So I Read A Book And It Was Called “Roadside Picnic”


downloadI am finding recently that I am reading more books; I tend to pick up anything that gets a vague recommendation from a friend or any of the websites I visit. So it was with Roadside Picnic by the Strugatski brothers. I won’t go into the plot or anything too detailed here as there are plenty of sites with a decent descriptions of what it’s all about. Simply put, it’s a book about aliens without any aliens in it.

Let’s be straight here – there are not enough superlatives to describe how epic the concept of this book is. It’s science fiction at it’s dirtiest and most grubby. There are no heroes here, only a cast of chain smoking unbalanced degenerates trying to get by in a completely random and incomprehensibly lethal environment; part of a universe where alien civilizations actually either do not notice or want nothing to do with humankind.

Highly Recommended!

Dropzone Commander; My First Game


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Yesterday saw the get-together of us gamers here at the floating citadel and my first real game of the much talked about Dropzone Commander.  I had heard some good reports of DZC from my fellows; notably Zombiepirate and Cerebus and after playing a demo game at Salute last month I decided to dish out the cash and go with the Shaltari.  I’ve spent the past few weeks devouring the rules, assembling models and I have now started to paint a few.  Above are the ones I’ve finished.  Yesterday’s game was a bit of an eye-opener, as none of us have seen the Shaltari in action, so I’d like to share my thoughts on the game as a whole and the Shaltari in particular.

First off is my army list.  We had decided to play a 1500pts game (about average size).  For those who are unaware, DZC has a slightly different army selection to other games.  The army is divided into battlegroups (at 1500pts a maximum of 6), and each battlegroup is divided into units (at 1500pts between 1-3).  These battlegroups activate at the same time, though they don’t have to work together.  The battlegroups have different names and compositions depending on the army but are essentially; HQ, Armour, Infantry, Special (choice of heavy support or fast scout) and Air support (Fleet).  For my army I decided to max out on Battlegroups to give me some flexibility.  I also ended up with at least one unit of everything (part be chance, part because I wanted to see what they could all do).  I have not included the two new units.  So here is the list:

  • HQ Battlegroup; 1 Coyote Warstrider with a Shaltari Warchief upgrade
  • Armour Battlegroup; 1 unit of 5 Tomahawk tanks, 1 unit of 3 Kukri AA tanks
  • Infantry Battlegroup; 2 units of 2 bases of Braves, 1 unit of 2 Thunderbird Gunships
  • Special Battlegroup 1; 1 Jaguar Warstrider, 1 Ocelot Warstrider
  • Special Battlegroup 2; 1 unit of 2 bases of Firstborns, 1 unit of Yari light tanks with AA guns
  • Fleet Battlegroup; 1 Warspear Heavy Fighter
  • Gates; 1 Gaia Heavy Gate, 2 Eden Medium Gates, 2 Spirit Light Gates, 1 Haven Terragate

In one of those rarities in gaming the army actually comes to bang on 1500pts.  The Shaltari are different from the other armies in that their transports (the teleportation gates) are not attached to specific units, but instead form a pool from which you activate the chosen gate with any battlegroup you like as the game progresses.  Each one can only be activated once though.

So how did the battle go?  My opponent was Zombiepirate with his UCM army, and then came my first surprise.  In an event that almost led to a collapse in the space-time continuum and the end of the universe as we know it…Zombiepirate had more stuff painted than me!  To be fair to my long time friend and gaming opponent, he has been putting in some work on his DZC models.  We had decided on the basic scenario of a cityscape with 5 objectives to capture and take off the table (you get one victory point if you control an objective and 2 if you get it off the table).

