appropriate points level. This late in there is no way I can provide a turn by turn account of what happened, what I can do though is to highlight parts of the game that surprised us and talk about things we enjoyed. Movement and deployment are still as vital as ever. If you position your troops in the right way you are still a good way to achieving victory and just because you have a unit of Fast Cavalry that can use the Vanguard move doesn’t mean you have to. If they are going to be unsupported for a turn or two then hold them back with the main line, unless they can survive being out there on their own waiting for your infantry/other cavalry to arrive. Monsters are now sicker than ever. The vampires took a Varghulf and that thing can cause an horrific amount of damage, the Thunderstomp attack may come last but it can deal enough damage to swing a combat, likewise the Treekin with just their normal Stomp attacks benefitted greatly from it, 3 of them single-handedly saw off a unit of 20 Ghouls.
I deployed the Glade Guard in 2 ranks to maximise the shooting, however in hindsight I should have stuck with three ranks, I’d have lost some shots for the first few turns but after that they would be much better in combat. I could also do 2 ranks for turn one and then reform in turn 2, this was the first time I was playing as Wood Elves so forgive me a few mistakes. We deployed the Branchwraith, Dryads and Treekin on our left flank and everything else went either on or towards the right, this split the Vampire Counts and the Forest Spirits held their flank well despite getting mostly wiped out. I was impressed. Cavalry in units of 5 are not worth it, I had two units of 10 and the supporting attacks from those in the second rank makes things really worthwhile, with most armies this is going to eat into your points but the offensive benefit is well worth it. It was a close fought game with the Eternal Guard charging the Zombie horde, we knew it was going to be a grindy combat but I wanted to stop that unit rather than let it run around threatening other stuff. Lore of Life was fantastic, for one turn I had the Toughness 7 Regenerating Elves of doom! It was great, but using the regular spells to bring back your own troops had a big impact against the Undead. Just as they could boost their units, bringing back Elves was really useful and helped out no end.
Combats were intense and very bloody, some of them wound on a little bit but that’s what happens when you fight Undead. Eventually the Wood Elves did win due to killing off enough of the standards, it was still a closely fought game and very enjoyable. I’ve waffled on enough now so will have to have the second game as another post, but we were very impressed with the game. No arguments for rules came up that I can recall, everything worked and we had a fun game, that can never be a bad thing.