Whilst looking for inspiration I stumbled upon this fine piece of work.
This is one of the best paint jobs I have seen in a long time; it took me a few glances to notice that it was actually a pair of miniatures and not a piece of drawn artwork. I especially love the non-metallic gold work on the bear, I hope you would agree!
The source can be found here: http://hard-liners.blogspot.co.uk/2012/08/super-dungeon-explore-part-3.html
It’s been a while since I picked up a paintbrush so recently I spent a bit of time painting this up.
It all started last week when a friend a I went to Games Lore. SDE is a good fun game, so I was planning to pick it up at some point. I’d hate to be in the predicament of it going out of print and then having to fork out to pick up a shoddy copy on fleabay when the kids are old enough to play it. We got a tour of the place and I bought a copy for myself.
It’s been good fun getting back into painting. Normally I paint really fast using a black undercoat. This was the first time in about twenty years where I’ve painted off a white undercoat. The differences are startling. With a white undercoat the colours are much more vivid, however brush precision is essential as you have to cover every part of the mini to get a decent result. To aid this I used some flow enhancer which helped a lot. With a black undercoat colours are much more muted and often require several layers to get the correct colour, however any parts you don’t paint simply look shaded. Obviously all you long standing and reading googlespiders know all this already as there are loads of decent articles on mini painting out there on the internet, but nothing beats licking that brush tip and getting stuck in!
As may have been noticed from the picture that I posted yesterday I am in possession of the first wave of Deadzone stuff from the Kickstarter I backed earlier in the year. Since popping my proverbial Kickstarter cherry I’ve backed two other projects, one that was funded and that I am waiting on my loot and another that is still on its way but is hitting stretch goals left, right and centre.
To say that the 4.9 Kg box is a bit full would be an understatement and while folks may be wanting more pictures of just how things turned out, I’m afraid that you’re going to have to wait. I spent the better part of three hours last night just going through all the plastic baggies looking at what models they looked like they contained as well as getting my head around all the other stuff that came in the box. I’ve since sorted the factions out and know what I’ve got in each. There was just so much stuff that it really does need to be methodically pored over to understand what arrived.
There was of course the main Deadzone box itself, however, this really did contain only a small portion of the goodies I received for my Strike Team pledge level. I was surprised to get the paper gaming mat as well as the cloth one unlocked through the stretch goals. As Deadzone is a 2 player game this works out well as I’ll be able to have two games on the go at the same time. This is also made possible by the fact that I received two sets of the terrain, the one that is present for everyone in the main game box itself, plus a complete second set due to the stretch goals of the Kickstarter. What this will mean for me is that I can actually do a nice range of buildings, some larger, some smaller, in order to vary the terrain in each game and make use of the vast customisability that Mantic have built into their terrain system.
Currently everything is still more or less packaged up. I got a good start on reading the rules (I did get the digital download but there is nothing that really compares to having a book in your hand and being able to flick through it) and things look promising. I like the way in which the 3D space is used and the nice range of actions available. With all 4 starter factions and a 5th on its way next year I’ve got plenty to sink my teeth into. Hopefully over the weekend I’m going to be able to take a much better look and maybe even get some more (and better) photos online.
Watch this space.
Guess who’s a happy boy today?
I know what you’re thinking “wow, these guys are still alive?” Yes it’s been a very long time since anything got posted here. As explained before, we’re not gaming as much as we have done previously, nor meeting up as often either. This of course, has the knock on effect that there’s less to blog about, despite the fact that the gaming world is still alive with all kinds of wonderful goings on and new games/releases that keep us all excited individually. I’ve found new gold in the likes of Godslayer, Star Trek Attack Wing and the X-wing miniatures game. Anticipation from pledging for Deadzone. As well as over the weekend, a revisit to an old classic.
Wikipedia reliably informs me that Magic: The Gathering came onto the scene in 1993, I can remember playing it from about 1995 and remember things like the Arabian Nights expansion, the Ice Age block and white bordered cards. Every now and again we trot out the cards for a few games and I occasionally purchase one of the premade decks as a little bit of fun.
After playing a game of Star Trek Attack Wing and a spot of lunch we had a three way game of Magic between yours truly, the always dreaded Gribblin and erstwhile gaming companion nBreaker. No-one else had brought any cards so I had to hunt around for my decks, cunningly hidden inside a Lorwyn fatpack deck box. I took a premade Green/Black guild deck, Gribblin took an older Ravnica Blue/Black deck which left nBreaker to suffer horribly with my pure White deck that I’d constructed myself from the 2013 Deckbuilder’s Tool Kit. nBreaker then proceeded to win both games we had. Hurray for the deckbuilder I say!
