Kerbal Space Program: The Eagle Has Landed


d1uEBThis particular Kerbal Space Program has been running for just over a week and has already seen a remarkable reduction in average life expectancy of kerbal test pilots, astronauts, scientists and engineers. Previous “test flights” have stranded at least four kerbals on the moon, one in lunar orbit in a spacesuit and one in an elliptical orbit around the inner planets. Not to mention many an exploding rocket, parachute failure and crash landings.

It is with much kerbalish pride that we can report that we have finally and successfully designed, built and flown a space rocket to land three kerbals on the surface of the moon; and most importantly brought them back to Kerbin completely not dead. From that achievement we quickly stepped up the challenge level and using the same technology and rocket design managed to achieve the same on Kerbal’s second and much smaller moon, Minmus.

Next then, we will try to open the doors to constructing a space station, only as a stepping stone to the other planets. All shall be in awe of our fledgling space empire!

Warhammer 40000: Chaos Gate: The Revival!


chaosgateThe rose tintedness of nostalgia!

I used to own this venerable PC game many years ago and remember it fondly. Since then I have changed computers and operating systems many times and it’s never worked properly since. The crash occurrence which plagued this game was in retrospect pretty funny; if any chaos cultists got close enough to shoot you with their laser pistols the game would immediately crash to desktop. Given that most levels contained more cultists than you had ammo this made game continuity pretty tricky.

I was digging through some old CDs and came across the Chaos Gate disc. I installed it, installed the patches and guess what? It freaking runs on Windows 7! The only change required was to run it in Windows 95 compatibility mode.

It’s still the tense, suspenseful game of all those years ago. It could be described as the tactical section of the original XCOM Enemy Unknown/UFO Defense set in the world of Warhammer 40k with a linear RPG campaign element. Obviously the graphics are blocky by today’s standards but still functional. The soundtrack is still pretty great, with plenty of monk-esque chanting tunes to lead your Ultramarines into battle with the forces of Chaos. If you can get your hands on this game it’s well worth checking out for fans of the genre.

World Of Tanks


World-of-Tanks-Game-Girl-300x187If like me you excel at getting pwned by twelve year old noobs in first person shooting games then you might like World of Tanks. For this, my dear googlespider, is a first person shooter where the twitch reflexes of a black belt ninja mantis are not required.

The premise, albeit incredibly unrealistic the military buffs lament, is you and your fellow slow-reflexed companions command various second world war tanks as actually seen on the history channel. You team up for all the regular game types you see on other more Redbull fuelled type first person shooters. All in tanks. You then earn experience and credits blowing each other up and capturing bases to spend on ammo, repairs, new tanks, equipment and crew.

Tank models are numerous, with the major second world war armoured warfare nations represented. British, German, Soviet, French and American are all represented with massive tech trees and zillions of tanks to unlock for each. There are five basic tank types which all lend their own individual playstyles, so if zooming around in a light tank spying on people has always been your dream then go for it. If sitting around as a sniper getting cramp is more your thing then go tank destroyer.

Each nation has various models represented; so medium tanks include legendary vehicles such as the T-34, M4 Sherman, Panzer IV and the not so legendary M3 Grant and Matilda. In addition each tank has it’s own upgrades available and it all seems pretty historical if you like that sort of thing.

Fear not, for I know what you are thinking. No, you won’t have to fight a King Tiger in your pea-shooter armed Vickers Mark 1. Matches are balanced by tank ratings so puny early war tanks tend to fight against each other while leaving the big boys to slug it out elsewhere. This is actually quite a good thing as it means you can take your wimpy tank and just have fun without the feeling that you have to grind your way into something competitive.

Presentation and graphics are good, with some good gameplay mechanics. The tank types in the game complement each other well and often the winning team is the one that synergises the best rather than the one with the biggest guns. Team play is really where this game excels. Although I’ve not tried it I can imagine that getting on teamspeak with your buddies and dishing out a good old 1944 style whooping would be great.

Overall, I think this is a great game to pick up and play for a few minutes or even hours. Oh, and one other thing… did I mention that if you are pretty casual about it then IT’S FREE TO PLAY?!?