The game began with me being lucky, getting both the initiative and having my reserve fighter turning up to perform strafing runs (more about this brave pilot later).  All of the units are kept in readiness off the table and arrive via transports when the battlegroup becomes available.  As units cannot shoot on a turn they disembark (or dematerialize in my case) the only shots came from my fighter who swooped in and took out a light transport carrying the Wolverine scouts.  Sadly both buggies survived the crash.  Zombiepirate advanced on the two objectives nearest to him on my right flank and also to the one in the centre.  I also went for the centre and an objective on my left.  This is I think, one of the biggest differences with DZC over other gaming systems; it is designed around objective grabs, not destruction of the enemy.  DZC is more like modern warfare’s surgical strikes and rapid insertion and extraction as opposed to a more World War I style annihilation found in other games such as 40K.  This I found to be a big difference in gaming style.  As a long time Tyranid player, I am use to just throwing my troops at stuff.  With this game I really had to think and there were moments where I took a few minutes to decide which battlegroup to activate, nevermind where & what they were going to do.

As the game progressed, there were units blowing up a plenty.  The first big casualty was my Coyote Command Warstrider, which got taken out by the UCM tanks and some excellent shooting on the part of Zombiepirate.  My shield rolls failed me, but luckily the escape module worked and my commander survived the game (unlike the UCM commander), allowing me to still use the command cards.  Casualties on my side were fairly light.  It may only be a 5+ save those shields give me, but I made some fantastic rolls.  My fighter pilot gained a promotion when he flew threw the entire UCM AA fire to strike the heavy dropship and come out the other end without so much as the paint being scratched.  The centre witnessed the biggest rumble of the game with opposing infantry fighting room-to-room for the objective and my Firstborns showing why they are elite infantry and cutting apart the UCM infantry.  The game eventually ended up with Zombiepirate scoring 4 VP to my 3.  So victory to the UCM.  This I put down mostly to lack of experience on my part.  As Cerebus can attest, I left an infantry unit out of most of the game instead of sending it to the final objective earlier in the game…I just thought too much about destroying my enemy instead of objectives… oh well learning curve.

Shaltari army thoughts and the things I learnt.  They make a very different army.  Not having dedicated transports means you can do what I did a few times and relocate units across the battlefield in seconds, so long as the gates are there.  Such shannigans can be really good when timed well.  The disadvantage to this, any unit that dematerializes cannot shoot that turn.  The fact that Shaltari gates continue to carry objectives when a unit passes through it, means that the gate can get the objective off the field whilst your unit searches for another.  The 30″ movement of the light gate is scarily fast in a game where most ground units move 4″ or less.  The tanks have some awesome firepower (though I do hate the armour 10 on the UCM…it makes them so hard to destroy).  I would recommend always moving 6″ to give the enemy the to hit penalty and help make the most of your armour 7 and 5+ save tanks.  AA vehicles are  a MUST in this game.  Having my fighter flying up and down the UCM lines, picking out targets was a great advantage…though after my game I’d recommend attack small-medium transports as they will carry the infantry & objectives off the table…and not the big transports which deliver the tanks (once they’ve dropped the armour they really don’t do much else).  Without a save aircraft go down easily to AA fire and having good flak cover means your enemy really has to think about where to put their air support and “do I risk it?” moments are common.  The warstriders…mixed feelings about these.  My commander was unlucky getting one-shotted in the second turn.  The Jaguar performed well, taking out tanks and coming with its own AA guns extends your flak shield.  The Ocelot however I’m not sure about.  It is one of my favorite looking Shaltari models, but I found that its one-shot particle cannon not much use.  The problem is that it cannot move & fire, which restricts it somewhat and although the gun is epic in its power, it’s still only 1 shot.  The best use I can see for it is when your enemy brings their own heavy armour which will have multiple hit points, then the high chance of doing double damage will really pay off.  The Thunderbird Gunships are my other favorite Shaltari model, but they need to be kept out of AA range as they are vulnerable to it.  I’d still keep them in the army as if there is no AA guns, these units can roam free around the table.  After playing the game, I have realised what my fellow gamers have; Infantry is key.  You really need to get as much Infantry as possible…somewhat a weakness of the Shaltari as their Infantry only come in units of 2 bases (opposed to 3 for most armies) and they only have 3 hit points (unlike the 5 of most armies).  This being said they are very dangerous in combat.  With an Armour of 4 they can only be wounded on 6s in close combat, so get them into a building and they will be almost impossible to take out.  The Firstborns are even tougher having 12 attacks per base and a 4+ save in combat.  It was they who won me the combat in the centre and killed 3 bases on UCM infantry in a single combat with only 1 hit in return.  Another unit that will be a must I think.

