I found these miniatures amongst the Hesslefree range at Salute all those months ago. With moving house and just general life, I haven’t been able to paint them up until now. I do have the miniatures for the other special zombies from that most fantastic of “lets just have a laugh and shoot hundreds of zombies” game that I love so much (seriously I have wasted many an afternoon racking up kills on Left 4 Dead), and I will no doubt display them when they’re done. For now here’s a look at the Witch and the Tank. Now all I need to do is come up with game rules for them…
It is now just over two years ago that our humble corner of the Internet unveiled itself. I’d like to say we are a light among the cesspit of the Internet but let’s be honest, most of the visitors here are probably stumbling across us looking for pictures of naked sisters of battle!
Personally I am very happy with where 6 Inch Move has gone so far. We now have well over 110,000 views, something that still excites me in such a short space of time. We even have people who subscribe to what we write…
Really all I can do is to thank those people who stop by and give us their time, your patronage is humbling and drives us to keep writing stuff that we hope you want to read (no, we can’t do naked sisters of battle!).
I’d also like to thank all the others who pen articles for this blog, your views and opinions make this site the place that gets those views, so thank you to everyone involved with what we do.
In the world of gaming, the beardies really have it sorted. They own four million 6mm roman soldiers painted in 1926 with humbrol enamels and a painting roller and they play the same ruleset every week for four decades and they are happy. I know as much, because in the dim distant past I was a member of one of those cliques. I definitely didn’t have a beard though!
Every week we would meet up, get out the same thousand or so painted 15mm Napoleonic troops, set them up and play ‘In The Grand Manner’. Everyone took part, and on the whole it was a good experience. If at some point we got bored with the game, we would get a new set of rules, set up the same thousand miniatures and play the new ruleset.
What I am getting at is that these types of miniatures have infinite numbers of rulesets and variations with which to play them. You could take your army to pretty much any games club in the land and use them to play the local ruleset.
With more ‘modern’ game types, this is not possible. My fourteen buckets of painted space marines are only really useful for one ruleset: 40k. If I want to play Warpath, a similar game, I’d probably end up buying a whole new load of miniatures, and more frustratingly, have to paint the lot. If I were to get into Battletech, again, I’d have to get and paint another load of stuff.
My friend Phil certainly had it sorted. He owned and had painted a thousand miniatures, but he has gamed with them every single week since Wellington kicked Napoleon’s butt. Per game, that works out an awesome effort/cost/fun ratio.
So folks, with the potential upcoming crash and burn of 40k with failcast and 6th edition do I branch off and get some real man’s miniatures?
In case you haven’t noticed, or more likely, haven’t been paying attention or don’t really care I have been building a Salamander force over the last few weeks. Things were going so well with my fantastic plastic until I managed to get my filthy hands on some nasty metal miniatures. Seriously, metal miniatures suck donkey nuts.
I bought myself Vulkan He’stan, king of the aforementioned twin linked everything marines and third in line to the Golden Throne of Terra (after Matt Ward and Dan Abnett). I truly forgot how awful metal models are. You probably know the score – deflash them, spend an age sticking your fingers to the model with superglue, finally stick the model together, rebend any bits which have gotten bent, spend an age painting them, watch the paint flake off, watch them fall to bits at the slightest bump etcetera. For me, things were not so smooth, in fact the paint started flaking off while I was painting.
Now then folks, I could have easily carried on painting the model until all of the paint had flaked off allowing me to start afresh. However, I decided to stick it in neat Dettol for two days. Hey presto, paint all gone and the study and my fingers stink of disinfectant. The instructions also state that Dettol shouldn’t be used around cats, so I gave it a quick test and let the cat sniff my fingers, to little avail. There again he actually likes the smell of turpentine, a proper modellers cat! I think secretly he really wants to build a cheezburger chapter.
I was driving to work the other day and ended up behind a skip lorry. Nothing special about that I hear you say, well just take a look at what that lorry was carrying.
Yes that’s right, three full skips on the back of this truck and they’re all leaning to the left. The lean got worse as the drive went on and they didn’t look too secure either.
Lessons to be learnt:
1. Dont use economy skips
2. Always maintain a safe driving distance, just incase
3. Get your girlfriend to take the picture, afterall you shouldn’t be using your phone/camara whilst driving.
Rolling in at positions 5 and 4 are parts of ZombiePirate’s excellent assessment of the effects that Warhammer 8th Edition is having on the army lists. Well researched and well thought out, the spambots have been paying close attention to these posts!