XCOM Enemy Unknown


Are remakes ever any good?

XCOM Enemy Unknown was a big game back in the nineties. It is widely regarded by those of a rose spectacled disposition to be one of the greatest games ever made. Essentially the game sees you taking your team of Vanilla Ice clones in beige boilersuits saving the world from hordes of marauding aliens. It was mainly turned based full of RPG elements with great levels of tension and excitement and unlike anything else we’d ever seen before. I certainly remember playing it a lot.

Recently a remake was released. Could it ever match up? Having played it a bit I can categorically state that it is a fantastic reworking of a classic game. Basically, it’s the same game with all the boring bits taken out. Boring bits in the greatest game ever? Great as the original was, it could drag a little bit. The maps were huge, your squads could be large and the turn based nature meant your Vanillas could move a few steps every five minutes. Trying to find a lone sectoid hiding in a wardrobe somewhere in downtown Tokyo for the fifth time in a week under these circumstances could be pretty dull. Bear in mind that you would always have to be tactical because any one of the thousand wardrobes could spell permadeath for your nurtured mini Ices if not handled correctly.

The remake sees the maps and squads being smaller, which means quicker into the action and more focus on squad tactics. The arbitrary time unit has been replaced by a move and then shoot action type sequence meaning it plays a bit like a squad based tabletop skirmish wargame. Troop levelling up now gives special feats, and with specific classes of characters every member plays an important role increasing interdependence.

Obviously the graphics are much improved, the interface is slicker and the out of action sequences are now less micro-managerial. The flat-tops and hi-tops are gone; but heck you can’t have everything!

Blog Posts Now With 96.5% More Wub Wub!


Borderlands 2, of course.

Finally, it’s out in less than a week. Pre-orders are a go-go. The spawn of every FPS and adult cartoon ever makes it’s second outing. If that wasn’t enough the fact that it shamelessly rips off it’s loot system from the likes of Diablo 2 and World of Warcraft should keep players playing for weeks.

Here’s a fun 16 bit promo to keep you going until it releases:

http://wubwub.eu/demake.php

Space Crime Spreadsheet Simulation Catches Fire


This is an old picture but it always makes me laugh. I have secretly been playing the space crime spreadsheet simulator EVE Online on and off (with more emphasis on the off) since about 2008 and it still confuses the monkey nuts out of me.

Tomorrow sees the release of the latest update, Inferno. I doubt I’ll notice it though as I am still learning to fly the damn spaceship, although I might explode in new graphical pazazz!

SWG – Good Night Sweet Prince


Yesterday saw the final nail in the coffin of SOE’s much-maligned MMO behemoth that was Star Wars Galaxies. It’s fair to say that this game had a chequered history. From the promise of its launch and the sandbox nature through to the themepark style levelling game it eventually became. I don’t think I’ve ever seen a game that has been so polarising and from someone that played it from Beta 3 right through to after the crippling infection of the NGE I’d like to think my veteran status has afforded me the kudos to be able to comment on it and be taken seriously.

Merekk and Isa

No other game, and I really mean no other game, has come close to the tools that SWG gave you to make the world your own. Initially there were no levels, you still had to kill things to gain experience but that experience allowed you to buy skills in one of the best skill systems I have had the pleasure of enjoying in an MMO. You could dramatically change your character at any time. I mastered a large number of them myself, I’ve been a Commando, Ranger, Scout, Marksmen, Weaponsmith, Pikeman, Rifleman, Carbineer, Smuggler, Teras Kasi Artist, Swordsmen as well as the Pilot professions that came in with Jump to Lightspeed.

More important than all of those aspects of the game though, was the community. While currently I am waist-deep in The Old Republic alongside some of those people who I left behind in SWG the community that was forged in those early days is still the finest I’ve been fortunate enough to role-play with. Miss Isa’belita Yveshi, as seen in the screenshot above, is still someone who I have contact with almost daily, even though we are separated by a rather large body of water. You can see us enjoying the setting of the Tatooine suns on the roof of the Guild Hall I used as a domicile.