Conclusions of the Shaltari;  Use your speed as much as you can: your skimmers are harder to hit if they move 6″ or more, the ability to move your infantry from objective holding in a building, to gate, to inside another building to find another objective is fantastic.  The gates holding the objectives frees up your limited supply of infantry to look for another.  This is perhaps their biggest tactical advantage.  The 5+ save is good, but don’t rely on it all the time.  My fighter pilot go lucky, my commander less so.  As for the game itself, different and fantastic.  It is very different to anything else I have played and really makes you think about your army choices and how you are playing.  You can’t go into autopilot gaming mode, you need to think.  Great game, look forward to more.

Kerbal Space Program: The Eagle Has Landed


d1uEBThis particular Kerbal Space Program has been running for just over a week and has already seen a remarkable reduction in average life expectancy of kerbal test pilots, astronauts, scientists and engineers. Previous “test flights” have stranded at least four kerbals on the moon, one in lunar orbit in a spacesuit and one in an elliptical orbit around the inner planets. Not to mention many an exploding rocket, parachute failure and crash landings.

It is with much kerbalish pride that we can report that we have finally and successfully designed, built and flown a space rocket to land three kerbals on the surface of the moon; and most importantly brought them back to Kerbin completely not dead. From that achievement we quickly stepped up the challenge level and using the same technology and rocket design managed to achieve the same on Kerbal’s second and much smaller moon, Minmus.

Next then, we will try to open the doors to constructing a space station, only as a stepping stone to the other planets. All shall be in awe of our fledgling space empire!

Sdkfz 234/2 Puma Action!


Wow, been busy lately… After posting that War was Declared, got a test game of Bolt Action in and have been for a great day at Salute.

It seems that the groups attention has wondered over to Drop Zone Commander which is not a bad thing, I am really looking forward to getting into that game again, or rather make a start. But I still have the WW2 bug at the moment. So I have been painting up some SS miniatures and a Puma.

This is a 1/48 scale kit from Tamiya the old Italeri kit re-boxed. I did some knocking around on the inter-web thingy for patterns etc. I have not done a model kit in 10+ years and was never any good but I thought I would give it a go.  :?

So here is my attempt at airbrushing:

I have now added 2 coats of filter from AK Interactive and added a pin wash and then tided it up a bit.

The next stage is to add some paint chipping and light scratches, until you are happy with the amount. I have added a fair few I can imagine that the Puma is thrashing its way though under growth  and sneaking into the woods and towns scouting for Allied armor.

The colours should tone down a bit more. I may add rain streaks, still have mud and dust to add. I have not used any of these products before, I normally just did drybrush and ink was but want to try and paint it like modelers do.

Adding the start of the mud:

I don’t want it plastered just some stuck under there from usage.

Here are the wheels:

So I have now been working on the crew, I wanted a crew of 2 for this one. The commander exposed commenting to the gunner who has just his head exposed, sort of a narrative.

Here are some bad pictures  :lol:

Here you can see the excellent decals from Warlord I picked up at the Salute show in London, I used two eagles and an officer rank Untersturmfuhuer. Excellent decals. I used Micro Set and then added a little Matt varnish.

Well I think I am finally there.

I took advantage of the nice weather and took some photos.












I am thinking about adding some foliage? What do you think?

Servitob Goes to EVE Fanfest 2013


29-04-13 047Reykjavik – home to 200,000 people wishing they were someplace warmer and the online spacecrime and grief experience that is EVE Online.