At number 3 we have a popular post by Gribblin giving his initial experienced eye-view of the release of Warhammer 8th Edition:
Coming in at number 2 is ZombiePirate on the always complicated and convoluted subject of which army to choose for Warhammer:
…And the most popular post on 6InchMove so far is:
Both are great games, but the fact that we prefer Firestorm Armada generated a lot of controversy at the time which places this post firmly at the top spot!
It may be a little late, but it is with great pleasure that we here at 6 Inch Move can celebrate the first birthday of our blog. 6InchMove went live to the world on August 4th 2009, trying to carve out a niche talking about various aspects of the wargaming hobby and putting some people’s noses up while doing it.
We crept along for a while in the hinterlands of the Internet’s backwater bijou before Servitob thrust us into the limelight with his opinion that he enjoyed Firestorm Armada more than Full Thrust. Almost 500 views and several links later we saw our traffic climb and it has done so ever since.
Currently we are getting well over 200 hits a day on average and are closing in on 17,000 total hits to the site, an achievement that I am very proud of. I just wish that more of our viewers would offer comments on the topics we post. I am glad that we get some traffic though, it is nice to think that people are enjoying what we do here and getting some use out of it. Let’s hope that in the next 12 months we can carry on with what we have started and share our thoughts about the hobby to even more of you.
Thanks to you all not least of whom are my fellow authors who are what makes this place what it is.
Next month 6 Inch Move will celebrate its first birthday. That will warrant its own post for sure, however, yesterday our humble blog hit a milestone that I thought was worthy enough of delaying part 2 of the 8th Edition Army Levels post.
If you have never noticed the sidebar on the right of the screen take a look now, there are various things over there allowing you to subscribe to the blog (if you like us), see a cloud of all the tags we use for the posts so at a glance you can see what we write about. There is also a nice little section showing our authors and direct links to their most recent post.
Yet, right at the top of all those is our motion tracker, which counts how many visitors we have had to our site and this is what I wanted to talk about today. I just wanted to offer a big thank you to everyone out there that has come by and stopped, however briefly, at our little corner of cyberspace. Yesterday saw us go past 10,000 hits which I am quite proud of. When I first setup the blog and created some posts you would see maybe one or two visits a day and yet now we are seeing our stats steady at well over a hundred.
Hopefully you find your sojourns here entertaining and that’s why we get our views, I am hoping that the resources we provide are useful to our visitors. If there is anything you’d like to see us cover in the future or any features you particularly enjoy then please leave a comment.
Once again, thank you all for your patronage.
Captain of the good ship 6 Inch Move
First off Internetz I think I need to offer up apologies. Other than Servitob’s tales of furnishing his battlefields using Steiff carcasses, blog posts have been as rare as rocking horse excrement this week. This is due almost completely to the fact that my employer has found it prudent to make me actually do some work this week, inconsiderate I know. Nevertheless, let’s just chuck up a few points of news that no doubt you have been made aware of through other outlets as well as some general progress from me personally. I’ll get around to doing the store review later on, already have the place in mind so stand by.
From my point of view the biggest news is that once again the greedy Sherrif of Nottingham is redoing his opulent palatial residence. Games Workshop are foisting another price hike on their customers, around 240 products will be going up from June 1st, this includes the Blackreach and Skull Pass sets going up to £55, the normal Warhammer regiment sets going from £12 to £15, Terminators might not be back as the new price will be £27, not far off the price of the older metal ones.
Warhammer worries me the most as I am building my High Elves, one box of Archers or Spearmen are currently £18 for 16 models, the newer regiment sets are £12 for 10 models, soon to be £15 which isn’t that far off the price of the older sets in which you get more models. While there will be some that argue over the quality of one as opposed to the other I really don’t think that’s a valid argument as the older regiment boxes still had tons of options on the sprues. Although I do happen to like the 10 model sets though as it makes it a lot easier to form the kind of unit sizes you typically see on the battlefield. I want to finish my High Elves for sure but with army books heading up to £17.50 and all the other sets looking likely to get more expensive it is once more time for me to assess how much of a future there is in Warhammer or 40k as opposed to other systems out there. Games like Malifaux require less figures, no army books and are a lot of fun to play too. I imagine a lot of players these days have all they want for their Fantasy and 40k armies, expanding them is not going to be a priority, but for anyone new to the hobby I’d be more inclined to show them the alternatives, they still get stuff that is fun to paint and play, less real estate is needed to play overall and if you can tell someone they only need to invest around £60 to play a game, all the rules and models whereas we are looking at paying that almost just for the rules you’d need, it shouldn’t be a difficult case to argue.