Housing and city building in this game was amazing, the planets were large and afforded guilds sufficiently motivated enough with opportunity to carve out a slice of Star Wars for themselves.

The Last Ditch

The screenshot above shows the infamous Last Ditch, the cantina at the heart of the city of Malador, named for the guild I was in during my days playing. In the background you can just about make out the mansion of Lythas Vex in the back left, criminal mastermind and also a really nice bloke from the south coast. I have many fond memories of events that took place in that cantina and the people who frequented it. Our city was the hub of what we did, late nights were spent getting everyone together and playing out our own little version of the Star Wars saga.

Sadly, when WoW arrived the storm that it created panicked SOE, at least from my point of view. They rapidly (and unexpectedly) changed the game that we all loved into something that attempted to copy the WoW-effect and, rather unsurprisingly, it failed. SWG had a lot of potential, it was a really great game, sure there were bugs, flavour of the month classes dominated PvP and the game needed horrific power to even run, but we loved it all the same. When the game changed to a levelling system and the unique combat systems had been overwritten, we not only lost the diversity of the huge number of classes, we also lost the heart of what made SWG SWG.

I had planned on being online for the finale. However, I went into the game on Tuesday night, loading into Tatooine still gives me goose bumps as I hear the majestic score play out until you are loaded into the game itself. I went and checked out my home one last time, drove around a bit to see the sights but the magic has gone. The planets are a mess of random buildings, the people I had such great times with are absent, the game I loved is a lobotomised shadow of its former glory. While its demise can be viewed much as watching the slow decline of a beloved family member, the fact it has now been put out of its misery is fitting. While there will always be a special part of my life that I look back on with a great and heartfelt fondness, now the game is gone there is a closure there. People change and move on, SWG has finally been given the merciful deathblow some of us wish had come a lot earlier.

The only thing left for me to do is to say thank you SWG, thank you for the memories of amazing people, amazing experiences and being one of the few times when we can say; the Internet makes things better and can change lives for the good.

While you may be gone, you will not be forgotten!

Batman Arkham City – First Impressions


Since my PC died a few weeks ago my xbox has been having a bit of a renaissance.  After speaking to some friends I acquired my own copy of Space Marine and have really enjoyed it.  But that’s not important now as I’m looking at the latest Batman game Arkham City.

I was a fan of the previous game, Arkham Asylum.  It had action, mystery and was very characterful environment.  Well Arkham City was released the other day I very dutifully bought my copy and have since spent a few hours jumping from roof tops with my underpants on the outside of my trousers.  So what are my first impressions?

If you liked the Asylum then I’m sure you’ll enjoy City.  It has everything that Asylum game plus more.  You have the action, the Riddler’s puzzles, the predator aspect of hunting down bad guys from the shadows.  You also have the options of upgrades as you get more experience.  With new gear and skills available.

The extras include things like playing as Catwoman in some of the missions.  She’s not as powerful as the Bat, but she is a hell of a lot faster.

And the city?  Wow!  It’s a massive map, and I mean huge.  There are major buildings for you to enter, plenty of rooftops to jump off and loads of bad guys to beat up.  Most of the major bad guys are there; Joker, Bane, Penguin, Freeze etc etc.  In some ways it’s a little overwhelming.  You have the main mission which involves Hugo Strange, but there are loads of mini/side missions such as rescuing political prisoners, hunting down an assassin, destroying the remaining Titan toxin, plus lots more.  I’m a particular fan of Zasz’s (spelt wrong I know) mini-mission where you have to hunt the phones ans trace his calls.  It’s very easy to get distracted by also these extras and this is probably the only thing that poke holes in with this game, and even then this isn’t a real criticism, it’s just hard to decide which missions to give priority to.  Oh and to fully appreciate the story you may have to buy Asylum as some of the story lines carry on from it.

Overall a fantastic game if you like a good mix of action, adventure, puzzle solving and just moving around a fantastic environment.

The Sun Never Sets on the Galactic Empire – Goodbye SWG


Except of course, that it did!