So what’s the news? CCP (the makers of internet spreadsheet spaceship simulator) seem to be getting quite heavily in DUST 514. This is a free to play FPS for Playstation 3 set in the EVE universe. Currently they are attempting to integrate the two games. Planetary invasions and battles with alt-tabbing for spaceship orbital strikes are likely to make the initial release; with heavy hints that in future boarding actions may well be part of the experience. Good idea? I’m not a fan of FPS games and I know players can be a fickle bunch which may limit it’s longevity.

Top idea for the week has to go to CCP Soundwave, who in a seminar suggested that you should be able to place bounties from the EVE forums. Hopefully this would lead to bad posters getting big bounties on their heads and the associated infinite grief when they login to play the game!

The big reveal though was the suggestion that CCP are going to build a statue in Reykjavik 5.14m tall to celebrate 10 years of EVE Online with every player’s name engraved upon it. Apparently Iceland has no planning laws!

The big big reveal was the notion that CCP are going to make a TV series a-la Battlestar Galactica, Game of Thrones etc based upon the shenanigans that go on in the game. A few months back a site was put up collecting stories that they will use as inspiration for the storylines. You can find the site here.

Shaltari, Salute and my first painted model


DSCF3831Well, it’s been a week since those of us here at the floating citadel went on our outing to Salute.  As had already been stated we all enjoyed the show and (some of us anyway) spent more money than intended.  My own bank account was somewhat lighter by the end of the day.  There was the usual displays and shopping opportunities, participation games and people dressed up as Imperial Storm Troopers.

For me the most influential event of the day was a participation game of Dropzone Commander.  Our regular readers will remember the excitement that this game created after last years Salute.  Despite two of my co-writers buying into the game when it was first released, I decided to wait until I’d played a demo game.  Unfortunately due to one thing or another one hadn’t happened, so last Saturday was the first time I got to see the game in action.  My overall impression…I see why so many people have been raving about it.  It is game unlike anything I have played before, being based on a 10mm scale sci-fi world with the emphasis on dropships, battlegroups and rapid insertion & extraction.  The game is fast pace, easy to pick up and yet very tactical.  Myself and nBreaker were playing the Scourge, and enjoyed the sheer destruction (between us and the UCM we took down 3 rather large builds, not bad for a beginner game), eventually wining by a single tank and dropship.

The game was fun enough for me to part with some money, and I bought the Shaltari Large Army deal with case.  Being Salute and a special event day the rulebook was included for free with any Large or Mega army so woohoo!  Then came lunch, and looking over my purchase whilst eating a sandwich I noticed that there was too much in the box…I been given a Mega deal by mistake.  Being a nice guy I went back to them and told the folks at Hawk Wargames.  The situation was resolved to our mutual satisfaction and I am the proud owner of a Shaltari Mega Army, so a big thumbs up to the guys at Hawk Wargames for their customer service!  I will be buying more in the future…just give me time to paint everything else first.

One and off this week I have started painting the miniatures, and above is the first one that is finished; a Shaltari Warspear fighter.  I look forward to my first game with my associates here at 6 Inch Move.

6InchMove does Salute 2013


obama-salutingAs servitob has already so eloquently described the 6 Inch Move crew descended from our sky fortress this past weekend. As is familiar to gamers everywhere we recruited our 5 man party, journeyed without any summoning stone shenanigans to the capital of our great nation. As is also familiar when we reached our destination we found out that three fifths of the group hadn’t yet done the required attunement quest. Carabus and I therefore joined the queue for the Salute instance while the other three went off to make suitable supplications.

This meant that Carabus and I got to spend a little over an hour in the show before things got really busy. First order of the day was to find me a TIE fighter to finish off my X-wing army. However, within seconds of the event starting all the X-wing stuff sold out at every stand simultaneously. There was some on one stand, but the Machiavellian stall owner had rapidly repriced all his TIEs with a 33% increase over the RRP (despite the other ships still being RRP). Unsurprisingly I bit my thumb at him and snorted deridingly before walking off in righteous indignation.