Shockingly this has caused uproar in cyberspace, decrying GW for once again screwing over its customer base. However, it’s not like this hasn’t happened before and I dare say many of us will continue to buy what we want. With Dark Eldar looking like they may make an appearance this year a price rise isn’t what I was looking forward to, there are two armies currently sitting on my shelves at home though that would make way for this, reducing any spend on my part by selling and replacing current models. Eventually I’ll end up with armies I stick with and they may end up painted too.
Project High Elves is carrying on, last night was stage 4 on the skin with stage 5 hopefully going on tonight, I’m learning a lot from doing things this way and the major thing I’ve learnt is that rank and file troops will not be getting this treatment in the future. Characters will do for sure but not regular troops, I need to be able to produce stuff quicker (which I know I can do with a simpler technique) rather than spending a week doing skin when I should have the whole unit finished in the same time. Still, the first unit really is the time for all the teething problems to get out of the way.
Carrying on with that theme I have ordered custom movement trays and bases for a lot of my stuff from this place. They do a lot more other than custom basing, there is all kind of terrain and terrain boards to look over. The stuff they produce looks reasonable and I am looking forward to my stuff arriving (movement trays will be pre-painted) and should provide a better look across the force. Basing can be an area that makes or breaks a model and the custom bases should look really good overall and provide a theme. I’m not doing all my units in this manner, I don’t want to overdo things afterall. If I manage to do thing properly I’ll be able to upload some work in progress shots of the Archers over the weekend for you all to take a look at.
Well this weekend saw me use the new Tyranid stuff for the first time, and it was an interesting match. To be honest though it was not one of my favourite games. As ZombiePiratexxx and Seritob can testify to I had a horrendous headache that left me feeling sick for saturday evening and most of sunday too. So although it should have been a fun game, I didn’t enjoy it too much. Add to this a series of bad dice rolling (how can 9 Tyranid Warroirs keep loosing a close combat with a Tactical squad that they outnumber?!) and a complete loss of tactical thought on my part and I was lucky to get away with a draw. But thats the way life goes sometimes. Oh and did I mention ZombiePiratexxx doing it again to me? A completely new army (in this case Space Wolves) where there should have been Orks!
So trying to put aside the headache, bad dice and tactical ineptitude how did the new Tyranids perform, and what do I think of them? Well first I’d like to share you my army list. I had to use 2 of the standard force charts (seriously try to do a 3000pts Tyanid army with one, it’s not easy). And then I’ll give you my thoughts on the new army.
HQ: 1 Hive Tyrant – bonesword & lash whip, heavy venom cannon, hive commander, leech essence and paroxysm (220pts). 1 Tervigon – cluster spines, toxin sacs, catalyst and dominion (185pts). Tyranid Prime – 2 boneswords and rending claws (90ps)
Elites: 2 Hive Guard – impaller cannons (100pts). 2 Venomthropes – lash whips and toxic miasma (110pts). 1 Lictor – scything talons, rending claws and flesh hooks (65pts). 1 Zoanthrope – warp blast and warp lance (60pts).
Troops: 9 Tyranid Warroirs – scything talons, 8 devourers and 1 venom cannon (285pts). 5 Tyranid Warroirs – scything talons, 4 deathspitters and 1 barbed strangler (180pts). 10 Genestealers - including a Broodlord – rending claws, aura of despair and hypnotic gaze (186pts). 2 units of 20 Termagants – spinefists (120pts per unit). 20 Termagants – fleshborers (100pts). 2 units of 15 Hormagaunts – scything talons (90 pts per unit).
Fast Attack: 2 units of 3 Raveners – scything talons and rending claws (105pts per unit). 20 Gargoyles – blinding venom and fleshborers (120pts). 3 Spore Mines (30pts).
Heavy Support: 1 Carnifex – scything talons and a stranglethorn cannon (180pts). 2 Biovores – spore mine launcher (90pts). 1 Trygon – bio-electric pulse and 2 sets of scything talons (200pts). 1 Mawloc (170pts).