So, is this alone worthy of a blog post? Not really, what did pique my blogging interest was how simple and deep Magic can be. In the second game Gribblin had been swampwalking his way over my life total. While I was pretty safe behind some meaty creatures I was pretty badly mana starved considering the number of turns we’d played. My win condition was always going to be about removing enemy creatures and then pummeling the player to death but as it had taken me so long to get anything like a third of my land out the other players were suitably reinforced too. Gribblin was using his deck to burn through nBreakers library while he was waiting for a couple of spells to try to romp his own creatures through Gribblins defences. So it was that Gribblin had two untapped creatures left to defend after taking another chunk from nBreaker’s deck. In my turn I drew and had one of those lovely cards that lets you search through your graveyard and grab something from it. I’d been left on a single lifepoint from the swampwalkers so I was pretty much going to lose. I pulled the Murder card back from my Graveyard that I’d used to prevent some damage earlier. I killed one of Gribblin’s untapped critters, then used another card to remove his Belltower Sphinx which had been poised to block anyone all game and hurt their library to boot. Thus, with his defences gone and all his mana tapped, I sent EVERYTHING! Twenty-one points of damage everything. The look on his face was priceless. He’d gone from being a mere few turns away from glory to a single round of beatdown.
We all had a good chuckle about it and I think it did a bit to revive our interest in the old gal, especially considering how well my own constructed deck had actually worked against the others, in the end netting a win from both games. I might have to have another look and see if there’s something else I can come up with from cards that would actually be legal in a standard format now as I actually quite enjoy building my own decks and seeing how they do. The good thing is that this is a game that doesn’t require a whole lot of stuff, you can play with a standard bought deck, but the layers and complexity are there if you want it. I look forward to Gribblin getting his own back, but as he blew up my Klingons earlier, I thought it fair recompense.
Today the cosmic portents and omens were favorable and I was lucky enough to attend the inaugural meeting of Oldhammer.
What the heck is Oldhammer I hear you lament? Well, remember when you were young, say back in the eighties when mullets were cool and Wolverhampton Wanderers were a good football team? Well I don’t remember much of it either but the gaming back then was pretty anarchic. Turn up, chuck every model you own on the table and proceed to fight a massive battle where space marines face off against medieval knights and orks fight against 1930′s gangsters and Judge Dredd.
Yeah, them were the days. The rules were terrible, all the charts were ambiguous and everything was massively imbalanced. You got to play all day in your mate’s dad’s garage and gorge on fizzy pop and crisps and watch the maelstrom developing like some epic movie on your tabletop as you continue to chuck dice and make stuff up on the fly when the rules failed you.
Oldhammer gaming is different. It couldn’t have been that bad as everyone I knew was an avid gamer and collector and everyone loved to get stuck in, whether it was Space Crusade, Heroquest, Space Hulk, Rogue Trader or Warhammer 3rd Edition. The focus was on the narrative and fun, because the rules didn’t allow for much else. This was before tournaments came along and made wargaming an exercise in maths, spreadsheets and army-list optimization. Not to bemoan modern wargaming systems – most of them are far slicker and easier to play than in days gone by but the overall experience is just… well… different. And sometimes a change is good! We can all learn something from each other.
So googlespiders, try to inject a bit of Oldhammer into your games today! And I don’t mean stick a bunch of GI Joes on the table to represent titans. Try to get some sense of imbalance and aim to make sure everyone, win or lose, partakes in the narrative and has some fun!
And here’s a photo I took especially for Gribblin. It’s quite possibly the only miniature of it’s kind in the world but what is it? Answers in comments please!
While we gamers are stuck over here in the sunny UK, scratch that rainy UK, the US is host to Gencon 2013 in Indy. While following the news from various sources, there have been a few stand out exciting announcements. The first I would like to share with you is from the excellent Fantasy Flight Game X-Wing.
Here is the picture that had me all excited:
Yes, that’s right! The small X-Wing is dwarfed by Tantive 4 (Corellian Corvette) & Rebel Transport for a WAVE 4 release in early 2014.
I wonder how the game will cope with the larger ships, I hear that there will be some new rules (New Epic tournament rules), also I hear that the X-Wing in the picture is Jek Porkins and included as an escort with the Corvette. Priced around 89.95 for the Tantive IV & 59.95 for the Rebel Transport I think we can expect a direct exchange into Pounds, will you pay nearly £90? I think I may have too
Here are some more pictures until I have some more news.