It was nice to get in as part of the “Priority” queue for having pre-purchased our tickets. We got to see a lot of stuff before the show really got busy, although we didn’t really do much detailed searching as we wanted to check out lots of stuff as a full group.

I’m always a little hesitant when going down to Salute. In 2010 I didn’t think there was much there, it certainly wasn’t as good as when I was there in 2006, however, both 2012 and this year I have to say that the show was excellent. It really does showcase how big the industry has gotten, there is so much to see there across numerous genres and you can see the direction things are going. There are a ton of terrain stands now where there wasn’t really anything of the quality we can get now. I’ve included a couple of photos of the cityscape from Hawk Wargames. It’s a full 6′ * 4′ gaming table for £30. We’ll be doing a full review of it shortly and it’s rather impressive considering it’s just card stock.

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We probably spent longer outside the Hawk stand than anywhere else, probably because of Gribblin and nBreaker getting a demo game. As Servitob also said we got a quick demo of the Mantic game Dreadball, seemed quite good however we picked up the rules faster than the Mantic guy demoing it could explain it and he was getting a couple of things wrong from his own explanations which was kind of off-putting.

I think that the main thing that I took from the show (other than the couple of things that I bought) was a reinvigorated feeling towards my gaming after what has been a very quite year for me. Real life definitely has been a curve ball but yesterday I got my DzC stuff out again and have set about actually painting some of it and working on getting the army finished and ready for the tabletop. Now we’ve got the proper scenery too I’m starting to feel really good about where we’re going now.

Watch this space to see just how that all pans out.

Servitob Goes To Salute 2013


21-04-13 003Owing to me cashing in all my wife points in order to go to the EVE Online Fanfest next week in Reykjavik I really didn’t think I would be going to Salute this year. An eleventh hour bonus allocation changed all that and soon enough I was onboard ZombiePirate’s DeLorean with the rest of the crew, cranking it to 88 miles per hour to get to the UK’s if not the world’s premier one day game show.

We arrived with only Carabus and ZombiePirate having tickets, and facing a queue four deep and three miles long nBreaker Gribblin and I decided to head out for some breakfast. We came back later only to find that the queue was actually now longer and more snaked than ever before. With survival supplies in hand and camping equipment ready we joined the back. The very back. Our waiting was not in vain however for when we finally got in both nBreaker and I were given goody bags containing hallowed golden tickets meaning we had won a free army case backpack each courtesy of KR. Not just some pokey little number; a proper massive army case. Well impressed. Trying to get into the KR stand to get our prizes and buy extra stuff off them was a bit of a challenge as for some reason they had modeled their stand on the interior of a midget submarine crewed by the Oompah Loompah navy. But free stuff is good, and decent free stuff even better so I wasn’t complaining.

The show itself was as entertaining as ever with plenty of people to meet and plenty of stuff to see. In the visual entertainment sense there were some excellent displays. There was a great big D&D diorama (part of which is in the photo above) which I thought was suitably nostalgic. Warlord Games had done an excellent eastern front themed Bolt Action display and someone had decided to recreate the Battle of Waterloo in 28mm. This was truly epic and probably one of the most ambitious projects I’ve ever seen. I apologise I can’t recall who it was by but I’ve got the feeling it was by two guys from Essex. If this is what people do down there when they aren’t fitting bass-bins to their XR3s I was very impressed.

There were demo games aplenty, ZombiePirate and I tried DreadBall which was actually really good, a better game system than I was expecting. I would probably get in to this if I didn’t have so many games to play at present. nBreaker and Gribblin played Dropzone Commander and were suitably entertained to each buy a mega army, meaning everyone in the Floating Citadel bar myself has dropped serious cash and committed to much painting for this system. I’ve yet to play it so maybe it’s just a matter of time. Gribblin also continued his hoovering up of every Zombie themed game ever made and splashed out at the 7TV zombie stand. Something else that really piqued my interest was a Wings of War-like game based in the age of sailing ships, by the same company. It won’t be out for a good while yet but I will keep an eye out.