I went for an all round army, as I was expecting to face a combined Space Marine/Ork force. I added serveral of the new units so that I could see what they were capable of, as well as many of my old favourites. So how did they perform? Well for those who don’t know the typical Tyranid battle goes like this; I advance towards the enemy taking many casualties from their firepower in the first 2 turns, then hit their line and start making a horrible mess in close combat in turns 3 and 4, with whoever has the most left by turn 5 is likely to be the winner. And this game followed this pattern, except that I couldn’t kill stuff in close combat. As I said earlier my unit of 9 warroirs couldn’t finish off a tactical squad that was smaller than it; but I also lost 2 raveners to 4 tactical marines in another combat; a single lone wolf went through a unit of hormagaunts who were out of synpase range after the loss of 5 warroirs; a tyranid prime and the zoanthrope to shooting; and the genestealers couldn’t kill a single unit of grey hunters. My mawloc scattered about as far as it could go and instead of tunnelling under a unit of grey hunters, landed right infront of the wolf guard terminator unit with rune priest, not killing anything as it imerged. The rune priest used his force weapon on it and instant deathed the poor creature, but he himself was crushed to death as the mawloc’s massive bulk came crashing to the ground. Dispite having the hive commnader (+1 to reserve rolls) I still managed to roll a whole series of 1′s for my reserves in the second turn. The Trygon appeared infront of the assault terminators, who made quick work of him. In fact the only combat that did go my way was when these same assault terminators were hit by the hive tyrant, tervigon, venomthrope, 3 termagants and 2 raveners. They’re not so good when paroxysm makes them WS1.
And that’s basically how it went. So what do I think of the new Tyranids? The mawloc was just unlucky. Had it burrowed more or less on target then things would have been much different. The wolf guard would have stayed on the other side of the building, and it would most likely have killed most of the grey hunters it tunnelled through. I plan on using this model again. The trygon, again bad luck with its positioning, right infront of the unit best able to kill it. The hive tyrant is much better now. It has a more commanding roll, as well as being better at both ranged and close combat. Its leech essence power is great, killing marines and restoring wounds at the same time. The tervigon I was most impressed with; despite me forgetting to spawn termagants in the first turn, and rolling a double in the second (though I did score an impressive 14 models before its tubes got clogged) thats still another unit of termagants. Its synpase creature roll really helped, as did its catalyst (feel no pain). With this though I think I need to pick my targets a little better. Most of the time I gave it to the front termagant units, but thinking about it now, it would have been better placed on the tyranid warriors. True it wouldn’t have saved them from the lascannons of the long fangs, but it would have given them a 4+ save against the krak missiles. As for the carnifex, you really do feel the loss of its 2+ save, as the long fangs killed it outright in a single shooting phase. I used to always take one of these creatures, but now I’m not so sure if they will be in my army all the time. I might have just had a bad experience with it in this game, but we’ll see.
The middle sized units I also had mixed results. The hive guard are effect with their str 8 weapon that doesn’t need line of sight to hit its target. This being said I still could hurt the whirlwind. Though I plan on taking these again; the firepower is useful, and at T6 they wont get instant deathed. The zoanthrope is a nice classic that I still will be using as its 3+ invulnerable will help protect it from all those shots that proved so fatal to my warriors. The warriors were my favourite unit in the last edition. I still plan on using them, but I need to find new ways of working with them, especial as the whole unit can be taken out by a devastator squad in a single shooting phase. You also notice the drop in Initiative from 5 to 4 when they’re in combat with marines. The lictor still had problems, though I think they’re better value at 65 pts than the were at 80. I think they are best used in packs as 1 isn’t very effective; it just gets torn apart by troops in a combat. The biovores are good again (though not against marines with their 3+ save). The unit I was most impressed with was the venomthrope. That cover save as well as the defensive grenades and toxic miasma/spore cloud effects are really be useful. I think I need to deploy this unit closer to my warriors, so they can provide mutual support. The raveners performed pretty much the same as they were before, killing stuff in combat with plenty of rending attacks.
And finally the little guys. Well they did what they are designed to do; die to shooting in mass numbers. It was just a shame that I couldn’t get any of the bigger stuff into combat. ZombiePirate and Servitob were very effective at thinning the numbers of these little ones. The hormagaunts are much better at 6 pts, as are the gargoyles. I do like the gargoyles blinding venom, I just need to deploy them better i.e not behind the rest of my army where they can’t take advantage of their 12 inch move (told you I made some stupid tactical errors). The genestealers disappointed me again, by not being able to kill stuff in close combat. They did however manage to keep a unit of grey hunters and blood claws busy for 3 turns (not bad for 10 of them) by passing every morale check they had to take. The little guys unit I really liked, and would recommend using (especial for hidden deployment games) was the spore mine cluster. This unit was a waste of a unit slot in the last edition. But now they deep strike before both armies deploy, so drop them into your opponents deployment zone. This denies them areas of their own deployment zone, forcing them to break up their army. Against space marines they have little effect, but horde armies (like guardsmen and orks) will have real trouble as several large blast move into their units in the first turn. Basically they are useful as a control unit – you have a little control over where your opponent can and can’t deploy, useful for 30 pts.
Conclusions. The Tyranid army has had several changes, and I’m looking forward to experimenting with them for the first time in years. Though I feel that this battle hasn’t shown them at their best, it has given me so valuable insights, and taught me many lessons about how the army now works.