Long before the floating citadel sprung into being and a long time before I met any of the fine people who I call my friends here I was a spotty young nerd enjoying his first forays onto the Internet. Back at the turn of the century the Internet was a very different place, blogs were virtually unheard of and BB forums were everything. There was no twitter, no facebook and no World of Warcraft even the LOLcat had yet to rear its feline head. Everquest was the big MMO of the day and Ultima Online was promising a successor. MMOs weren’t the dime a dozen they are today.

It was in this environment that yours truly heard news that there was going to be a new MMO and it was going to be themed around Star Wars, my favourite movies of all time. I signed up on the Sony forums when they were first around and saturated myself in the community. This was a game type I’d not really encountered before, my online activities had been limited to say the least.

To start with there was very little information to go with, lots of posts came up with things that people wanted to see and any release of information was lapped up. Early frameworks of guilds started up and I ended up in one that had a pretty awesome story based around Dark Jedi. I got to meet a load of people and play various online games through this guild before it split into two factions, one side to play Star Wars Galaxies and the other to play WoW which was in development at the same time. I can’t say this split was entirely amicable and it was probably my first taste of Internet drama.

However, I did get to beta test SWG before it was released and a few of us living in the UK even got a friend from the states to mail us copies of the game from over there so we could start playing straight away rather than waiting for the European release. It was around this time that I went into hospital for some minor day surgery. I came out and was consigned to bed to heal up, luckily (or unluckily depending on your viewpoint) this meant that I spent the summer lying on my side playing SWG on my computer.

I played the game for around 3 years solid from the point it was released and met the coolest bunch of people I have ever met online, some of whom I am still in contact with, one of whom also has been there through quite a profound change in my life. I stayed in the guild Malador throughout that time as was the co-leader, I took it upon myself to be the one to try to arrange weekly events that we could bring people too. As this was an MMORPG we actually bothered with the RP side of that and it was great. The sandbox nature of the game lent itself brilliantly to this kind of thing. I have fond memories of running across the deserts of Tatooine to get places. This was also one of the only MMOs to have player housing and it was brilliant. I remember us placing the first buildings in our “city” and watching the server crash after we had done it so we had to do it again. I remember moving that city to a better location (the picture at the top is my own personal Guild Hall that I lived in when I stopped playing). I remember cantina parties when Player Cities were introduced, I remember going to hunt Mandalorians as a New Year’s event with members of many other guilds from the roleplay community (which I organised). I remember spending countless hours just enjoying the game, sitting around chatting and not actually doing a lot, but not having the pressures of daily quests or rep grinds.

SWG truly was a visionary game, sure it took some liberties with the timeline and eventually the Combat Upgrade and the New Game Experience completely destroyed what it had originally been. But, for all its faults I cannot say that I have ever had a more satisfactory gaming experience than those years spent living on Tatooine among some really fun people.

So, why am I waxing all nostalgic? Well, SOE will be pulling the plug on the old gal this December. The Old Republic is on its way and apparently the licensing for SWG had run its course. I’ve not paid attention to SWG for a number of years, after all, it’s not the same game I played all those years ago. However, the fond memories I have from my time there are just as dear to me as those experiences I’ve had out in the real world, primarily due to the folks I was playing with. SWG was a game built on a community that enjoyed interacting. Sure it wasn’t always smooth sailing, there was a certain amount of drama that happened, however, as some people came and went the faithful core rode things out and stuck together. It was brilliant and so I am sad to see that something that has formed so many cherished memories, even though it is only a game, will be no more.

I have a few days left of the free time SOE gave me after their servers got hacked so I’m planning on popping in and having a last look around, check out my house (which you could decorate by the way) and maybe grab some last screenshots before it all vanishes.

While I am looking forward to TOR and all that it offers I am sad that we haven’t seen another game come out that does as much as SWG did, it had its flaws for sure, but there was so much potential there. If some of the changes had been rolled back and undone I can imagine there still being that community I remember. Some of them are still there, but there are characters long departed that I can’t imagine it being the same without.

So long SWG, you’ll always be a part of my past and a hope for what we can see in the future. I hope to see you one last time before the end!