Overall a good day out!

Bolt Action Tester


19-04-13 057Thursday night saw us playing our first game of Bolt Action.

Servitob, Carabus, Gribblin and our friend AJ all met up to throw some dice and learn some rules. All went smoothly with Gribblin as chief adjudicator and we all played in the spirit of noobness as Servitob’s US faced off against the menace of AJ’s Germans.

Personally, first impressions are pretty positive. The rules seem to flow nicely and don’t seem too complicated. A nice touch is the random activation of units, rather than the classic You-go-I-go which requires you to think. Going first to get the first shot in, or waiting and reacting to your opponent’s mistakes actions. The game seems to take pinning and suppression pretty seriously which I suppose is a good thing in a game about infantry tactics. Suppressed troops are ineffective and rallying them takes time, allowing your opponent to take advantage.

The game is pretty simplistic with stats, leading to cries of derision as the grognards get on their soapboxes about the minutiae of how the game treats all rifles as the same even though they weren’t and how dare you lump all medium tanks into the same armour classes because they weren’t etc. Game v simulation balance is a compromise that all gamers encounter at some point. Well stuff that. I think it’s a good thing as it helps with getting on and playing a fun game which is the ultimate aim.

With any luck Bolt Action will become a firm favourite at the Floating Citadel. For me it fills a desire to play a 28mm game after Tournamenthammer 40k 6th Edition killed my grim-dark enthusiasm faster than a bunch of Eldar Guardians going down to a stiff breeze. Also these miniatures are factual and therefore somehow macho; playing with toy soldiers is bad enough but playing with prancing elves and gay-ass spacemen is not going to help my non-existent streetcred!

WAR Declared!


As some of you may have noticed, it’s been mighty quiet, from me certainly. After all the buzz around DropZone Commander I have still failed to get a game or paint anything, it’s been nearly a year since we first saw them at Salute, which is on again 20th April.

Since then I have been concentrating on board or pre-painted games, I know heresy. Although I do love X-Wing, more on that later in another post in the future.

War-Declared

So after a few conversations with my fellow 6inchmove gamers we have decided to do some small scale games. After a bit of discussion we decided on WW2 and the bolt action rules. While not the most accurate in the world and perhaps stylized in the vain of the great GW monster, and army list based over scenarios, I agreed. I have been a fan of the period since a small kid playing with Airfix models and soldiers.

I had a large US Army squirreled away in the extension but have always loved the German uniforms, especially the camouflage and that of the SS, while I have no interest in the political side of them or the terrible things committed in the past, this was purely aesthetic and wargaming orientated. Hell we all need a bad guy and I guess that was me. Hmmm I also found some British infantry, British Commandos, US Para’s, I do seem to collect a lot of unpainted lead. We have  working on his American Infantry and  with British Commando’s and our choice of scale, 28mm

I have looked high and low for decent Waffen SS minatures and came down to a choice of Artizan Designs and Bolt Action from Warlord Games, I went with Artizan as they IMO just looked cleaner and nicer overall. However I noticed they did not actually do Waffen SS miniatures but do late war Germans instead. So I went with those. A thing to note about them is that although they do wear smocks they do not have helmet covers, most SS units were issued with helmet covers, so I plan to sculpt some of my own.

I placed my order with Great Escape Games (
http://www.greatescapegames.co.uk/
) as they were cheaper than getting them direct from North Star and I got a great discount, they have all sorts of deals available. Boxed units and army deals, saving a few £’s is always good. I also ordered a tank from Die Waffenkammer (http://www.diewaffenkammer.com/) more on that in another post (plus I am keeping it secret so I can surprise them in a game)

So I am now busily painting away, trying to catch up with  and his Yanks.

I have to say it’s nice going back into WW2, getting into the historical research again, looking into uniforms and armour, weapons etc, it’s like being a kid again. I look forward to bring you some reviews and painted examples in the future and share some of my experience of putting together a WW2 game of Bolt Action…

Cheers

Carabus

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